[center][img]https://s-media-cache-ak0.pinimg.com/236x/9d/69/ff/9d69ff8ce2a787e9c3606093703f3033.jpg[/img][/center] [center][color=brown]"Why are you asking for a quote? Why would you need one from me? No one's gonna want that at all. Alright, fine. I’ll give you one, just don’t use what I just said. Please."[/color][/center] [b]Name:[/b] Timothy Virnel [b]Age:[/b] 17 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Appearance:[/b] Timothy stands at around 5’8”, weighing roughly 156 lb. With his heavy clothes on he looks slight, but is actually relatively well built under them and is deceptively strong. He usually wears a black overcoat with a green-and-red stripy scarf, almost all the time. Underneath the coat, he wears a plain white shirt and brown pants. He also wears grey gloves sometimes, but not if it’s too hot for them. His shoes are a fairly typical black affair, hardly worth commenting on. Timothy rarely smiles, though not because he’s never happy. He just doesn’t smile. Other than that, his hair is brown and his eyes are a dull green, and his face is rather forgettable. [b]Weapon Name:[/b] MJ (Mike Jorgan, named after Tim’s imaginary friend from childhood) [b]Appearance:[/b][img] http://thumbs.dreamstime.com/z/silver-shiny-basketball-reflection-13540853.jpg[/img] [b]Type:[/b] Melee/medium ranged offensive/defensive “weapon” [b]Weapon Derivation:[/b] Basketball [b]Function:[/b] MJ is an extremely durable basketball of vague properties which, if infused with the aura, can change its weight. It takes a little time and cannot exceed certain weight thresholds, but retains its weight even when thrown until the user returns it to its normal weight. It’s also somewhat elastic, good enough to be dribbled without trouble. It can take gunshots without a scratch and rivals conventional metal weapons in durability. [b]Sheathed form:[/b] MJ doesn’t really have a sheathed form as Timothy just carries it around, so he can dunk fools at a moment’s notice. It has no holster, which can make it difficult to hold if he needs to hold other things too. However, that’s mostly not the case so he usually carries it everywhere he goes. [b]Personality:[/b] When people are around, Tim is a wreck. His social awkwardness tends to make him babble sometimes, so he finds it easier not to talk to people and will avoid it as much as he can. When he babbles, he will often stop himself and apologise or backtrack because he knows he really shouldn’t, even though he says stuff he thinks need to be said. With all that said, his personality gets much different when people aren’t around. When in combat, if no one is around, he becomes very vicious, wanting to get things over with quickly. He comes out of his shell a little more and becomes more agitated and twitchy. He lets loose more, losing some of his inhibitions. To those who know him outside of combat better, the change can be a little jarring, though his outside-of-combat personality bears similarities, such as their drive to do stuff and how frank they are with people. He won’t be completely relaxed unless he isn’t around people he doesn’t know, and he’s never really truly relaxed even with people he knows well, besides his parents. He dislikes drawing attention to himself, which can be difficult sometimes. [b]History:[/b] Tim was born to a pretty normal family and lived quite a simple life trying to go relatively unnoticed. He had no friends, but he was ok with that. Despite his family being relatively poor, he was happy. Well, not happy so to speak, but satisfied. He was fine with it. So given his situation and public opinion of hunters, why would Tim sign up to be a hunter? There were 2 reasons. The first was money. His family were quite poor, after all, and they needed a source of income. Hunting wasn’t exactly the easiest business, but it was a high-risk high-reward sort of job in which the risks could be mitigated enough by education to form a stable job which paid well enough to live off. The second reason was somewhat less important, but somewhat more interesting. The second reason is one Tim would never tell anyone, since they didn’t need to know, and it involved the rather touchy subject of the Grimm Reapers. For most of his life, Tim’s older brother had helped to provide for his family by being a hunter, which was what made Tim want to be a hunter in the first place. However, his brother disappeared when Tim was 13, leaving a gap in the family. Sightings of Tim’s brother had emerged, and he’d been seen to be associating with the Grimm Reapers. Not knowing why he’d done it, Tim wants to find his brother and find out why he joined the Grimm Reapers. What he’ll do after that is up to him. [b]Emblem:[/b][img]http://thumbs.dreamstime.com/z/flaming-basketball-logo-11700957.jpg[/img] [b]Color:[/b] Slightly-lighter-than-normal brown [b]Semblance:[/b] Timothy can apply his aura to any surface, marking it with his semblance. Timothy can sense any marks he’s made anywhere, though they fade over time, fade rate increasing the farther they are away from him. Furthermore, he can blink to any mark he has made within a certain radius by imagining where he’d be in relation to the mark. [s]Totally not hiraishin, don’t sue[/s] [b]Combat Style:[/b] Tim goes fast and dunks people sometimes. He puts pressure on his opponent by throwing MJ with a mark on it, teleporting to MJ and getting a few cheeky attacks in before getting back out if he needs to, or throwing MJ to reposition. He mainly uses MJ to bludgeon people, though it makes a versatile projectile weapon with its weight changing mechanics. Tim sometimes likes a big build up for a big attack, such as using his semblance to teleport to MJ in mid-air, throw it higher and then teleport to it again so he can do some super aerial manoeuvre thing. [b]Strengths and Weaknesses:[/b] Tim is pretty quick and if he can get a mark on his foe, they won’t be able to catch him. Sort of loses out in team fights though, since he can do little to impact multiple people at once. Definitely a slippery target, but his attacks lack power. They certainly aren’t weak, but can be inconsistent if he does it wrong. Can surprise people with his semblance, but his speed isn't the most consistent in the world, similar to his strength. His damage could be great, if given the proper time and build up. [b]Other:[/b] Gets motion sick sometimes (despite his semblance technically teleporting him, overuse in a short period of time will make him feel sick)