War, war never changes. One hundred and thirty three years ago, the US introduced the world to the ultimate destructive weapon, as two atomic bombs were dropped onto the Japanese cities of Hiroshima and Nagasaki. After that, the world became fascinated by the atom, and its destructive capacity became less important than its other applications. The atom became the basis for a new Golden Age of technology, as everything from medicine, to electrical devices, to robotics benefited from it. In time this fascination began to ruin the world, however, as the resources necessary to fuel it became increasingly scarce. Instead of curbing there need for these resources, the countries of the world turned to violence to get them. Smaller, weaker nations were invaded by larger, stronger nations. In time, even that degree of violence wasn't capable of giving the stronger nations the resources that they craved so the nuclear bomb saw a return to the field of battle, not as a miniature tactical weapon as it had been, but as a rain of hell fire that not only ended the age it had begun, but ended the entire world. Because war, war never changes. [hr] This is a Fallout RP set exactly one year after the bombs fell. Because of how close it is to that day, the world is quite a bit different than in the games: 1) Fallout still occurs sometimes in the form of rad-storms. If you see one coming, get inside or put on your hazmat suits unless you want to get dangerously irradiated. 2) There are over ten thousand ghouls in the city, but most aren't feral. That means that they greatly outnumber "smoothskins" as they've started calling non-ghoul humans. 3) Huge numbers of animals died, but many more became ghouls. They greatly outnumber the living animals. Also, mutant animals aren't around yet, except for Radstags, Brahmin, and other simple mutations. So no Deathclaws or Yao guai, just bears and other large creatures. 4) Salvage is plentiful, as outside the popular areas people rarely salvage and everything was well-stocked a year ago. 5) Few trade centers exist. Most trade is done with independent traders or the occasional caravaner. Currency isn't really standard, as some traders use old world currency, some use caps, some use ammo, and some only barter. 6) Vaults are mostly still closed, though a few were set to open already and a few never closed. 7) The rad storms continuously cover the ground in radioactive material, and the rain hasn't washed the land clean in most areas. This means that agriculture is either done on the tops of hills where the soil is almost clean of rads, or in pots in open/glass buildings or grow houses, so that sunlight can still shine on the plants. 8) Nuclear winter exists, cooling the planet, but not freezing it. The relatively warm Georgia southern climate is more like the Northern US or Canadian climate. 9) There are many robots left, and few of them went insane, mainly ones with biological brains. [hider=Stadium:] In 2076 Atlanta hosted the Olympics, [s]though those communist Chinese never came out of fear[/s]. In was a massive boon to the local economy, and American won most of the important events (who needed to win at soccer, right?) After the Olympics were over, the General Atomics sponsored stadium became the home stadium for the Atlanta Warriors (renamed from the Braves in 1983). A few weeks before they went to the World Series, though, the world ended. The Stadium was empty besides a few hundred workers and a few hundred droids, but when the bombs detonated only six of the workers lived, becoming ghouls. Realizing that the Stadium would be a good place to rebuild society, especially because it had a huge area of mostly clean soil in the covered field. The six survivors began to rebuild, living off of the concession stand food until they could grow their own. They even got the Stadium's emergency generator online to provide abundant nuclear power to anyone in the Stadium that needs it. Vendor and concession stand booths are now rented out to traders, though only a few of them are actually in use. They grow their own food as well, opening the roof a bit for sunlight when there aren't any rad-storms in the area. [/hider] [hider=Character Sheet] Name: Appearance: Race: (ghoul or Smoothskin) S.P.E.C.I.A.L: For consistency, let's say 40 points worth Strength: Perception: Endurance: Charisma: Intelligence: Agility: Luck: Skills: Two Major and three minor to keep us all on equal footing. Perks: Up to two. Personality: Bio: Equipment: Including in your house/shack/apartment/caravan if you want, as stuff is so cheap now. [/hider]