[color=Blue]Stats[/color] [u]Level Guide[/u] 1: Character is very weak in the skill and, in the case of magic, can't use it. Feel free to not include magic in your CS if you don't plan for your character to use it at all. 2: Character might have a knack for the skill or has used it a few times before 3: Character is pretty good at the skill 4: Character is great it the skill 5: Character is particularly excellent at the skill [b]Physical:[/b] Strength: Speed: Vitality: Accuracy (Long- Range weapons): Fighting (Melee weapons): Mechanical Know-how: Forging: Taming: Alchemy: Scavenging: Stealth: Intellect: (Who knows? Maybe something attacking you will stop if you can tell them the capital of Nebraska.) [b]Magic:[/b] Elemental: [i]Fire:[/i] Can be combined with the other elemental magics Fire + Water = Smoke/ Steam Fire + Air = Lightning Fire + Earth= Lava [i]Water:[/i] Includes Ice [i]Air:[/i] Includes Storms and Paralysis [i]Earth:[/i] Helps when making Golems and Earthquakes [i]Energy:[/i] Pure blasts of raw energy. Perhaps the most simple magic. Easy to learn, hard to master. Conjuration: [i]Golemancy:[/i] Can make Energy Golems. Energy Golems are fairly tough, but they can be modified with different materials (Sand, Stone, Metal, even Feathers). As a character gets better at Golemancy, the learn how to make stronger and stronger Energy Golems and more ways to modify their Golems. [i]Necromancy:[/i] [i]Pure Conjuration:[/i] Pure Conjuration is very strange. You think of something you want to help you in a situation and it will appear. However, you have little control over what appears. For example, you want to conjure something to get you to a certain place faster. It could be a horse or a tricycle. This is what Unamee is using to attack you. Healing: Illusion: Includes Teleportation Enchanting: Make weapons and items more powerful, some very skilled enchanters can enchant weapons temporarily during combat. [b]Other:[/b] Music Playing: I don't know why you would want to have good music playing skills (Ok, maybe I do ;D) Leadership and Recruiting: Inspire troops and people to help. Certain leaders know special magical words that can improve multiple people at once. [color=gold]Final Remarks and Notes[/color] - All regular Role Player Guild rules apply. - This is an advanced RP, but I'm not making a minimum post length. I just expect commitment. - There will be a lot of combat, but not everything in this RP revolves around it. - To make things more interesting, please have a character with some flaws. - In addition, please don't make a particularly powerful character. Actually, I'd prefer they be on the weaker side. Definitely don't want anyone even borderline overpowered.