History: The idea is simple. Some NPC-faction (or playable faction, it doesn't really matter) setup a research facility (was thinking on north pole of Mars). The idea was simple. To make robot soldiers but there are a few problems with that. For one they have to be 'human enough' to understand orders & make tactics on the field. But they cannot be too much human or they will start thinking about the unusefull stuff like morality and right & wrong. Long story short, the research was nearing completion but had to be shut down due to various reasons. All but 1 AI were erased. That one was put into a "sleepmode" and ordered to wake up after years. The AI got the nickname Eve. When Eve woke up, she started looking for other AI within the facility's 'digital world'. While in the physical world she used a Frame to clean up the base. When she failed to find full AI she began to piece together code she found in combination with her own Source Code. Thus more AI were created. How it all works: There are 3 vital parts to make a Progedi (name I chose for them). The Quantum AI: To simulate the brain, the AI was produced to work on a node of a Quantum Server. You could say that this is the soul of my people. The Proxy AI: A slimmed down version of the Quantum AI. The Proxy AI works with normal processors and contain a basic set of commands if they cannot connect to the Quantum AI. Proxy AI's are loaded into AI Cores. The Frame: The frame can be seen as the body. Without an AI Core a Frame is useless. Once a Core is loaded in, the Proxy takes control of the Frame and starts communication with the Quantum AI on the Quantum Server. So indirectly the Quantum AI controls the Frame. If the communication between the proxy and the quantum AI breaks, the Proxy makes sure the Frame continues to operate. But at a far less tactical level. Proxies who are disconnected to their AI will make a single push (if they observe that their numbers is greater), remain in cover (if numbers of hostiles are equal to number of nearby operational Frames) or pull back (if the numbers are greater). Goverment: A true democracy. All decissions affecting the Progedi can easily be put to vote. Progedi are not obligted to vote on everything. But if they have free processing time, they will. Voting happens entirely digital so the results are in in a second. Also no Progedi AI is seen as a leader. Voting on something happens when a Progedi gathered about 10% of convinced Progedi. Social: As said, there is no leader. Nor rank. Memories and observations can be shared freely. Though each AI doesn't have infinite memory so not all AIs posses the memories of other AIs. In fact most will request the memories only once they become relevant. Observations are freely shared. Progedi are not obligated to overview Observations. Observations can clash and so a dialogue can form. For example: one AI's frame encounters a human settlement and is well received. Another AI's frame walks the deserts of Mars but gets destroyed by human raiders. Both AI will publish their observation. AI 1 will say humans are safe. AI 2 will say humans are dangerous. Observations will clash and circumstances will reviewed. More date will have to be collected. Both AI's accept this. Disadvantages: youth & numbers - the Progedi are relativily young and lack many Observations from outside their home facility. There are also a set number of Quantum Servers with each a set number of Server Nodes which can house AIs. There are also a small number of Frames right now. the Progedi will be forced to expand and learn quickly. Repopulation - the development of a Quantum AI takes time. As does the creation of his Proxy. In the physical world, AI Cores & Frames will have to be made.