[center][img]http://i1277.photobucket.com/albums/y483/BrittGirl12/Mage_zpsbi0anffd.jpg[/img] Charm Lullivan, 25, Hydromancer[/center] [b]Appearance;[/b] Charm stands at 5'10'' and weighs 132 lbs. She has long, light brown hair that goes down to her thighs, and has light brown eyes that could melt the toughest soldier. She has cream colored skin with very few blemishes from her training days. She has a cut along her hip and some various bruises along her body. She typically wears robes and dresses in various colors, but prefers her robes in Black and White. She has her crystal wrapped around her neck like a necklace and the crystal glows in a light blue color. Personality: Charm has been called stuck up before. She is highly intelligent and isn't afraid to point out mistakes or flaws in anyone else. She doesn't do it to be mean, however. She feels that she is helping those she corrects to become better. This is large in part to her upbringing. She doesn't show many emotions due to this, but she isn't without feeling any. Charm is an advocate for the study and practice of magic and any attempts to restrain that or hinder progress is enough to get her angry. Biography; Having been raised in a home where studies were important and perfection was always the goal, Charm given the best money could give her. Having parents who were wealthy had its benefits. Her parents were large supporters of The Pledge and planned on having their daughter join their ranks after she studied with them. This is where Charm found her love of knowledge, especially of the magic variety. Charm has a particular affinity towards water and focused her attention on mastering it while The Pledge trained her to become their next member. Charm wasn't afraid of challenges and knew she wanted to explore and learn more about the arcane. She learned of the many dangers in the world now and focused her studies on her craft . Upon completion of her studies at The Pledge, she decided she wanted to explore and go out on her own, rather than joining the Crystalline Pledge like her family wanted. Although she respected their goals, she felt the progress of magic was at a standstill and it needed a jumpstart. There was so much out there left unexplored and more secrets that needed to be discovered. She wanted to be the one to unearth then. [b]Archtype; [/b]Mage [b][color=Green]Main Attribute[/color]/[color=Teal]Sub Attribute[/color]/[color=Red]Unique Attribute:[/color]:[/b] [color=Green]Mind[/color], [color=Teal]Mental Fortitude[/color], [color=Red]Perfectionist[/color] (Bonuses when dealing with arcane knowledge and finesse) [b]Specialization:[/b] Hydromancer [b]Skills;[/b] Crystal Spell: Water Whip [i]Summons a large water whip that lashes out at a foe.[/i] Crystal Spell: Ice Shrapnel [i]Summons ice shards towards the intended target. Ice shard size depends on amount of power used.[/i] Crystal Spell: Ice Shield [i]Summons an ice shield to surround herself and protect her from damage.[/i] Magic Arcane Knowledge Research Exploration Weapons; Charm prefers to fight using her magic as her weapon. Equipment and Gear; Charm carries her crystal around her neck. It is a water Crystal and it allows it's user to channel forth water-based spells. Charm also carries food rations (5 days), her favorite book (The Study of Magic), a canteen of water, , notepad, pencils.