I reworked the character sheet and posted in the sub-thread! :) I have a few questions tho, since my character somewhat introuduces the concept of alchemy (or at least tries to), I did not want to include certain things without asking first. Considering Ren did not leave his hometown hasty, it make sense that he carries some basic ingredients in his bag. Now, I did not specify what ingredients those are. E.g. Xg of this plant, Zg of that etc. I can think of something like that if you want it to be precise, but I thought I'll keep it simple and instead make up something as we go. Obviously I have nothing fancy in mind, those are "basic" ingedients after all. Maybe something in the direction of healing herbs, stuff to make a sedative or tranquilizer, perhaps some powders or whatever. I also think that it makes sense for Ren to carry a few previously prepared potions or powders etc. around that can be used in certain situations. I do not know the exact rules of the world you came up with, but I would take what is possible in our wolrd and maybe extend or bend it here and there (it is fantasy after all ;) ) Just to give an idea, I have thought of some examples: [hider=Alchemy] [u]Alchemy Fire[/u] - [Effect: incineration] - A mixture of different liquids that will quickly ignite in an explosion when agitated while in contact with oxygen. The flame will have a white/silverish color. [u]Milith powder[/u] - [Effect: Irritation, antiseptic] - Dryed petals grinded to powder, will cause irritation and slight pain when apllied to wounds or sensitvie parts of the body. Combined with liquid it can be a potent antiseptic. [u]Herthal extract[/u] - [Effect: Sedative] - An extract gained from the leaves of the Herthal plant. Usually consumed diluted as a tranquilizer. [/hider]