[center][h1]MSSC[/h1][/center] [center][b]Species[/b][/center] MSSC mostly employs humans. But other species are welcome too. - [center][b]Nation Name[/b][/center] [i]Morelia Special Security Conglomerate[/i] [center][b]Nation Description[/b][/center] [i][b]History[/b] It all began with the Crimson Claws. A united band of mercenaries, smugglers, assassins and bounty hunters. Why did they unit themselves? Because the empire/union/republic they used to operate within started a crackdown on the underworld there. Together the Crimson Claws bought a deep space station and made it their home. The station quickly turned into a space Tortuga. You could find all sorts of scum there, but you were never safe. After a few years some very lucrative contracts passed through the station. Mercenaries hired smugglers to obtain newer weapons. Assassins and bounty hunters teamed up. Soon a local mercenary group's boss, Victor Cheknov, saw that working together would yield more money. He did have his troubles uniting the Crimson Claws. Some people had to "disappear", others executed, and others bribed. After 15 years of bloody unification, Crimson Claw Security Conglomerate spawned. At the same time, entire systems began to declare their independence. The CCSC were hired by both large factions to get these small planets back in line, and were hired by the smaller factions to protect them. Playing both sides was a lucrative business indeed. As Victor Cheknov's son, Yurio Cheknov, took over the Conglomerate was already bursting out of its seams. With the mass of wealth, Yurio bought the rights to a newly discovered system with a single, lush, terran planet. He transformed it into a high class, high freedom resort. Morelia was born and quickly reached the top 10 of galactic resort spots. On the barren moon of Aer however, the newly formed MSSC built an imperial scale base. Filled with subterranean simulator rooms, dry-docks the size of Archangel-class Invasion Carriers, system wide defenses and many other facilities. [/i] [center][b]Nation Involvement[/b][/center] [i]50 years ago MSSC was approached by the Far Rim Banks & Industry Union (or FRBI). As they were a relative small faction (compared to the empires and unions everywhere in the galaxies), it merely wanted its name to get known. For some reason they thought starting a small campaign for Anuria would do that. However, the FRBI rapidly grew. Every 5 years the campaign contract was revised and every time they paid more and more. Recently the contract was once again revised and the FRBI paid up for an Archangel level invasion.[/i] - [center][b]Technology[/b][/center] [i]WIP[/i] [center][b]Navy Description[/b][/center] [hider=Seraphim-Class Invasion Carrier] [img]http://static.comicvine.com/uploads/original/11124/111244853/4780924-0293314026-GNG7N.jpg[/img] [i]The Seraphim-Class Invasion Carrier. The flagship of every MSSC invasion fleet. It houses the entire invasion force. Standard capable of orbital dropping, orbital barrage fire and housing 25 wings of drop ships, the Seraphim-Class Invasion Carrier is a force to be reckoned with. However, paying for an Archangel has bankrupted several independent planets before. The Seraphim-class orbiting Anuria currently is The Observor.[/i] [/hider] [hider=Cherubim-Class carrier] [img]http://pre12.deviantart.net/97ad/th/pre/i/2015/129/c/0/xii_91_aircraft_carrier_by_bluebloodman-d8sozoj.jpg[/img] These support carriers often house the full range of an invasion force’s none-dropship airforce. Ranging a good 1km, they are far smaller than the Seraphim-Class Invasion carrier. As it is often used as an anti-fighter carrier, housing all the intercepters and fighters themselves, the Cherubim houses 2 reloadable, 30 missile pod. However, it must count on the fleet for capital ship engagements. [/hider] [hider=Throne-class Battleship] [img]http://images2.wikia.nocookie.net/__cb20130126155602/cybran-nation/images/thumb/b/b5/Dreadnought_Blues_by_eRe4s3r.jpg/500px-Dreadnought_Blues_by_eRe4s3r.jpg[/img] The Throne-Class is the main anti-capital ship within the MSSC Fleet. It’s 1200 meters long and fairly slow moving. It makes up for that with its main, internal canon. A Rail Gun capable of accelerating a 500kg slug at 5% of lightspeed. To back it up, it has 6 reloadable, 30 missile pods. 4 anti-capital torpedo tubes and 10 accelerator canons on each side of the hull. [/hider] [hider=Dominion-Class Cruiser] [img]http://img02.deviantart.net/3ccb/i/2014/088/9/e/mass_effect_veracruz_class_cruiser_commission_by_adamkop-d7c4326.jpg[/img] Faster than a Throne. The Dominion is an all-around good craft with a slight tip in balance towards strength. It has an internal rail gun so it must aim it’s entire body towards the target. But upon unleash its weapon, the damage can be substantial. Counting on that it has 2 reloadable missile pods and 30 point-defense turrets. Making it a fair match against smaller fighters. 600m. [/hider] [hider=Virtue-Class] [img]http://img13.deviantart.net/9924/i/2015/045/a/5/sci_fi_cruiser_book_cover_by_adamkop-d8hxhpq.jpg[/img] Just like the Dominion, it houses a powerful, internal rail gun enabling formidable damage to most capital ships. Furthermore it has 10 point-defense turrets against fighters and an additional 4-cruise missile bays and 2 frontward torpedo tubes. The Virtue utilizes speed and heavy hitting power to quickly overcome dangerous capital ships. 350m long. [/hider] [hider=Principle-Class Corvette] [img]http://img10.deviantart.net/ffa6/i/2012/315/2/d/space_ship_04_by_astrokevin-d5kod7g.jpg[/img] The Principle-class are entirely focused on speed to deliver the payload of 2 torpedo tubes (each capable of firing 4 torpedoes before depleted). Further they have 2 mass accelerators and 10 point-defense turrets. It’s about 350m long. [/hider] [hider=Archangel-Class Corvette] [img]http://img11.deviantart.net/d84b/i/2013/119/2/f/_super_eikan__heavy_cruiser_by_adamkop-d63gz5p.jpg[/img] The Archangel-class is all about taking down pesky fighters or bombers who think they can reach the capital ships. The Archangel, despite its size, houses a grand total of 30 high-caliber anti-fighter turrets. More refined than standard point-defense turrets. The Archangel backs it up with a very accurate space detection system keeping track of the smaller, faster flying objects. It’s 300m long. [/hider] [center][b]Air Force Description[/b][/center] [hider=X-2 Manta Gunship] [img]http://orig13.deviantart.net/285f/f/2014/084/6/c/gunship_by_alex_ichim-d77ysyw.jpg[/img] The X-2 Manta Gunship is an SSTO-space plane. Both capable of space and atmospheric flight, and independent transition between them. It carries an ordinance of 4 A-class anti-matter missiles, 2 S-class anti-matter missiles and a hull designed for 30 A-class bombs or 5 S-class bombs. It doesn't have an onboard gun and must rely entirely on its fighter support. The Manta is often called into the entirely erase heavily fortified positions. [/hider] [hider=CDS MkII Lumina] [img]http://img1.wikia.nocookie.net/__cb20120315214113/halo/images/0/07/H3_-_D77H-TCI.png[/img] The CDS (Combat Drop Ship) MkII Lumina is mostly used to get ground troops from a carrier on the ground in hot combat zones. Lacking any real weapons (except for the rail gun mounted at the end of the ramp) the Lumina counts mostly on thick shield and speed. The Lumina is capable of VTOL and can carry up to 25 troops or 2 light terrain vehicles. [/hider] [hider=MPASF MkIII Heron] [img]http://orig12.deviantart.net/8cc0/f/2012/052/f/9/f9f42eb870a26bfd6156c672624d7f33-d30pir3.jpg[/img] The Heron is a multi-purpose air superiority fighter. With its twin, variable engines the Heron is capable of both atmospheric and space flight. Holding several missiles and 2 boardcanons, the Heron is a formidable foe to most modern aircrafts. With integrated stealth systems and sensor arrays, Herons often see hostile crafts far over the horizon. Their prefered methode of dispatching hostiles is firing long range missiles. Though some aces prefer to engage in a dangerous dogfight. [/hider] [center][b]Infantry Force Description[/b][/center] [i]Unlike in most military, real ranks only start during the second tour you go on. Every guy or girl starts out as a Grunt during his/her first tour. Grunts have their own ranks (private, corporal, sergeant) but these people can only command grunts below them. For example, a grunt corporal cannot command a Private. But he can command a Grunt Private.[/i] [hider= Grunts] [img]https://blurppy.files.wordpress.com/2014/03/titanfall-rebel.jpg[/img] [i]What brings a man to such madness? That he would willingly sign up to MSSC as a grunt? Fortune, Morelia and fleeing from authorities. When you join up with MSSC, your record, where it may be, is stripped clean. No empire, union, or republic can detain you on grounds of what you did before joining up with MSSC. Further, if you make it out of a tour alive, you'll be gratefully rewarded in cash. Aside from that you get 2 months of all-in living on Morelia. But in combat, grunts are the lowest of the lowest. 50% never makes it out of the first 2 months alive. From the remaining, 25% dies within the first year. From that remainder, 50% die the second year. Their armor is outdated, and in fact only serves as visual recognition. It has no personal shielding what so ever. The gun that's dumped in their hands is an - often 20 years old - RM-5 rail gun. Surprisingly accurate and with a decent RPM. But it lacks in punch. So how do these grunts have a chance to survive? It's thanks to the Scavenger-act. Grunts are allowed to pick up any equipment they find that's not owned by some other MSSC personnel.[/i] [/hider] [hider=Soldiers] [img]http://pre10.deviantart.net/c3a0/th/pre/f/2014/301/f/d/storm_trooper_by_darkenter-d84gsgo.jpg[/img] The actual ground troopers. From left to right here are the Privates, Corporals and Sergeants. These are the guys you'll see most often. They all wear a version of the Omega-II Combat Suit. The suit has its own oxygen supply, air filter, exo-skeleton, sensor arrays and Personal Shielding Device. The suits themselves cost more than a full campaign salary of 20 grunts combined. So how do you become a Soldier? Well first off, you need to have finished a tour as a Grunt. Preferable having risen to the rank of Grunt Sergeant. But then there is a catch. If you go home, you will return and be put in as a Grunt again. If you go to Morelia for your 2 months, the chances of you becoming part of the soldier force drastically increases. After returning, and being selected to train for the Soldier-force, you go through 6 months of both normal gravity, low gravity and zero gravity training on Morelia and Aer. Then you leave for your second tour. This means that there are far less soldiers than Grunts. Soldiers are only called in when the fight gets incredibly heated. Their XR-2 Advanced Rail Rifle can be seen as the big brother of the old RM-5. With a lower RPM, but much faster slug velocity, accuracy and range, the XR-2 rifle punches easily through weak walls. Just like with the Herakles, the rounds are accelerated through magnets. With added perk that due to induction, the rounds are superheated in the barrel. Giving the illusion that they are firing energy pulses. Further, soldiers are trusted to use Antimatter Grenades. Highly dangerous but also incredibly effective. Lastly, all soldiers went through basic Bellerophon driver classes. Which means all of them can use the vehicle with ease. [/hider] [hider=Space Intervention Force] [img]http://img1.wikia.nocookie.net/__cb20141028200944/the-power-armor-cyoa/images/6/65/Wings-futuristic_00375054.jpg[/img] Not all battles are fought on the ground. Some take place high in space. Between ships and marines. Grunts here are useless. Soldiers, while trained, are no experts. The Space Intervention Force is. These men and women are recruited from the Soldiers after their second tour. They undergo another 6 months of exstensive zero gravity training. Most of this training is down in outer space. With a focus on ship-to-ship jumps, boarding and boarding protection. They wear the very advanced Pegasus-suit. Allowing them increased control in a zero gravity area. Additionally, the Pegasus-suit has stronger radiation shielding, life support and exo-skeletal abilities. The common armament is in fact an laser/rail rifle (SRT-8). In space, utulization of a rail gun would be devestating and dangerous thanks to Newton's Laws of motion. Instead of metal slugs, small amounts of xenon gas is ionized within the chamber and fired off. While there is still some force that pushes the opposite direction, the Pegasus-suit is built to compensate for it. The user can switch the rifle to its rail gun configuration. [/hider] [hider=Wraiths] [img]http://coolvibe.com/wp-content/uploads/2014/12/Sci-Fi-Art-Ng-Fhze-Yang-Commander-Evolved.jpg[/img] Who do you send when you really want something done? Wraiths. Wraiths are the top of the top of the top. Selected from the Soldier and the Space Intervention Force. They are chosen not only by skill in combat but also resourcefulness, ability to follow orders without questions, ruthlessness, a little bit of self-destructive tendancies and pure loyalty to the MSSC. These men and women often have a dangerous love for battle and danger. To this day, only 7 Wraiths were ever confirmed KIA. (Though it is well known that many more perished after battle. But due to secrecy MSSC Command cannot release official statements of those who died of their wounds.) Wraiths commonly conduct their Black Ops in teams of 5. For equipement, no official statements are ever release. The armor they wear seems to be a smaller, walking version of the Herakles. Wraiths have access to Experimental Combat Supplies. [/hider] [center][b]Ground Mechanized Force Description[/b][/center] [hider=ABT-2 Herakles] [img]http://img13.deviantart.net/9ec2/i/2015/146/6/d/sci_fi_tank_concept_by_max_gavr-d8ut8xd.jpg[/img] The Herakles is a state-of-the-art main battle tank. Its main canon uses an advanced rail gun accelerating shells far over what the grunts' their RM-5 is capable of. This has an added advantage that, due to induction, the shell is superheated. Often given the illusion that it fires an energy pulse instead of a solid metal shell. Aside from that the Herakles also wields a smaller rail machine gun against infantry. Finally, the Herakles has 3 anti-entrancement cluster missiles. These missiles are launched in a high arc over the entrenched position, bursts open in the air and small cluster bombs & firebombs fall out. Destroying and igniting the aimed position. It has an active shield and its armor is made from depleted titanium-iridium. Meaning it can easily take a heavy punch. However, the real problem with the Herakles lays in availability. It cannot be dropped from orbit, nor is any Combat Drop Ship big enough to carry it. So if you want armor support from a Herakles, it has to come from an already established base on the ground where None-Combat Drop Ships can land. Second, the Herakles is extremely expensive to make. So the loss of it is felt pretty hard by High-Command. (In fact, most commanders prefer to keep sending Grunts as they are far cheaper than a Herakles.) [/hider] [hider=SPV-6 Bellerophon] [img]https://s-media-cache-ak0.pinimg.com/originals/2c/0c/3e/2c0c3e9df3a272ae98a66104a60ded16.jpg[/img] The Bellerophon is MSSC's most commonly used vehicle. Often used for scouting, troop support and patroling. It has a crew of 2 people: A gunner/navigator and a driver. Further it has 2 passenger seats at the back for VIP retrieval. The Dust Trailer mostly relies on speed, as its size allows for only limited shielding capabilities. At the front it has little armor to speak of and instead uses titanium-fiber acrylic glass. Capable of stopping a few shells from a machine gun but the glass will break if kept getting shot. [/hider] [hider=MSAT-1 Odysseus] [img]http://preview.turbosquid.com/Preview/2014/08/06__17_56_52/14.pngadac3729-04b7-4134-8c7e-ce8ab82d9c5dOriginal.jpg[/img] A long range siege tank. The Mobile Support Artillery Tank's main cannon, just like the Heracles, fires off induction heated shells off into the air. But with a far greater powergenerator who does not need to power a shield too, the Odysseus can launch a larger shell much futher into the enemy terrain. But just like a Herakles, the use of an Odysseus comes with great investement. [/hider] [center][b]Emplacements and Deployable[/b][/center] [i]Give us an overview of the deployable hardware your nation employs. This can range from anti-infantry sentries to anti-aircraft turrets.[/i] [center][b]Headquarters[/b][/center] [i]Right now, the Seraphim-Class Invasion Carrier serves as over-arching HQ. With several outposts and fortified positions down on the surface.[/i] [center][b]Persons of Importance[/b][/center] [i][b]Yurio Cheknov.[/b] Old, powerful, dangerous. Mr. Cheknov may never seen a battlefield for real, unlike his father, but he is a fierce opponent at the negotiation table.[/i]