[quote=@Voltus_Ventus] Ok, so I took a look at fixer but I have a two little things I want to edit a bit. One, is that I want to ditch the drones, no reliance on drones makes my plane stronger (or that's how I interpret it?), so it would be able to take a lot of hits bride going down. Chalk it up to my understanding of armering and what not. Two, instead of deploying drones to fix another plane, I'd like to make it interesting by having an autopilot system, allowing me to climb out of my plane and onto the one I'm trying to fix, probably with the aid of magnetic boots or something. I know it's crazy but I'd like you to at least consider it. [/quote] I'm gonna need to give you a jet pack and some magnetic pads, and [@ClocktowerEchos] is right! your pilot is going to be a crazy jack ass, but goddamn its so crazy It just might work. Permission granted, but taking away the drones wont make your plane any stronger, but you will retain your 'slow auto healing' perk, that's my compromise. Remember as a fixer you still do added damage to other planes so the weaker plane is the trade off for that. Your drones will basically stay inside your engine contanstly working to keep your craft at 100% EDIT: and yes you will get the auto pilot perk while not in the plane, but the plane wont be able to dodge any missiles, you will have to make sure someone is covering you. when you leave the cockpit to repair. Lets see your CS when you're ready :)