[quote=@Karos] [@Ordure] Awesome, couple of other questions 1) I take it any Fallout Weapons are valid? So I can have an Anti-Materiel Rifle from NV, then a Tri-Beam with reflex sight from Fallout 4? 2) How difficult will it be to find ammo of various types? Are we talking Boston levels of easy, or more like the mod Fallout Dust? 3) Kind of underpinning both of those what are the limits regarding equipment and the like? [/quote] 1) The anti-material rifle is a little too overpowered, due to it being high-medium level, and I want to keep most characters around a general beginning status and slowly mix in more powerful weapons over time. A tri-beam is fine. 2) In a safer place, like a town/district, ammo is barely prevalent due to the lack of armed citizens, the only prevailing ammo type being fusion cells, due to the soldiers armed with laser rifles. In the outer regions outside of districts, however, ammo is very common, due to the heavy civil strife in New Orleans, but is usually dangerous to find considering it's out of an area. The Glowing Bog is pretty much littered with powerful and rare weapons and even the highly rare and legendary power armor, but the place is a death trap, so it's best not to go there unless you've thoroughly prepared yourself.. 3) My limit is pretty much as long as it's not particularly overpowered and makes sense. A Flamer and Minigun are weigh too heavy for one person to be carrying, their ammo types are far too rare to be relied on, and the weapons themselves are very difficult to find. A gauss rifle would be difficult to find, too. Also, no automatic power-armored characters is my current rule; I want to make power armor a rarer commodity, unlike how common it was in more important areas such as the Capital Wasteland or the Commonwealth.