[quote=@Aristo] [@WilsonTurner][@Windicator][@DarkStar][@Foster][@OppositionJ] I had a matter on my mind and I wanted to call a vote of sorts. Should we do away with the purchase/customization system, or keep it in future 'combat cycles?' The idea was to have the opportunity to build a FRAME concept you enjoy, while restricting items available to you so you'd feel like you were 'growing' in power as the RP gets longer. However, I have the impression that it hasn't worked out so smoothly and might be a turn-off to new players who don't enjoy mechanics in freeform, or want to use a specific concept off-the-bat. What do you think? [/quote] First off I think that the most limiting factor has been the selection (Like everyone was just grabbing C3 because they felt like there was not much better (I maybe wrong though)). I for one am pretty used to the "Growing arsenal" perspective coming from games like armored core and pretty much any mech game with customisation (armoredcore works well as an example for mercenary mech game) where you get parts overtime also having to buy them but I can see how it'd be a turn off for new people. My biggest concern with the system really would be if the rp got stagnant or if it feels that there's not many things for people to differentiate themselves. I'm practically playing out of my element (by choice) as I usually take the "artillery" route (mortars atm would have been a very usually pick for me.)