[hider=Joe Verona]Name: Joe Verona Nicknames: Joe-it-all [hider=Background]Joe is the son of the mechanic Arin Verona, working in Smith's rest, which allowed Joe to get to see a few NCs in his life while his father was working on them. He also picked up a bunch of scientific knowledge regarding engineering from him. An old but still post-cataclysm computer was a gift for his 13th birthday; it only had a commandline interface, although it was possible for it to display and generate images. Especially the lack of a graphical user interface paved the way for Joe to learn much about computing with his remainder of a child's ability to learn complex systems quickly, given sufficient interest. About two years ago the financial situation of the family got really bad, so Arin decided to sell Joe's computer. Unfortunatly without consulting him first. The very same day Joe noticed and snapped, punching his father in the head during the rage which lasted only a few seconds before he regained control. The force of the punch was great enough to break his hand and permanently damage his father's brain. As a result of the damage, Arin's long-term memory is unable to store new memories, although previous memories from before that day remain unaffected.[/hider]Age: 26 Personality: Joe is usually the analytical type, using knowledge to his advantage. It is very hard to anger him, and if he is in a rage it only lasts for seconds, but during those seconds he is capable of anything, except staying calm and analytical. [hider=Appearance]height: 1.79m normal weight, although closer to underwheight than to overwheight pale as a vampire [/hider]Tactical preference/skills:Joe isn't really cut out for combat, mostly because his tendency to overanalize his situation lowers his reaction-time significantly; in some situations 2 seconds pass before he can react. As such he usually prefers to be in safe locations during a battle, being rather involved in communications, tactics or cyber-warfare(taking remote control of an enemy unit and the like). He is not a great tactitian despite his analytical nature though Neural Plug Synchronization: NaN (Not a Number) [acts as 40% whenever the special case NaN is not specified] Other things of note: NERD!!![/hider] [hider=NC sheet] Code-Name: Swarm [hider=Appearance][img]http://vignette3.wikia.nocookie.net/gundam/images/d/d6/Amx-102_U.jpg/revision/latest[/img][/hider]Body-Plan: A general humanoid, although armored and handless. Where the hand would normally be is instead a currently unoccupied weapon or utility slot Type/Quality: It acts as a ranged unit, taking out both grounded and airborn targets, preferably out of their range. Middling-low [hider=Equipment][list] [*]To ease targeting and target-prioritizing, the head is equipped if a more powerful radar, which can manually be focussed in any direction to increase its range in that direction a bit. [*]The Swarm is equipped with 2 guidance systems: [list][*]A cruise missile controller for precise strikes with single missles [*]An IR-laser to aim at whatever a volley of heat-seekers shall target. The laser itself has not enough power to do any damage on its own [/list][/list][/hider][hider=Armaments][list] [*]The 22 missile launcher have a reload time of 40 seconds and it takes about 4 seconds to fire an entire volley of missiles. [*]1 [url=http://www.roleplayerguild.com/topics/88782-ncquest-favors-for-favors/ooc]Sys:VEKW-01.65[/url] railgun [/list][/hider]General Description: The Swarm Is a heavier, hunchbacked unit with an extreme focus on long range combat and defensive armaments. It features numerous long-range high mobility missile launchers, and it would have a high-powered plasma cannon in the waist, but that mount is currently unoccupied. As well, the Swarm has an interesting backpack design suited for aerodynamics and in-atmosphere flight speed, effectively meaning that while it's slow as mollasses on the ground, its actually sort of fast in the air. However, if the backpack was hit by a heavier weapon, due to speedy and shoddy construction, it does have a chance to damage the rest of the unit. Thus, the pilot should always point towards the enemy. [/hider]