[hider=Chaos Emissary][hider=Monsters] [center][b]Effect Monsters[/b][/center] [b]Name:[/b] Chaos Emissary, Emperor Dragon [b]Level:[/b] 10 [b]Attribute:[/b] Dark [b]Monster Type:[/b] Dragon [b]Effect:[/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Light and 2 Dark Monsters from your graveyard. During each of your End phases, Special summon one Chaos Emissary Token (Level 1, DARK, Fiend-type, ATK 0/DEF 0) in Attack Position. When this card destroys an opponent's monster by battle you can Tribute 1 face up 'Chaos Emissary Token' you control to inflict 1000 damage to your opponent. This cards ATK and DEF is equal to the number of your removed from play Light and Dark Monsters x 600 You cannot attack directly the turn you special summon this card. [b]ATK/DEF[/b] ?/? [b]Name:[/b] Chaos Emissary, Chaos Caller [b]Level:[/b] 4 [b]Attribute:[/b] Light [b]Monster Type(s):[/b] Spellcaster [b]Effect:[/b] Once per turn, during your Main Phase, you may discard this card to the graveyard to send one Dark Type monster from your deck to the graveyard. [b]ATK/DEF:[/b] 1400 / 1500 [b]Name:[/b] Chaos Emissary, Lux [b]Level:[/b] 4 [b]Attribute Light:[/b] [b]Monster Type:[/b] Warrior [b]Effect:[/b] FLIP: The Controllor of this card sends one card from the top of their deck to the graveyard. If this card is destroy during the turn its flip effected was activated, return 2 of your banished cards back to the graveyard. [b]ATK/DEF:[/b] 1000/1600 [b]Name:[/b] Chaos Emissary, Umbra [b]Level:[/b] 4 [b]Attribute:[/b] Dark [b]Monster Type(s):[/b] Warrior [b]Effect:[/b] FLIP: The controller of this card discards one card. If this card is destroyed during the turn its flip effected was activated, the owner adds 1 Light or 1 Dark monster from their deck to their hand. [b]ATK/DEF:[/b] 600/1900 [b]Name:[/b] Chaos Emissary, Split Persona [b]Level:[/b] 4 [b]Attribute:[/b] Light [b]Monster Type(s):[/b] Fiend [b]Effect:[/b] This monster is also treated as DARK Attribute when it is face-up on the field, in the graveyard or in the Banished Zone. [b]ATK/DEF: [/b]1600/1000 [b]Name:[/b] Chaos Emissary, Gateway [b]Level:[/b] 6 [b]Attribute:[/b] Dark [b]Monster Type(s):[/b] Machine [b]Effect:[/b] You can special summon this card if your opponent controls a face up Special Summoned Monster. If you do, you can send the top 3 cards of your deck to the graveyard to target 1 card your opponent controls and reduce its attack by 1000 [b]ATK/DEF: [/b]600 / 2100 [b]Name:[/b] Chaos Emissary, Constant Fiend [b]Level: [/b]1 [b]Attribute:[/b] Dark [b]Monster Type:[/b] Fiend [b]Effect:[/b] When this card is banished by a card effect, you can special summon it to the field in face-up Defense Position. You can only use the effect of 'Chaos Emissary, Constant Fiend' once per duel. [b]ATK/DEF[/b]: 100/100 [b]Name:[/b] Chaos Emissary, Apprentice of Nox [b]Level:[/b] 3 [b]Attribute:[/b] Light [b]Monster Type(s):[/b] Spellcaster/Effect/Spirit [b]Effect:[/b] Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the owner's hand. When this card is Normal Summoned; If you have a Chaos Emissary monster in your graveyard, you can Banish 1 card from your graveyard to target one Monster your opponent controls and change its Battle Position to Face-down Defense Position. [b]ATK/DEF:[/b] 1200/0 [b]Name:[/b] Chaos Emissary, Prophet [b]Level:[/b] 3 [b]Attribute:[/b] Dark [b]Monster Type(s):[/b] Spellcaster/Gemini [b]Effect:[/b] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with the following effect: ● If you have 5 or more LIGHT and/or DARK 'Chaos Emissary' monsters in your graveyard with different names you can banish them and this card to Special Summon one Chaos Emissary, Emperor Dragon from your hand or Deck, Ignoring its summoning conditions. [b]ATK/DEF:[/b] 1100/0 [b]Name:[/b] Chaos Emissary, Erebus [b]Level:[/b] 7 [b]Attribute:[/b] DARK [b]Monster Type(s):[/b] Fiend [b]Effect:[/b] Cannot be Normal Summon/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK mnster from your graveyard. Once per turn, during your opponent's Standby Phase, select one card your opponent controls. Its effect cannot be activated until your opponents next End Phase. Your opponent can banish one card from their graveyard to negate this effect. [b]ATK/DEF:[/b] 2300/1000 [b]Name:[/b] Chaos Emissary, Mortuus [b]Level:[/b] 8 [b]Attribute:[/b] Dark [b]Monster Type(s):[/b] Zombie [b]Effect:[/b] Cannot be Normal Summon/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your graveyard. Once per turn, before you attack, you can target one monster your opponent controls and equip this card to it. The equipped monsters ATK and DEF become 0. If the equipped monster is destroyed while this card is equipped to it, Special summon this card to your side of the field in face-up Defense Position. [b]ATK/DEF[/b] 0/0 [b]Name:[/b] Chaos Emissary, Butterfly [b]Level:[/b] 1 [b]Attribute: [/b]LIGHT [b]Monster Type:[/b] Tuner/Beast [b]Effect:[/b] When you draw this card, reveal it to your opponent and banish it. During the 3rd end phase after the activation of this card's effect: If there is a 'Chaos Emissary, Butterfly' in your Banished zone, you can Special Summon exactly one in face-up attack position. This card cannot be destroyed by battle. [b]ATK/DEF:[/b] 100/100 [b]Name:[/b] Chaos Emissary, Bellum [b]Level:[/b] 7 [b]Attribute:[/b] DARK [b]Monster Type(s):[/b] Warrior [b]Effect:[/b] Cannot be Normal Summon/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your graveyard. Once per turn, during either player's turn, you can Banish one card from your hand to have this card gain 700 attack until the end phase of that turn. [b]ATK/DEF:[/b] 2300/2000 [center][b]Xyz[/b][/center] [b]Name:[/b] Chaos Emissary, Lady Nox [b]Rank:[/b] 4 [b]Attribute:[/b] Dark [b]Monster Type:[/b] Spellcaster [b]Effect: [/b] 1 level 4 LIGHT monster + 1 level 4 DARK Monster Once per turn, If a 'Chaos Emissary' monster you control is targeted for an attack; You can detach 1 Xyz material from this card, negate the attack and if you do you may send the top card of your deck to the graveyard. [b]ATK/DEF:[/b] 600/2500 [b]Name:[/b] Chaos Emissary, Lord of Summoning [b]Rank:[/b] 4 [b]Attribute:[/b] Light [b]Monster Type(s):[/b] Warrior [b]Effect:[/b] 1 level 4 LIGHT monster + 1 level 4 DARK Monster Once per turn you can detach 1 Xyz Material from this card to Special Summon 1 Level 4 or lower 'Chaos Emissary' monster from your deck in face up Attack position. [b]ATK/DEF:[/b] 2000/1700 [/hider] [hider=Spells] [b][center]Continuous[/center][/b] [b]Name:[/b] The Chaos Emperor's Castle [b]Effect:[/b] You can only activate this card's effect if you control a face up 'Chaos Emissary' Monster. Once per turn, you may banish one card from your graveyard. Cards your opponent control cannot be destroyed by battle the turn you activate this effect. [b][center]Field[/center][/b] [b]Name:[/b] Chaos Emissary Sanctuary [b]Effect:[/b] Activate this card only if you control a face-up 'Chaos Emissary' Monster. During the start of each of your standby phases: If there is a Monster card in your graveyard, Banish one Monster card. Then you can shuffle one of your banished cards into the deck. When you Banish a Monster with this card's effect, place one "Fluctuation" counter on this card. This card gains the following effects according to the amount of "Fluctuation" counters on it: ● 1+: Gain 200 life points for each "Fluctuation" counter on this card during each of your standby phases. ● 3+: Increase the attack points of all special summoned monsters you control by 500. ● 5+: You take no battle damage from battles involving 'Chaos Emissary' monsters you control. ● 7+: Destroy this card. [/hider] [hider=Traps] [b][center]Continuous[/center][/b] [b]Name:[/b] Chaos Theory [b]Effect:[/b] Activate this card only if you have 5 or more banished "Chaos Emissary" Monsters. Once per turn your can special summon one level 4 or lower monster from your graveyard or Banished zone. You can not Normal Summon the turn you activate this effect. Destroy this card on the 4th standby phase after activation. [b][center]Counter[/center][/b] [b]Name:[/b] The Void Between Realities [b]Effect:[/b] Activate this card only if a face up 'Chaos Emissary' monster you control would be destroyed by a card effect. Banish one monster from your graveyard; negate the effect, and if you do, destroy it. [/hider] [/hider] [hider=Clockwork] [hider=Monsters] [center][b]Effect Monsters[/b][/center] [b]Name:[/b] Clockwork, Magi [b]Level:[/b] 3 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is normal or special summoned place 1 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect ● This card can not be targeted by Spell or Trap cards. [b]ATK/DEF:[/b] 1400/800 [b]Name:[/b] Clockwork, Hound [b]Level:[/b] 2 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● When this card is destroyed by battle, target one card your opponent controls: Return it to the owner's hand. When you do, you can special summon one 'Clockwork, Hound' from your hand or deck and if you do place 1 additional Countdown counter on the Summoned monster. [b]ATK/DEF:[/b] 1300/700 [b]Name:[/b] Clockwork, Cogmaster's Apprentice [b]Level:[/b] 2 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases: if this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect. ● Reduce the level of all "Clockwork" monsters in your hand by 1. [b]ATK/DEF:[/b] 700/1000 [b]Name:[/b] Clockwork, Winding Key [b]Level:[/b] 1 Attribute: Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect. ● Once per turn you can move one Countdown counter from one 'Clockwork' monsters on your side of the field to another 'Clockwork' monster you control. [b]ATK/DEF:[/b] 300/300 [b]Name:[/b] Clockwork Longhand [b]Level:[/b] 4 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases if this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● This card can not declare an attack. [b]ATK/DEF:[/b] 2100/500 [b]Name:[/b] Clockwork Shorthand [b]Level:[/b] 4 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it, and change it to defense position. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● Your opponent can not target other monsters you control for attacks [b]ATK/DEF:[/b] 500/2100 [b]Name:[/b] Clockwork Butler [b]Level:[/b] 5 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 1 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● At the start of your main phase: Draw 1 card, then place 2 Countdown counters on this card. [b]ATK/DEF:[/b] 1700/2000 [b]Name:[/b] Clockwork Cogwall [b]Level:[/b] 6 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 2 Countdown counter on it, then change it to Defense Position. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● Once per turn, during either players turn, if a "clockwork" monster you control is targeted for a card effect: Negate the activation, and if you do, destroy it. [b]ATK/DEF:[/b] 100/2500 [b]Name:[/b] Clockwork Cogmaster [b]Level:[/b] 7 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 2 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● You can special summon a level 4 or lower Clockwork monster from your graveyard. If you do, place 1 Countdown counter on this card. [b]ATK/DEF:[/b] 2600/1300 [b]Name: [/b]Clockwork King [b]Level:[/b] 8 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 3 Countdown counter on it. During each of your Standby Phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● Your opponent can only activate one spell or trap effect a turn. During your opponents end-phase add two countdown counters to this cad. [b]ATK/DEF:[/b] 2700/1700 [b]Name:[/b] Clockwork Sage [b]Level:[/b]9 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 3 Countdown counters on it. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● During your Main Phase, you can add one Spell or Trap card from your deck to your hand. If you do, place two Countdown counters on this card. [b]ATK/DEF:[/b] 2600/2000 [b]Name:[/b] Clockwork Dragon [b]Level:[/b] 10 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned place 4 Countdown counters on it. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. During your Main Phase, if this card has no Countdown counters on it, you can activate the following effect once for as long as "Clockwork Dragon" remains face-up on the field: ● Tribute one Clockwork monster you control, this card gains attack points equal to that monsters level x200 [b]ATK/DEF:[/b] 3000 / 2200 [b]Name:[/b] Clockwork, Celestial [b]Level:[/b] 11 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect:[/b] When this card is Normal or Special Summoned: Place 4 Countdown counters on it. During each of your Standby Phases: If this card has countdown counter(s) on it, remove one. If this card has no Countdown counters on it, it gains the following effect: ● Before you attack: You can tribute this face-up card. Destroy all cards on your opponent's side of the field and if you do, halve the ATK of all monsters you control until the End Phase. You can only use this effect of 'Clockwork, Celestial' once per turn. ● [b]ATK/DEF:[/b] 3200/ 2000 [b]Name: [/b]Legendary Clockwork, Big Ben [b]Level:[/b] 12 [b]Attribute:[/b] Earth [b]Monster Type(s):[/b] Machine [b]Effect: [/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'And The Clock Struck Twelve'. When this card is Special Summoned: Place 12 Countdown counters on it. During each of your standby phases: If this card has Countdown counter(s) on it, remove one. If this card has no Countdown counters on it, destroy it during the End Phase. Once per turn you can remove countdown counters from this card to activate one of the follow effects depending on the amount you removed: ● 1: Target one monster "Clockwork" Monster you control: It can not be destroyed by battle until your opponent's next End Phase. ● 3: Select one Card type: Monster, spell or Trap. This card is unaffected by the selected type's card effects until your opponent's next End-Phase. ● 6: Target two cards on the field and destroy them. ● 9: Switch this card to ATK position and switch its ATK and DEF. Destroy it at the end of your opponents next End Phase ● 12: Tribute this card to Special Summon as many "Clockwork" monsters with different names as from your graveyard as you can. Remove them from play during your opponent's next End Phase. [/hider] [hider=Spells] [center][b]Normal Spell Cards[/b][/center] [b]Name:[/b] Winding the Clock [b]Effect:[/b] Add one Countdown counter to all 'Clockwork' monsters you control, then gain 500 life points for each counter added by this effect. [b]Name:[/b] And The Clock Struck Twelve. [b]Effect:[/b] Activate this card if you control 3 face up "Clockwork" Monsters with Countdown counters. Pay half your life points, Tribute 3 face up "Clockwork" Monsters you control, then you can Special Summon 1 "Legendary Clockwork, Big Ben" from your hand or deck. [b]Name:[/b] The Clockwork Curator [b]Effect:[/b] Discard one "Clockwork" monster from your hand. Tribute one face-up 'Clockwork, Cogmasters Apprentice' you control to Special Summon one Clockwork, Cogmaster from your hand or deck. [center][b]Quickplay[/b][/center] [b]Name:[/b] Clockwork rotation [b]Effect:[/b] Return one face-up "Clockwork" monster you control to your hand to Special Summon one Level 4 or lower Clockwork Monster from your hand in attack position. Place 1 additional Countdown counter on the new monster. [b]Name:[/b] Time Warp [b]Effect:[/b] Activate only if you have a Clockwork monster with no 'Countdown' Counters on it. Target one monster your opponent controls and return it to the hand. Then, after this card's activation, place one 'Countdown' Counter on all clockwork monsters you control that do not have a Countdown counter on them. [center][b]Field[/b][/center] [b]Name:[/b] The Legendary Clocktower [b]Effect:[/b] Once per turn you can select one Face-up 'Clockwork' monster you control and remove one Countdown counter from that card. While this card is face up on the field, you can only control 'Clockwork' monsters. All 'Clockwork' monsters you control gain 300 ATK and DEF. [/hider] [hider=Traps] [center][b]Normal Trap Cards[/b][/center] [b]Name:[/b] Overclocking [b]Effect:[/b] Activate this card only if a "Clockwork" monster you control is targeted for an attack. Place two Countdown counters on the targeted monster. The targeted monster's attack becomes double its original attack until the End Phase. [center][b]Counter Trap Cards[/b][/center] [b]Name:[/b] Living On Borrowed Time [b]Effect:[/b] Activate this card only if your opponent declares a direct attack. Negate the attack. Then, you can Special Summon one Clockwork monster from your hand whose Level is equal or less to the attacking monster's level. [/hider] [/hider]