Combat - Piercing / Blunt: Bonus damage to armored units Find weakness: Bonus damage against unarmored units Enhanced aim: Accuracy bonus to bows Precision: Weapons have higher critical chance Cleave: Weapons strike additional targets behind original target Unguarded: Bonus damage to 1-h weapons if not using a shield or offhand Flame touched: Sword art skill uses fire damage Sword art skill has passive cleave for duration Thunder touched: Sword art skill uses Thunder damage Sword art skill has a chance to cause [Paralysis] Frost touched: Sword art skill uses Ice damage Sword art skill slows attack speed / movement speed by 20% Suppression: Sword art skill has a chance to cause [Paralysis] Blade mastery: Bladed weapons deal more damage Blunt mastery: Blunt weapons deal more damage Vampirism: Sword art skills have lifesteal Cold blooded: Party members gain increased damage Efficient: Sword skills cost less SP Veteran: Damage+ / critical+ / attack speed+ (Available at lvl 35) Defensive - Iron fortress: Increased armor / reduced damage (25%) (Only for tower shields) Shield wall: Reduced damage from all attacks (15%) (Usable with any shield) Unbreakable: Reduced damage from piercing / blunt attacks Thorns: Minor damage returned to attacker Juggernaut: Increased health regeneration Inspiring presence: Party members gain increased defense Veteran (Defensive): Armor+ / movement speed+ / Damage reduction+ (Available at lvl 35) Merchant - Bargain: NPC vendor pays 10% more / sells 10% cheaper Haggler: NPC vendor pays 15% more / sells 15% cheaper Master Trader: NPC vendor pays 20% more / sells 20% cheaper Legend: NPC Vendor pays 25% more / sells 25% cheaper Gathering - Scavenger: More materials from Nodes Lucky find: Chance to find rare material from mobs Experienced: Double material from nodes if you can think of more skills you want added, please inform me whichever way you want.