[quote=@VitaVitaAR]There's no point in involving magic if you're not going to go all-out and actually let it be magic. Besides, didn't you say you wanted conflict? While philosophical stuff is interesting, sustaining an entire RP, especially one with so many different people planning it, solely on that would be difficult if not impossible.[/quote] I could not disagree with you more. Conflict doesn't have to come from [i]armed[/i] conflict. Combat may be a faccet of it, but it's not the combat itself that's important, it's the whys and hows of it. I believe a game focused on real conflict, that is conflict of interest or belief, could be manageable if not easy to pull off. And the stuff about letting magic be magic; of course. But magic doesn't have to be over the top or silly. I'd almost want to quote myself on this. Magic is magic is magic, same but different in every story it has ever been used in. To me, magic is a force that is strange and mystical, alien almost. It allows people to alter the fabric of existence with their minds. We could have that while avoiding stupid shit. [quote=@VitaVitaAR]On top of that, explaining weaponry [i]is[/i] a good way to give an idea of the kind of magic/technology in-setting.[/quote] No, it is [i]a[/i] way of describing magic and technology, but not necessarily a good one. EDIT But I realize that this discussion is stealing the focus from the game itself, and that it might be scaring away other players. I also see that we probably will not be able to reconcile in this matter, so I'm bowing out. Thanks for the invite, Rhymer, I hope to see you in another game again :) Bye guys.