[center][h3]This character belongs to [@Bigg Slamm][/h3][/center] Name: Renji Yamada Age: 17 Gender: Male Race: Human Appearance: Rather tall for his age Renji is 6ft 4in and weighs in at 189lbs. He lacks any hair as he shaves his head entirely. Quite religiously in fact, or rather literally. His up bringing taught him it would bring him closer to the gods. What his head does bear is a series of tattoos depicting religious text and teachings. It starts at his brow, works it way over his crest, behind his ears, and down the back of his head and neck. It then continues down his back and covers the rest of his body to his knees and elbows. He wears a straw farmers hat to protect his head from the sun when outside. The rest of his garb is rather simple. A white silk monk's robe over a tan traveler's tunic and matching slacks tied with a black cotton sash. The back of his robe and the ends of his sash bears his monestary's emblem in black and gold respectively. On his feet he wears wooden sandles with black satin straps. Weapon Name: Serenity's Regret Weapon Appearance and Functions: [u]Type:[/u] Transforming Weapon, Melee and Ranged, Dust Compatible [u]Weapon Derivation:[/u] Gunbai, Sickle with Chain, Getsugasan, Lever action Rifle [u]Holstered/Sheathed Appearance:[/u] Serenity's Regret is housed in Rifle form inside a large ebony scroll case. The case is inlaid with a golden cherry tree in bloom. The case his slung on Renji's back with a braided leather cord. It serves no other purpose but to house Serenity's Regret and her ammo, but can be easily used as a seat for two. Serenity's Regret herself uses the same black and gold motif. [u]Form 1:[/u] Takes the form of a Gunbai (War Fan). The fan part is actually bladed and is very sharp. The handle is about a foot long and is easily gripped by Renji. At the end of the handle is a long chain. Innitiately three feet, but can extend to five. At the other end of the chain is a sickle. It too has a foot long handle ending in a very sharp blade. [u]Form 2:[/u] Takes the form of a Getsugasan (Monk Spade). The chain and handles of form 1 combine to form the staff. The blade of the Gunbai transforms into a more spade shape and the sickle splits to become the creasent blade at the other end. [u]Form 3:[/u] Takes the form of a Lever action Rifle. The Getsugasan folds in half the staff now becoming the barrel. The blades invert to protect Renji and to become the stock and housing. Personality: Renji has a tendency to look for the purpose in everything. Philisophical to the core the young man always has something to say about everything. Be it an inspirational quote or a verse from his monestary's teachings. Friendly and polite to all it is hard to make enemies with Renji. That is if you aren't Grimm. Never one for conflict he is quick to stop a quarrel before it even starts, but he isn't afraid to finish it. Peace, love. and harmony are very important to Renji. He finds no purpose in violence, but when it come to the forces of evil he cannot back down. If it is his purpose to die for the good of man then he will die knowing peace. Under all his seriousness though is stil a happy go lucky man always seeing the positive. Negativity begets fear and fear begets the Grimm. He swore long ago to never let fear take him. So far he has kept to his word and he never goes back on his word. History: Renji believes he was born in Minstrel, but he is not for sure. He was abandoned as a baby on the steps of Serenity's Edge, a monestary on the east coast of Minstrel. Quite literally on the east coast. The reason it is called Serenity's Edge is the monestary is built upon a high cliff facing the ocean and the view of the rising sun is beautiful. Found and raised by the head master Renji was given his name. Life on the monestary was peaceful for the most part. It was founded 300 years ago by a legendary, by the monestary's view, Hunter. He saw the chaos in the world and saw fit to build a sactuary of peace for people to feel safe in. For two centuries it was so until a pack of Grimm sent a whole village the monestary's way after an attack. The head master of the time began a new regiment for the worthy of the brothers and sisters to train under. It was there one hundred years later Renji learn to fight, survive, and protect. All the while serving those who pilgrimage to the monestary after an attack. At first like any other child Renji rebeled and did not see the purpose of his training. How was farming, collecting, and cleaning training? Still the headmaster saw potential in young Renji and continued his training. Obidient to his father and headmaster Renji kept up with it, but he still did not like it. That was until the year he turned thirteen. During an initiation rite he was put up to fight against his fellow initiates. Suprisingly he came on top without an ounce of formal training. Flabbergasted Renji saw the error in his logic and apologized to his father. It was then for the next three years he grew, learned, and trained. Taking inspiration from the members of old he built and contructed his weapon to emmulate their own. Funtionality, self defense, and survival were key. Gunbai and sickle for collecting, Getsugasan for self defense, and rifle for survival. On his seventeenth birthday he was sparring with a friend and a traveling Huntress just so happened to passing through. Seeing the same potential the headmaster had seen she suggested enrolling at Beacon. Emblem: Renji adopts his monestary's emblem. It is a Butterfly in flight. Upon it's wings are the kanji for Life and Renewal respectfully. It symbolizes the cycle of life as taught and handed down by the founder of the monestary.Such is the life of the butterfly has stages so too does man, but unlike the butterfly man is not perfect. The butterfly knows it's purpose and so leads a perfect life. Man has to learn his purpose and so leads a broken life and so must renew upon death until purpose is achieved. Other: [u]Color:[/u] Olive Black [u]Combat Style:[/u] In the simplest of terms, defensive. Blocking, parrying, and using his foes momentum against them. With high stamina and strong endurance Renji likes to tire is opponent out before finishing them off with a flurry of pinpoint blows meant to disarm, dissarray, and disable them. When faced with a much larger opponent he likes to keep his distance and direct traffic while sharpshooting and making weak spots in the foes defense. He also uses certain dust infused ammunition to his advantage. Say an ally is trapped in ice. He'll use fire dust ammo to thaw them out. Then just like that ally he can trap the enemy with ice, or paralyze them with lightning. He has many other tricks up his sleeve like flash bang rounds and tranquilizers. [u]Strengths and Weaknesses:[/u] As stated many times above he has high stamina and strong endurance. He is also a natural born leader and an excellent debater. He can cook and knows safe and dangerous plants in the wild. Unfortunately he is not very fast. His reflexes are quick he just can't exactly sprint very well. He would give a marathon runner a run for his money. (Heh heh punny) He also has a fear of bees, heights, and letting his team down. Finally he is a bit tone deaf. A side effect of an accident with one of his flash bang rounds. [u]Semblance:[/u] [b]Serenity-[/b] Renji sits and begins chanting mantras. During which he begins drawing the appropriate symbol onto a flat surface, usually the ground, with one of the dust infused ammo cartridges. Once done, the spell consumes the power of the ammo and uses it to channel the energy into allIes within hearing distance of the mantra. Once the power of the ammo is used up the spell then begins to dip into Renji's own energy reserves. Depending on the exhaustion and or injury of either Renji or his target he is sapped quicker. Usually he is ok to channel up to five minutes due to his high stamina and endurance. The down side to this is the target must be within listening distance. He can project his mantras quite well, but still might be hard to hear over the chaos of the battlefield. So, he usually saves it for after a fight or during a long journey in high alert situations. Better for just one teammate to be asleep than two or three.