[center][i][b]Jakob Grimes; The Sheriff[/b][/i][/center] ---- [center][img]http://i.imgur.com/DyQpET3.jpg[/img][/center] [b]Name:[/b] [indent]Jakob Grimes[/indent] [b]Nickname/Alias:[/b] [indent]The Sheriff/Mr. Grim[/indent] [b]Gender:[/b] [indent]Male[/indent] [b]Age:[/b] [indent]Over a century - but he doesn't remember specifically.[/indent] [b]Appearance:[/b] [indent][list] [*][i]Height:[/i] 6'0" [/*] [*][i]Weight:[/i] 120lb[/*] [*][i]Build:[/i] Emaciated[/*] [*][i]Hair Colour:[/i] Black[/*] [*][i]Eye Colour:[/i] White[/*] [*][i]General Attire:[/i] His coat, boots, and hat, always. Waistcoats, shirts, and rough trousers come and go.[/*] [/list][/indent] [b]Metahuman Abilities:[/b] [indent] [i]Undead:[/i] Mr. Grimm has risen from his coffin deep in his mausoleum, and lives without living. He does not need to breathe, eat, drink, or sleep (though he is capable of all but the last), and while his muscles are frail, they are not limited by the need for oxygen. However, he is still quite capable of feeling pain, much to his chagrin. [i]Regeneration:[/i] The forces that bind Mr. Grimm's soul to the waking world also refuse to let him leave, and to this end knit his wounds and soothe his aches. Mr. Grimm can be killed, but everything short of the removal and burning of his head, or the discovery and removal of his reason to 'live', he will regenerate from. If you lop off his arm, it'll crawl back to him, and he'll pick it up and put it back. This regeneration effect is not instant, but it is constant. [i]Magical Weaponry:[/i] Mr. Grimm's pistols and bandoleer have been blessed by the same magicks that brought him up from his grave, and neither will ever run out of bullets with which he can protect the innocent and uphold justice. [/indent] [b]Skills and Talents:[/b] [indent] As a requirement of his profession in life, Jakob is a fair shot with his pistols, and also used to surviving on the trail or while hunting a bounty for weeks at a time. While the survival is not something that much bothers him anymore, he's still a competent tracker - and a fair rider of a horse, too. [/indent] [b]Biography:[/b] [indent] Jakob was a sheriff in his time, and since he was a young lad had a strong sense of justice, the balance between right and wrong, the struggle for good and the ever-present need for protecting the innocent. He preserves this now, even in his dilapidated new form, and strives to uphold justice and the moral good. He's gruff, though, having jaded with age and seeing bandits coming and going, and now having risen into a time where it seems all his efforts were for naught against the oncoming tide of corruption and evil. He's also a fish-out-of-water, as the modern city is far different from the town he used to patrol and protect. He is lost temporally, and has little other than the fight against evil to anchor his mind. Mourning for his wife and daughter - who died after him - he grips ever tighter on the innocence of the young and the righteous. Sadly, he has not been raised for long, and his appearance - while the modern world has seen its fair share of gruesome faces - does not strike those he wishes to protect with a sense of goodness and trust. Frankly, he keeps to himself, and relies on his newfound regeneration and his trusty pair of six-shooters to keep him, and his chosen quarries, safe. [/indent] [b]Other:[/b] [indent] Though he does not know this, should be ever, in his undeath, turn against those moral codes that he lived his life by, his guns will turn on him, refusing to fire, and the powers that keep him rooted will fade, allowing him to rot and die once more. The magic that raised him will only hold so long as he fulfills the purpose for good he was meant to serve. [/indent]