[hider=Lelia Viola][center][hider=Click To View][hider=Battle][img]http://i67.tinypic.com/syavr5.png[/img][/hider] [hider=Casual][img]http://i59.tinypic.com/2py22oz.jpg[/img][/hider][/hider][/center] [b]Name:[/b] Lelia Viola [b]Age:[/b] 17 yrs [b]Gender:[/b] Female [b]Race:[/b] Human [b]Appearance:[/b] As any daughter of the Viola bloodline, Lelia inherits the long and deep violet hair which is mostly kept in a dangling braid with styled bangs. Her eyes share the same shade of purple, which contrasts with her flawless milky white skin. Often seen in long sleeve tops with a matching jacket, Lelia knows how to accomodate her Viola-inherited beauty by complimenting her legs with miniskirts. [b]Weapon Name: [/b] [i]Neotina[/i] [b]Weapon Appearance/Function: [/b] A series of monofilament wires, usually applied with Dust for a more destructive and defensive use in combat. By appearance, they may look no different than typical fishing lines. In Lelia’s hands, they are crude strings of fate. With Dust giving the wires an otherwise impossible sharp edge and incredible durability, and applying Lelia's semblance of psychokinesis, they are capable of cutting down enemies like butter, and lunging at targets like a wind-riding serpent. [b]Weapon Derivation:[/b] N/A [b]Holstered/Sheathed Appearance:[/b] The wires of Neotina are easily concealed within Lelia's sleeves. All they require is a simple tug or Lelia's semblance to extend out. [b]Form(s):[/b] N/A [b]Semblance:[/b] [i]Family Inheritance[/i]- The ability to move objects with one's mind, otherwise known as psychokinesis. It is a genetically inherited semblance passed down the female members of the Viola family. Mostly utilized for combat, she uses her semblance to manipulate the movements of Neotina, turning the wires into razor sharp tentacles to slice or pierce. She is not above taking liberties with this semblance, sometimes to levitate a book from a high shelf, or ensuring victory at a game of darts. [b]Strengths:[/b] Lelia's weapon and semblance make a devastating combination. She can easily fight at close quarters or sneak attack an enemy from afar. She is well versed in hand-to-hand combat, specializing in critical aura-enhanced strikes designed to end a fight quickly. Her semblance comes useful to allies, providing support (such as helping a projectile find its mark). [b]Weaknesses: [/b] In comparison to most Huntsmen, Lelia lacks a more versatile weapon. Its simplicity demands more effort from her in combat situations. This could cause her a great deal of stress in prolonged fights and consequently a critical aura drain. Her semblance has limitations, such as the size of the object she can move. [b]Personality:[/b] As a proud descendant of the Viola bloodline, Lelia comes off as snobbish and irritable. She has a tremendous disdain for anything she perceives as "wasted potential." She is quick to judge and holds a frightening mean streak that would deter even the toughest bullies. In truth, much of her negative attributes stem from her upbringing. She really values all walks of life, and takes it upon herself to be the one to protect them. She delights in sincere displays of effort, something she deeply respects when judging talent. [b]History:[/b] By birthright, Lelia is second in line to the coveted position of the head of the Viola family. Younger than the heiress by just a few months, Lelia was raised to know her place as one step behind her cousin. Despite this, Lelia adhered to the Viola tradition of breeding excellent Huntsman and Huntresses. Her role as the heiress's less-significant guardian drove Lelia in excelling at combat. Having been assigned as the heiress's future guardian, Lelia is sent to Haven to fulfill this role. [b]Emblem:[/b] [hider][img]http://i64.tinypic.com/wstmph.jpg[/img][/hider] [b]Team:[/b] Not yet assigned [b]Theme:[/b] [hider][youtube]https://www.youtube.com/watch?v=TuwoH2iZuKU[/youtube][/hider] [b]Other:[/b] [/hider]