[hider= Steeple Chase WIP] [b]NAME[/b] - Steeple Chase [b]AGE[/b] - 146 [b]GENDER[/b] - Male [b]APPEARANCE[/b] - Steeple stands at 6'2, with narrow shoulders and a muscle bound physique, wrapped in scar flecked, milky white skin. On top of his head he has a coarse rug of hay yellow hair, short at the back and on the sides but long on top, combed to the right. He has a narrow head with a well defined, angular jaw and thin lips that always appear to be pursed; on the right side of his neck, he has tattooed the cog shape of a vault door with 121 at its center, just under which he had his Vault ID number tattooed in. Over top his body, he wears the remains of a vault suit, the trouser and belt parts mostly intact but the top, torso covering area, significantly tattered; so he ties that portion around his waist, with the knotted sleeves dangling from his belt buckle, substituting the missing torso clothing, he wears a vault 121 t-shirt, wit the numbers boldly printed in yellow on the back. Stuffed into the back of his trousers, he has a blued .32 revolver and at his left he has a combat knife. However Steeple is no average guy, his entire left side is ghoulified, pale, thin skin draped over wasted, mottled muscle; the skin is slightly translucent and torn in some places, it doesn't appear to be fully attached to the flesh below, leaving areas that are loose and pliable and easy to tear off, hence the reason he has flappy patches of torn skin revealing angry, red muscle. [b]PERSONALITY[/b] - Steeple is a cocky and headstrong young man, who believes he can take on the world and whatever armor it is wearing. He often makes brash decisions and often comes out holding the short straw, but he bounces back just as fast and might just succeed the next time. He takes offense quickly and is often ready with a comeback, having studied you prior to a conversation, he may not always succeed but bless the boy, he plans. Though he is questionable in terms of how he perceives himself and others, he understand that when it comes down to business, he can’t slip up, saving mistakes for his personal endeavors and not when it comes to money. During jobs, he is often serious and highly irritable, wanting everything to go exactly as planned under threat of storming off and brooding. He is a gambling man, often taking risks by accepting impossible jobs and betting on impossible odds because he “had a feeling” and often against people who are much more powerful than himself. Though he would look like the person who would disrespect you in an instant, he has decent manners to those he feels deserving of them but not for those he has issues with. Apart from that, he knows how to have a good time, being a great person to be around when he's in a good mood. [b]FACTION[/b] - None Affiliated (Leans towards The Order) [b]BIOGRAPHY[/b] - Chase was born in vault 121, one of the few vaults that were actually meant to save people, from the onset of his life it seemed that he was going grow up, live and die in the vault. If the mandatory tattoo on his neck wasn't enough evidence, he didn't know what was. But other then that life was normal, or as normal as life in a subterranean fallout shelter could be. Though at 10, his life started taking a turn for the worst; on his tenth birthday he wasn't presented with a PipBoy as others had been, there were none left in stock, instead he was given a pen and a book and was sent off to begin with his first vault responsibilities completely and utterly miserable. [b]S.P.E.C.I.A.L[/b] - [40 points - Maximum of 10] [b]STRENGTH[/B] - 4 [b]PERCEPTION[/B] - 8 [b]ENDURANCE[/B] - 9 [b]CHARISMA[/B] - 4 [b]INTELLIGENCE[/B] - 5 [b]AGILITY[/B] - 8 [b]LUCK[/B] - 2 [b]OTHER[/b] - [/hider] Just a quick WIP I put together. Will fill it out when I've got the time.