[hider=Carver Jazz]Name: Carver Jazz Title: Author Gender: Male Age: 19 in appearance, at least 100 in actual age. He stopped counting once he reached the 100 milestone Height: 165 cm Weight: 60 kg Appearance: [img]https://s-media-cache-ak0.pinimg.com/736x/f0/96/89/f09689ff9fba608d0757676f9e84ad27.jpg[/img] Personality: If just one word was used to describe Carver it would be careful. Carver will never rush headlong into a situation, he will stand back and watch. A businessman in addition to a hunter, Carver makes certain that he will profit from any action he takes, not money though, he can make that hand over fist, but relics, materials and favours from powerful people being his preferred reward. Short Bio: When Carver graduated he had little prospects, not that he wasn't smart, only that he lacked the funds to support any form of tertiary education. So knuckling down, Carver went out and got a job, with the hopes of working for a year or two straight in an attempt to go to college then. From their it becomes an age old tale of a door-to-door salesman taking a wrong turn down the wrong alleyway and coming out in Crimson Sky. Discovering his new found talents Carver wandered around and selling his enhanced wares at a premium price. Powers: Symbols, runes, glyphs. What ever name you use to describe them, Carver uses them to allow him to fight at a level far above what his otherwise human physique would allow. Symbols on bullets to give them elemental effects is one of the more basic uses, but Carver’s main method is tattoos, invisible until activated. When active Carver’s speed and strength are greatly enhanced. Depending on which tattoo’s he taps in what order can alter the balance of effects, such as purely enhancing his speed or toughness of his skin. The method that has kept him alive so long is precisely his symbols, a special sequence painfully carved into his bones that enhances vitality and speeds his recovery. Objects enhanced by his symbols come in two varieties. One is single use, such as bullets or protective talismans. The other is constant, these require more intricate, time consuming symbols and need to be recharged periodically. Thankfully any mage can recharge an applied permanent symbol. Weapons: A lever action shotgun, an assortment of enhanced bullets and his body once activated. It’s almost a wand the way he uses it Equipment: A series of markers. An engraving knife. Shoes that are marked to cause his footsteps to be silent. Clothes have runes sown in to improve durability. A series of enhanced wares, ready to sell Other: Anything not covered above.[/hider]