I'll be needing some various branching rivers running into the one that runs into the Great Sea, with accompanying green lands. And a delta at the mouth of that river if you're so inclined. Also [@Flagg] I like the idea of making Azar the anti-magic faction, but in doing so do you mind if I turn up their usage of archaeo-tech to basically have elite units in the army that are "strapped the fuck up" as the kids say?