I have come to realize an issue. Presently, my character would be heading home after fixing up her datapad and waiting for word from Dyno. However, if she is to go to the pit, that would require a significant timeskip for her. But, it still needs to sync up with what everyone else is doing. In a sandbox style like this, how do we go about addressing the fact that everyone is going to be doing different things that take different amounts of time, but we still need to be able to sync up that time? Preferably without requiring that people spend long amounts of time unable to do anything.