[color=purple]Races[/color] Humans: Humans tend to be a tad suspicious of other races. However, this has little to do with racism. It is mostly because they live in little secluded villages. Battle Village is one such village. Mountain and Forest Elves: Mountain Elves look very similar to the ones in The Lord of The Rings series. They live in the on large kingdom until they are ten years old, and then they are sent off into the mountains to join a nomadic group of five. The groups of five always contain a swordsman, archer, a skilled enchanter/leader, a quartermaster and/or apprentice, and a Mage who knows fire and/or earth elemental magic. When they turn thirteen, they either choose to become to remain the group's quartermaster, acting as a craftsman/tinkerer of sorts, or leave to join or, more commonly, create a new group of five, filling in one of the other roles. Forest Elves, also known as Trolls, are the ones that look like the ones that live in Santa's workshop, with the exception of their razor sharp teeth. Since Mountain Elves refuse to speak anything but their native language (with some exceptions), and don't like to teach other races how to speak Elvish, sometimes they will keep Forest Elves around as translators, considering them to be "half-elves." Forest Elves are cursed with being constantly hungry, and they will and can eat basically anything. While Mountain Elves hate communicating with other species, Forest Elves tend to fear all species, especially if they are kind- they fear becoming too hungry and eating one. However, some cruel and nasty Forest Elves won't hesitate to eat anyone. But most Forest Elves are doomed to lives of loneliness and fear. They only meet up very briefly to mate, fearful of accidentally eating or being eaten by their partners. Dwarves, Gnomes, Goblins, Orcs, and Ogres: Dwarves are simply smaller humans. There are fewer Dwarven cities than human ones, however the Dwarven cities tend to have populations that are much higher. The largest city in the world is Dwarven. Ogres are seven foot tall monstrosities that usually rule of most cities. These cities are called. Ogres actually get along very well with most species, except for other Ogres. Usually, they breed with other species. Whenever an Ogre breeds with a Dwarf the give birth to a Goblin. Whenever an Ogre breeds with an Elf, Goblin, or Human, the result is an Orc. Ogres are only born as a result of an Ogre and an Orc or other Ogre mating. Usually, Ogres abandon any children they have, feeling that if they can live independently, then they deserve to live. Surprisingly, most Ogres survive one way or another. Some live secluded lives in the wilderness, and some are taken in by other species. One important things to Ogres is skin color. Most have a mixture of different skin colors (A murky blue and orange mixture, for example). However, certain skin colors are more rare, like a completely yellow skin color. Any offspring of the Ogre, except for other Ogres, will have the same skin color. Goblins don't live very long. Most die by the age of twenty. They mature more rapidly but as a result, most are completely devoted to their parents for their entire lives. Some Ogres will have hundreds of Goblin children who act as servants. Any Goblins that are offspring of a Goblin and a non-Goblin are guaranteed to have a life half of the length of their father. [Hider=Goblin Mating... yay...] Male Goblin + Female Orc= 50% Orc 50% Goblin Male Orc + Female Goblin= Orc Male Goblin + Female Dwarf= 50% Gnome 50% Goblin Male Dwarf + Female Goblin= Gnome [/hider] Gnomes look very similar to Dwarves, with the exception of having hair the color of their father's Goblin parent's skin. They typically live with Dwarves in Dwarven cities. Frugber: Frugbers look the same as humans, but they have mutations. This is a result of a twisted wizards experiments ages ago. Limb Frugbers (about half of them) have detachable limbs. They can even remove their heads without any issues. Another half, Animal Frugbers, are mostly human with animal properties, like snake skin or a bird head. Most try and lead normal lives, hiding among other humans, especially Limb Frugbers. Some abandon those hopes and just make the best of their mutation. Seed-People: Seed People are exactly like normal humans with one major difference. They have a little pockets in the back of their necks that contain fist sized seeds. Whenever a Seed-person dies, their seed can be planted in the ground for them to be reborn at the age they first died at. However, they aren't immortal. They can die as a result of their seed being corrupted from poison or age, or from their seed being crushed. They all live in one huge city known as Dugadawn, where magic is completely outlawed. In order to become king, you must defeat the current king in a duel and replant his seed. All nobility ranks and status is one by dueling. Every item that anyone owns (noble titles, children, wife, house, cars, etc.) all comes from winning duels. They have very specific rules and regulations to these duels, and a whole counsel full of Seed-People who vote on these rules. Destroying a seed of one of these Seed-People or intentionally avoiding planting a seed results in every single Seed-Person's seed quivering. Any that have met the person will know the name of the neglected or destroyed individual's seed. There is a group of assassins known as The Thorn Bush that chases after any who destroy a seed. Seed destruction is punishable by death.