[hider=Pilot][color=6ecff6][center][h3][b]Elizabeth Jackspar[/b][/h3][/center][/color] [center][img] http://slffvii.com/wiki/images/4/41/Anime-girl-black-and-white-cute-hood-Favim.com-885888.png[/img][/center] [color=6ecff6][b]Age[/b][/color] 21 [color=6ecff6][b]Appearance[/b][/color] A life dedicated to training has left Eli with a lean, athletic form. An albino, her skin is chalk-white, her long hair a similar color, and her eyes holding a glassy-blue hue. She has a hard gaze and straight posture, like a soldier constantly at attention. Despite this, she’s prone to wearing civilian clothes when things are quiet. Scarves strike her fancy, and she’ll often wear them high on her neck over her mouth, but she’s also prone to gloves and arm warmers. [color=6ecff6][b]Personality[/b][/color] Cold and dismissive to anyone that isn’t her superior, compliant and dutiful to all others with an underlying layer of competitiveness beneath everything. A quick, calculating mind and fast reflexes make Eli a good soldier and little else. When she was in her late teens, Eli suffered a nervous breakdown that left her an anxious wreck. Not knowing how such an incident would affect her daughter’s future, her mother went to great lengths to keep it a secret. The girl recovered without assistance and seemingly returned to normal within a few months. [color=6ecff6][b]Tactical Preference/Skills[/b][/color] Eli excels in melee combat, preferring swords to firearms and speed to durability. While her specialty is quick execution, she can handle prolonged confrontations, especially against a single opponent. [color=6ecff6][b]Neural Plug Synchronization[/b][/color] 95% [color=6ecff6][b]Background[/b][/color] There were a lot of people in Smith’s Rest when Eli was still but an idea in the minds of her parents. Her mother a hunter/gatherer, her father a simple key maker, the two of them got along well until their child was conceived. Three months into her pregnancy, Eli’s mother lost her husband in large fight, reportedly started over medicine. Eli never directly felt the impact of her father’s death, but her mother suffered greatly. Not in the sense of sorrow –though she surely endured that as well– but rather she became incredibly strict. From Eli’s earliest memories her mother has been cold, but it could never have been said she didn’t care about her daughter. She taught Eli to survive in the harshness of Smith’s Rest, taught her to fight, taught her to know her environment and learn to analyze a situation. What Eli did not receive in compassion, she was given twice-over in discipline, and by the time she was in her early teens the girl had a mind like a soldier. What small scraps she got into with other kids were quick and brutal, leading to a small string of incidents and an even smaller string of friends. Indeed, by the time she was a young woman, Eli had no peers to consider close, nor was she bothered by this fact. Fewer ties meant fewer distractions, something she still sees as important on the battlefield. --- [h3][color=6ecff6][b][center]Blur[/center][/b][/color][/h3] [hider=Appearance](Hidden for size)[center][img]http://static.giantbomb.com/uploads/original/3/32054/947582-2597957b4bdc826750a5c4d99c5f80c6cda5097.jpg[/img][/center][/hider] [u][color=6ecff6][b]:Body-Plan:[/b][/color][/u] Blur is a humanoid, bipedal NC, designed to move and strike quickly. Its armor is lacking, but a myriad of thrusters allow not only for fast evasive maneuvers, but also for gap-closing on enemies. [u][b][color=6ecff6]:Type/Quality:[/color][/b][/u] Blur is designed to be an up-close-and-personal NC, meant to close in on key targets before engaging in a melee assault. In this, Blur excels, and should the enemy be unequipped for close-range combat, they may have trouble. However range is her crux, and while Blur is good at evading enemy fire, should one corner her from far enough away, there is little she can do to get out of the situation. Though Eli would never admit it, Blur works best with, and sometimes even requires a team. [u][b][color=6ecff6]:Equipment:[/color][/b][/u] -Sets of thrusters allowing for enhanced mobility and sustained flight. -Flare caches for more difficult evasive maneuvers. -Targeting system designed to track a single enemy and suggest/allocate NC power to close the distance in the quickest/most effective manner. Suggestions are automatic, control/execution is manual. [u][b][color=6ecff6]:Armaments:[/color][/b][/u] -Standard-Issue NC Beam Sword -PPB-2.71 “Plasma Sword” (Purchased) -Deployable “Finger-Claws” (New-Anchorage Custom) -Set of demolition charges sized for NC's. The charges are kept as two separate components that are combined individually in their storage to become armed as needed, so as to avoid detonation from trauma to the housing NC.[/hider] --- [hider=Vera CS][h3][b][color=662d91]Vera Voloshyna[/color][/b][/h3] [color=662d91][b]Appearance[/b][/color] Vera looks about as any ten-year-old ought to. She’s short, her blonde hair equally so, and her eyes are vibrant, lively green. She’s taken to dressing like Eli in some cases, with scarves and hoodies and the like, and generally has smudges of dirt or oil on her face. One of her front teeth bears a chip to it. [color=662d91][b]Personality[/b][/color] Vera is both easily excitable and hard to bring down. The girl almost always has a smile on her face whether something fun is happening or not, and tends to be more on the gullible side. Growing up in Smith’s Rest however has made her somewhat shy around strangers, and she might hesitate before approaching someone, even if they appear friendly. [color=662d91][b]Background[/b][/color] Vera’s parents were at Smith’s Rest long before she was born, as refugees from the harsh cold of Russia. Her mother was a doctor, and as Vera understands it she helped Ms. Jackspar deliver her daughter not long after their arrival, and it wasn’t until more than a decade later that she herself was born. Their families grew close, and Ms. Jackspar took on a completely different, warmer persona around the Voloshynas. When Vera was two, she spent much of her time being babysat by them, when she was five, she had managed to befriend Ms. Jackspar’s daughter, Elizabeth. When she was six, her parents vanished. The family had received threats multiple times over the course of their stay from residents none too fond of the Russian Volkov Security. The Voloshyna’s tried in vain to explain they held no part in the company’s actions, but when at last the threats turned to violence, they had no choice. The letters never addressed their daughter, perhaps because she spent so much time with the Jackspars it was assumed she was just another daughter. Regardless, when Vera’s parents fled they took the opportunity to leave her in the care of their friend, who agreed without complaint nor protest. The girl did the rest of her growing up around Elizabeth and her mother, and grew quite close to both. She did not receive the harsh training the other girl did, but Ms. Jackspar did teach her a few tricks to keeping well in the settlement. Nowadays she tends to follow Eli around, though given the other girl’s busy schedule, she often meanders about the hangers and machine shops out of fascination. [b][u]Additional Notes[/u][/b] Though she learned English as a first language, she understands Russian from hearing and speaking it around her parents. As such, her spoken English does carry a faint accent, and at Eli and her mother’s behest, tries to avoid letting it slip in front of too many people.[/hider] --- [hider=Celina CS][h3][b][color=9e0b0f]Celina Jackspar[/color][/b][/h3] [color=9e0b0f][b]Appearance[/b][/color] Celina is tall and lean, much like her daughter. Her skin bears the tan of someone constantly at work, and her dark hair falls straight past her shoulders. Though she generally wears a fairly standard expression, it might be hard to match gazes with her should she turn a cold eye. [color=9e0b0f][b]Personality[/b][/color] Once a cautious yet happy individual, now Celina is focused on one thing and one thing only, making sure neither herself nor her daughter suffers the same fate as her husband. She’s respectful and not openly aggressive to anyone, but it’s hard to get many words or [i]any[/i] sympathy from her. That being said, beneath everything she’s proud of her daughter’s accomplishments, and it doesn’t take much to see that she cares deeply for her. [color=9e0b0f][b]Background[/b][/color] A hunter in both youth and adulthood, Celina grew up in Smith’s Rest. She saw its hardships age with her, and like her they only grew harsher. Now she still hunts, but most of her time is spent training her daughter, or caring after Vera. [/hider]