Hello, interested in joining your YGO RP. Thinking about using Spellbooks or 6 Sams (my actual decks irl) Below are 7 custom Cards created to expand the Spellbook/Prophecy series. Please tell me what you think about the balancing. Name: Spellbook of Hope Spell type: Quickplay Effect: If your opponent controls a monster and you control no monsters, while you have no cards in your hand, and your Life Points are lower than your opponent's Life Points: Banish all monsters from your graveyard; Apply these effects, in sequence, depending on the number of "Spellbook" Spell Cards in your graveyard with different names. You can only activate 1 "Spellbook of Hope" per turn. ● 1: Add 1 "Spellbook" Spell Card from your graveyard to your Hand. ● 2: Add 1 Spellcaster-type Monster from your deck to your Hand. ● 3: Draw 1 Card. ● 4: Gain 100 Life Points for each Spell Card in your graveyard. ● 5: Return Spell/Trap Card(s) your opponent controls to the hand, up to the number of cards in your hand. ● 6: Banish 1 Face-up Monster your opponent controls. ● 7: Special Summon 1 Banished Monster. Name: Spellbook of Equilibrium Spell type: Quickplay Effect: Target 1 Spellcaster-Type monster on the field and activate 1 of these effects; ● This turn, only that monster can attack and can attack all monsters your opponent controls once each. ● This turn, It cannot be destroyed by battle. Name: Spellbook of Chance Spell type: Normal Effect: If you control a Spellcaster-Type monster: Tribute 1 monster your opponent Controls; Special Summon 1 monster in either player's Graveyard to your opponent's side of the field. You can only activate 1 "Spellbook of Chance" per turn. Name: The Staff of Prophecy Level/rank: 1 Attribute: Fire Monster Type(s): Spellcaster Effect: This card's ATK and DEF are equal to its Level x 100. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can return 1 card from your graveyard to your hand. You cannot add cards from the Deck to your hand except by drawing them then turn you activate this effect. You can only use this effect of "The Staff of Prophecy" once per turn. ATK/DEF ?/? Name: The Ring of Prophecy Level/rank: 1 Attribute: Earth Monster Type(s): Spellcaster Effect: This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can draw 1 card. During the End Phase of the turn you activate this effect, discard all the cards in your hand. You can only use this effect of "The Ring of Prophecy" once per turn. ATK/DEF ?/? Name: The Vessel of Prophecy Level/rank: 1 Attribute: Water Monster Type(s): Spellcaster Effect: This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you then you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than this card. You cannot Special Summon monsters for the rest of this turn. You can only use this effect of "The Vessel of Prophecy" once per turn. ATK/DEF ?/? Name: The Blade of Prophecy Level/rank: 1 Attribute: Air Monster Type(s): Spellcaster Effect: This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control another Spellcaster-Type monster with a different Level than this card; this card's Level becomes the Level of that monster, then you can banish 1 face-up monster on the field whose level is less than this card. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "The Blade of Prophecy" once per turn. ATK/DEF ?/? As you can tell, Hope is designed to be a "Destiny Draw" card and the 4 Prophecy cards are supposed to stand in for the minor arcana and help XYZ summon the XYZ monster of the Archetype (which hardly see play) easier.