Nillian Lvl. 1 Female H: 5’11’ W: 165 Build: Slim R: Vesper (Bat-Person) Ali: Chao Good Strength 8 (-1) Wisdom 10 (0) Intelligence 13 (+1) Dexterity 17 (+3) Constitution 7 (-2) Charisma 14 (+2) Climb STR Swim STR Lore WIS Alien Tongues WIS Survival WIS Sense Motive WIS Perception WIS (+1) Terrestrial Vehicle Piloting INT Ship Piloting INT Pickpocketing DEX Stealth DEX (+2) Athletics DEX Acrobatics DEX (+1) Flight DEX (+1) Disable Device DEX Escape Artist DEX Sleight of Hand DEX Bluff CHA Diplomacy CHA Disguise CHA Handle Animal CHA Perform CHA (+1} Intimidate CHA Heal WIS Craft INT Abilities: Screech (Mission) Major Unleashes an unearthly death screech that interrupts concentration-based activities, overloads audio sensors, and can shatter glass. This is not her echolocation screech. Echolocation: (Passive) Bounces frequencies humans can’t hear to see. While she does have a decreased visual range (15 to a human 30) she takes only half the penalty from flash-bang type effects and no penalty in darkness when perceiving with echolocation. Rouge-like (Encounter) Minor From time to time, she has been know to tease out information from sealed lips. Upon botching a charisma check, she can pop this to force a diplomacy with a +5 boost. That boost is decreased to +2 if that person would normally have no interest in Nillian, unless having been subjected to this treatment in the past. Move-and-Shoot (Passive) Something you should never do in counter-strike, but based on her lower visual field. Nillian can move while shooting, with no penalties to hit. This frees up her movement to get away. Vesper Flashbang (Encounter) Minor A good, old-fashioned breach-and clear, modified to focus on blinding. It produces a very bright flash, followed by a breif high-frequency blip that most creatures find disorienting. This will operate on a maximum 4x4 square, and will not penetrate walls or doorways. Creatures in the 5x5 range will only experience half the effect. Compatible with move-and-Shoot. Bullet Dance (Mission) Major Select a three-square radius. All enemies within that radius take (1d4) hits of (1d10 + Dex mod) kinetic damage. This attack does not provoke attacks of opportunity: As a secondary effect, should all targets die, any remaining enemies who saw must make a Will saving throw. If they fail, they are feared (Pushed to the end of the Initiative lineup and lose a turn) Appearance: Skin: Taned Face: Terran, besides Ears: Bat Teeth: Canines noticeably extended. Used mostly for eating fruit. Hair: Grows a natural purple shine, but generally described as black.\ Build: Curvy C-sized chest Hour-glass proportions Broad bat wings connected at the shoulder, proportional to her body. They are black, and furry. Clothing Style: Layer 1: “Second Skin” thermal suit: A tight-fitting, black bodysuit designed to maintain a wearer’s body temperature. This is necessary due to occasional high-altitude flight, and nocturnal activities. The suit it’s self was designed to be worn under clothing, and features a high neckline, as well as an easy-to-reach back zipper. Layer two: A plain t-shirt, decided upon by situation. In a more casual setting, it may be some decaled thing she picked up and liked. In a more serious setting, it would be all-black and unrestrictive. She couples this with sweatpants, cargo pants, or black, pocketed leather pants in combat. These pants are meant to carry light objects, and have a belt loop. She wears a belt with extra magazine shots, and a semi-automatic pistol. Layer three: A preferably zippable, light black jacket. *All clothes were modified for her, and allow her wings through. Weapons: The Shoot-N-Skoot Designed to look like a stylized UMP, this weapon is actually a clip-based automatic sub-machine laser gun. This weapon shoots 30 shots a clip. A semi-automatic pistol that shoots ballistic rounds.