[quote=@tobiax] [@Windicator]I admit I may need to adjust the energy costs, but I still can't seem to justify not having an Energy stat. But you get my point, yes? It's as much about the DM as it is the players and the items and enemies included in the game. Don't give heaps of experience, that way the upgrade-a-stat or be able to level up dichotomy remains a balance on the players, because investing more in stats means taking more BattleExp to Digivolve (when the DM lets them.) [/quote] I guess I can see where you are coming from seeing as how grounded this system seems to be to the one present in Digimon World and changing the mechanic from a "Energy bar" to "Special slot/Technique slot" or possibly just CD based would change the dynamic drastically but I seemed to have had shifted to the PnP mind set and yeah, most of them have reasons even besides tracking for existence of such slots. I can agree with you would it be implemented in a efficient way with some thought put into should we really see X spamming its signature ability/technique Y for the next 5 encounters (though that would imply bad balance anyway). I mean in no way to actually invalidate Digimon that are specialized in said abilities/techniques. On another note, I think I found your earlier Digimon Table Top. I guess I don't have an argument against this, implementation needs to be thought out however as if flawed the game will probably feel a little dull.