[@Empath] 1) The setting is within the city state of Tyberia. Asgard has been chafing under the domination of the Zephyr and many countries are beginning to rise up. This movement is known as the Secession. Secessionist forces fight a brutal civil war within Asgard itself. But the Asgardian war machine is so large that it can continue to invade and expand while battling the Secessionists at home. Tyberia has recently been invaded and occupied by Asgard, the city-states military was swiftly crushed and broken. Tyberia has had harsh laws enforced on it and anybody who rises up quickly gets brought back down. Punishments are harsh, labor-camps, public executions and simple disappearing are so commonplace that the people of Tyberia fear for their lives and are passive. The Tyberian Revolutionaries fear no such punishments and are just establishing themselves, everything is still whispers with them but they are indeed active. We play as the first few members of the Revolutionaries, our backgrounds are varied and we all have our motivations to rise up against Asgard and reclaim Tyberia. Great cities are so large that they pass over the horizon in every direction. The entirety of the RP takes place with Tyberia's walls or just outside of them. Our characters aren't concerned with the politics of the world outside of Asgards inevitable invasion of the Free East. We can't get into contact with any Secessionist forces so we are on our own. 2) Magic is different in this world as it technically isn't magic. Mana is an radioactive element with reactive properties generated by the world tree. All races except for the elves can't directly manipulate mana. The truest form of magic in Yggdrasil is handled by elves, as they can literally manipulate and bend the properties of mana to their will. Mana is liquid when unrefined, but all mana emits radiation which is what the elves can manipulate. They can ignite this mana into fireballs or flash freeze it, but it is always toxic to anything but elves or ratoskr. Mana crystals are solid pieces that are created by manasmiths and are the basis for all modern technology. Mana crystals are used a power generators, ammunition, lights, etc. The radioactivity, color, and stability of mana is dependent on its purity. The purest of mana is green mana, but it is by far the most radioactive and unstable type of mana their is. The more impure is yellow mana, not radioactive enough to cause harm and very stable, these are to power lights and other such appliances. Weapons are loaded with a mana crystal. The radiation is sent through a focus lens which emits the radiation of the crystal in a precise beam. That beam is hot enough to cause severe burns and radioactive enough to cause mana poisoning. Manalock weapons can be fitted with different crystals for varying effectiveness, though blue is the most common mana-type in weapons. As a focus rifle fires, the mana crystal begins to crack and destablize. If the shooter doesn't eject the crystal and replace it in time, then the crystal can explode and unleash all of its remaining mana at once; the result is usually fatal. Some creative soldiers have taken to cracking their crystals on a hard surface or their armor and using them as impromptu grenades. Other manalock weapons don't use focus lenses, and instead fire smaller shards of mana crystals. These projectile weapons are older and obsolete in comparison to the new focus rifles, but their effectiveness is still relevant. These first generation manalock weapons cause more damage as they actually penetrate a target and embed the victim with a constantly emitting crystal. If they don't bleed out, the mana poisoning soon does them in. Even older balistic weapons such as flintlock, and the archaic matchlock still exist as well. Flintlocks have great stopping power but the ammo is heavy and they are innacurate. Matchlocks are completely useless in comparison.