[quote=@Shadowman215] Personality: Kyle, outgoing, hyper, happy, upbeat, and generally a happy character. He’s the person you bring around when you want to smile, or just know someone cares enough to try. Also is a big fan of the outdoors, and Deep Ground, if he’s not in class he is either Online, or there. When his room isn’t blaring some sort of music he is probably skating about the Academy. Otherwise don’t go in as he might actually be inside studying. For once. Though, when Kyle is angered, he is cold, calculating, and downright lethal. His photographic memory and [/quote] You cut your personality off right here. I'm assuming there's more? [quote=@Shadowman215]Avatar Abilities Shadow Dancer: Once in combat, activate this ability to give all attacks a gap closer up to 5 yards, attacks also do 20% bonus damage and heal for half the damage dealt. Lasts 15 seconds with a cooldown of 1 minute. Eternal Shadow: This ability is passive, creating a duplicate of the caster that mimics him for half of an abilities damage and half of basic attacks damage, but they also slow said target for 2 seconds up to 25%. (Shadow Dancer does proc this ability.) Shadow Step: Teleports the user behind their target if it’s an enemy and attacks immediately. If the target is an ally the caster receives 15% reduced damage for three seconds. 15 second cooldown. [/quote] Shadow Dancer is [i]waaaay[/i] too loaded. Mobility, DPS, and a HP absorption ability? As a level 1 ability at that? Too much. I'll be fine if you had just one of the three, but not all three. The wording for Eternal Shadow (And Shadow Step, but I'll get to that one later) seems vague. You say "Caster", but I'm also assuming that Eternal Shadow [b]only[/b] works on Living Shadow. Also 2 seconds is too short of a cooldown if that's suppose to be a drawback, because in a combat round it goes like this: 1 post = 1 minute = 1 round. 2 seconds, while important for more split-second decisions, is a drop in the bucket in comparison. I also don't know how Shadow Dancer is suppose to protect against the debuff: It gives you a gap closer, not a speed boost. There's a difference between the two, as one lets you move and react faster, while the other just puts you closer. Shadow Step's cool down is too short, also I need a range limit on this. Otherwise, with what is written, you could potentially use Shadow Step to hit someone you see a mile away. Cooldown is too short for combat rounds as well. There's also a matter of your loyalty. I am a fair and merciful lord, but I treat all my subjects with an equal hand. Thus you are required to make a sacrifice onto the alter of Ice and Murder like everyone else. I demand the blood of a king by your virgin hand. Do you think you can satisfy me?