"Well this is rather anticlimactic" Ka-Vara said "No traps? No hallucination inducing gas or spell to break our guard or to aid in escape? No final really big monster that isn't quite ready for the field yet, but can still put up a fight? No experimental potion that is supposed to give the drinker limitless power, but instead twists the drinker into a hideous monstrosity? Is a cowardly necromancer inching slowly towards a fall to his humiliating death all we receive?...This is an incredibly unsatisfying end to our 1st adventure". Actions: Tempt fate