[quote=@LadyRunic] This, I have never ran into a RP that was TOO big. Beware, rant ahead and I promise it won't make sense. [hider=My Hider] I cannot for the life of me stand it when Rps become inactive. You get a good Rp going and then it dies out because someone vanishes! It's happened to me so much I just stop Rping for months at a time because it feels so pointless. Especially when it's noted that it's required these people must be active in the Rp. Ie. Rulers, people who have been told they need to help drive the story, ect! It just makes me- !!!! Also, to spin off of that. I RP with people. I can do a RP guided by a GM/DM/whatever but to me, when a Rp is being driven by the characters. When they are developing and showing growth is when it's at it's prime. I've ran a few Rps and it annoys the crap out of me when people come to my characters expecting me to drive them and include them in some way. For some of my characters this could potentially kill, or seriously cause problems for, the other person's character. If I'm playing a more solitary character it throws that charrie into a position they should not be in. People! You can talk among yourselves! Do so!!!!! Oh, and when people make a CS but never Rp. And Lore users! Use the correct Lore! If you want to argue have something to back it up! Something we can see too! If you don't know the Lore but want to RP, ask! Read! Learn! There are ways aroung it. If you have a problem with someone's original Lore from their own world, sorry, but don't like it? Leave! Harsh, but it's good manners in my opinion, I would ask questions work out the reasoning and either challenge it with one GOOD arguement, or surrender and move on. One liners, not so bad. One liners with nothing to add? Horrible. Machine gun posts... I don't have a problem so long as some form of time is kept in check. Ie. don't go ahead of the RP by hours. [/hider] Whew.... Sorry for that, *cough* I needed that. [/quote] So many good points here!!!!!! xD Guiding an RP is something I know I have trouble with, but I've seen two extremes. There the ones that are so linear that players feel their character cannot go through that door first because they'll spoil the surprise the GM has set up (Thus creating a terrible overall flow), and ones that the GM says, "Here's your sandpit, now play!!!" and players have no idea what to do because they simply lack inspiration, or they expected to be hand held by the GM. Positives and negatives for both styles, but ultimately with the wrong group it just ends up falling apart... and I've been on the GM end of that thinking, "What did I do wrong?" :\ That next part, I call them followers. People who don't know how to take the reigns and want to be a witnessing character. Had a few friends that had 1x1s with Followers and they hated it because they weren't being challenged by the other player. Big thing on that which I saw recently was a player that wanted to enter an RP as a villain character when it was strictly stated that it is a story about the hero's struggles and how they themselves are becoming anti heros. So this player went a head, made up his own CS layout, enter it into the RP, then had the Audacity to say "We'll see if the GM accepts it" when I pointed out so many processes that he neglected from the start. Why!??!?!?! Oh, and I had an advanced RP where someone replied with a 1 liner... [img]http://i.imgur.com/Elizr7d.gif[/img]