Hi there. Please ignore the post count to the left of the your screen, just pretend it's not there. Yes I'm relatively new to the site itself but, while not a veteran, I'm certainly well adept at Tabletop style RPGs for the last 8-10 years. I was ingrained in Pathfinder as a player and made the move to DM in 5e since getting a group together in my area was a pain in the...well you get the idea. I think I share the other 2's issues with your home rules, particularly the rolling vs point buy. I'm not that concerned with the spell components as I feel that's quite a low level issue. I mean, once your players get high enough level to create/buy a bag of holding I and just raid the apothecaries with gold...but I digress. I much prefer the roll up stats opposed to the point buy, mainly because I find it informs more about your characters looks, personality, ideals etc etc well past the mechanical aspects. But that's me as a DM. As a player...I can make it work. As for my OOC application: Why you are interested in the game? Because I've been DMing for 2 years now, and while I love it, I miss being the character in the world rather than world for the characters What character(s) are you thinking of playing? Ok, so I've been drawing up characters for my other players (who were all newbies) for 2 years and making up classes using homebrews just toying around so I'm down to 3 ideas, 1 subject you the DMs approval. The first is a Bard styled around the build of being a con artist, spell choices and all reflecting that. The 2nd is a Warlock with an interesting character quirk who owes patronage to the Great Old Ones or equivalent in your world if their are any (Worldbuilders?). The 3rd would be a homebrewed, cliche-filled Witchhunter class (from the Geek and Sundry show Critical Role, love that show). This is the one needing your approval so if it is a straight no, no questions please that is fine. Why are you thinking of that(those) character(s)? I like trying to play characters that are unique to a point of not hogging the spotlight. I don't enjoy Mary Sue characters, preferring to balance out (as much as possible) any skills in one area with a flaw in another area. What is your ideal starting settlement? Depends on the character. The bard would probably start out in a relatively small city/large village, probably in a jail cell for some minor transgression. The Warlock in some backwards, superstitious village/hovel that "don't like them there witches!" and the Witchhunter in whatever settlement is on his route. What general ideals and adventure archetypes do you enjoy? Again, depends on character, but I personally am a big fan of the urban based, investigation style adventures, using skills outside combat in new and interesting ways (Played a semi-one shot of Thieves World in college and loved the setting) What is your comfortability with the system? I've got all the current source books of 5e and am currently running my own campaign in it. I'm still learning all the intricate rules myself but overall, I'm very comfortable with it, more than I was with PF. Are there any house rulings you would like to amend, add, or delete? If so, which ones and why? I think my piece above covers the criticisms I had. I do like the food/water rations, I used that in my campaign as well. The reputation idea makes sense and the other suggestion above on notoriety affecting it is good too. Makes sense at higher levels anyway. Not too sure on the dual-wielding myself. I never have and never would but I generally follow the mantra of "can you/should you?" Can you dual wield 2 bastard swords? No, of course not. Even with an 18 Str. Two shortswords? Maybe but there would be penalties for doing so. But DM's word is final on matters (as I've learned). What is your availability as far as meeting times? Pretty much the same as yours. Weekends/Friday night. Although while school related, I don't believe it would be for the same reasons XD unless I assume too much. Any questions/beat-downs, shoot me a mention. Peace. AC.