[center] Interested in joining? Message me or my Co-GM! [b]GM =[/b] Vicier. [b]CO-GM =[/b] Ghost Shadow. [img]http://i1150.photobucket.com/albums/o620/Vicier/Vicier%20-%20Percy%20Jackson%20Roleplay%20-%20Characters/Banners/Camp%20Half-Blood%20Banner%20OOC_zpsrvsy1rc8.jpg[/img] [i]“..hey you… yeah, that’s right, I’m talking to you lot- the fresh meat all standing around with your eyes all full of things like hope and wonder. And, well, if you want some advice, I’ll give you this one free of charge… make sure to enjoy it while it lasts; because once your little honeymoon period comes to an end little greenies, you’ll soon realize that life in this pathetic camp isn’t what it seems… oh, and trust me, I’m pretty sure that I know this better than anyone else that you’ll meet in the camp. There’s only one reason you’re all here, it’s cause you’re different… cause you’re special- you’re not like the others out there in the world, and you never will be- and even though I would love for nothing more than to leave you all fending for yourselves; my unfortunate job here today is to let you know that you’re not alone in this… but just because you’re now surrounded by people who are like you, doesn’t mean that your life is going to be all sunshine and roses anymore; so cause I have no other choice but to play the part of your ‘happy little tour guide’, let me give you a heads up of the workings of this place. So from this day forward, the camp is now your home; but whether it’s just for the summer or all year round is up to you and you alone, no one else can go about making that choice for you, and not every person that you meet is going to be welcoming... be cautious of who you cross, making alliances with other cabins can keep you from ending up under the care of the Apollo kids in the infirmary. But fair warning to you all; even those who seem the most innocent… can be some of the most dangerous of those around. I’m not gunna waste my time by showing you where everything is, and don’t think for a minute that I’m gunna stand around and answer any of your questions at the end of this little ‘chat’ of ours- so here are the basics… you have Half-Blood hill, the big house, the mess hall, the infirmary... there’s also the stables, the training grounds, the chariot course, the obstacle tower, the lake- but more important than them all are the cabins. If you know your Godly parent, that’s great for you… but if you don’t, you’ll be staying in cabin six with the Hermes children… Just a friendly little heads up about some of the cabins and those in them; the Ares kids are testy and have no issues picking fights with people who cross them, the Hephaestus kids are the ones to see if you have any issues with your gadgets and anything mechanical- and unless you’re looking to take a nap, steer clear of the Morpheus cabin… Oh, and just so you know- I’m the worst of them all… so go have some fun little greenies, and remember… stay outta my way.” [/i] ~ Erin Marie Chase; Daughter of Hades. [youtube=RYbCQowcjw0]https://www.youtube.com/watch?v=HrFNHru-o8k[/youtube] [h3][b][i]Camp Half-Blood ~ Information[/i][/b][/h3] Camp Half-blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp co-ordinate activities for the demigods who choose to live within the camp; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp located in San Francisco, California. The camp has magical borders, which are re-enforced by Thalia's tree, the Golden Fleece and the dragon Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them- the camp is described by all who know about it as being the only true safe place for half-bloods to live in harmony and without the fear of their lives being in danger. The half-bloods living within the camp having comfortable accommodation in cabins, eating within the dining pavilion with their friends; demigods are free to spend their time however it is that they wish, even having a range of many different activities and area's in which they can enjoy, these including but not limited to: the training grounds, the climbing wall with lava, the amphitheater, the stables, the armory, the forge, and the Big House. [u][i][b]PLEASE NOTE:[/b][/i][/u] Though the camp is well known among the demigods and their parents, the humans throughout the world are completely unaware that such a camp even exists; the camps cover name and story being the 'Delphi Strawberry Service', a reference to the name of the Oracle of Delphi herself. [h3][i][b]Camp Cabin - Information[/b][/i][/h3] Unlike the days past when the camp only ever offered sanctuary for the children of the great twelve Olympian's; the protection that the camp gives to demigods, thanks to an unbreakable promise made by the Gods themselves, is now offered to the children of those that wouldn't normally have such an opportunity- Camp Half-Blood itself now housing over twenty cabins, and with the number of demigods living within the camp increasing each and every day that passes by, the cabins seem to continue to be built as needed. Each cabin within the camp is two stories in height with most, if not all bedrooms situated up on the second floor of the building (depending on the cabin, each has a different layout), giving campers plenty of choice when it comes to living quarters; every camper, with the exception of those in the Hermes cabin, each get their own room which they are free to decorate in any way that they so wish. Cabins are also equipped with shared bathrooms, a small kitchenette with basic appliances (fridge, microwave, stove, oven, sink, ect.), and a spacious communal living and dining area which demigods are expected to share with their half-brothers and half-sisters during their time in the camp. Campers are in charge of keeping their cabins, as well as anything else affiliated with their cabins clean during their time within the camp and ready for the weekly inspection which is to be performed by the cabin councilor voted forward that week by the small council and Mr. D; for example, the children of Hephaestus are expected to both clean and maintain both their cabin and the forges that they use during their stay within Camp Half-Blood. [u][i][b]The Cabins and Affiliated Gods/ Goddesses[/b][/i][/u] Zeus, King of the Gods ~ Cabin One. Hera, Queen of the Gods ~ Cabin Two. Poseidon, King of the Sea ~ Cabin Three. Demeter, Goddess of Agriculture ~ Cabin Four. Dionysus, God of Wine ~ Cabin Five. Hermes, Messenger of the Gods ~ Cabin Six. Athena, Goddess of Wisdom ~ Cabin Seven. Ares, God of War ~ Cabin Eight. Hephaestus, God of the Forge ~ Cabin Nine. Aphrodite, Goddess of Love ~ Cabin Ten. Apollo, God of the Sun ~ Cabin Eleven. Artemis, Goddess of the Hunt ~ Cabin Twelve. Hades, King of the Underworld ~ Cabin Thirteen. Persephone, Goddess of Spring ~ Cabin Fourteen. Morpheus, God of Dreams ~ Cabin Fifteen. Hecate, Goddess of Magic ~ Cabin Sixteen. Iris, Goddess of the Rainbow ~ Cabin Seventeen. Thanatos, God of Peaceful Death ~ Cabin Eighteen. Tyche, Goddess of Luck ~ Cabin Nineteen. Nemesis, Goddess of Justice ~ Cabin Twenty. Eris, Goddess of Chaos ~ Cabin Twenty-One. [u][i][b]PLEASE NOTE:[/b][/i][/u] The Lady Hera and the Lady Persephone cabins only hold an honorary position within the camp out of courtesy to the two Goddesses; the Lady Hera being Queen of the Gods, and the Lady Persephone being Queen of the Underworld- both Goddesses having no demigod offspring of their own. The Lady Artemis' cabin is also honorary within the camp due to her being one of the maiden/virgin Goddesses, however the cabin does at times play host to the huntresses within her charge. [h3][b][i]The Big House - Information[/i][/b][/h3] The Big House is home to not only the camps director, Mr. D (also known as Lord Dionysus), but also to the many staff that work within the camp itself (Chiron, ect.), and the great Oracle of Delphi whom can be found within the house's attic. It is also the main meeting place for the leader/s of each of the cabins; a safe place within the camp to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers- the Big House is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch. [h3][i][b]Camp Activities and Other Places of Interest[/b][/i][/h3] Camp Half-Blood has many different places of interest where demigods are free to roam and hang out, and various activities on offer for campers to join in on as they please. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheater, the climbing wall, the lake, the camp armory and the camp forge, and Myrmeke Hill. Some of the activities on offer to the campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams. [hider=Places of Interest] [u][b]Half-Blood Hill[/b][/u] Half-Blood Hill is one of the many hills surrounding the valley where the camp is actually located; it is also well known for being the place where Thalia Grace willingly gave up her life to save her fellow demigods and friends, her sacrifice impressing the Gods enough that in order to preserve her memory, her father Zeus gifted her by turning her body into the beautiful pine tree- the tree, along with the Golden Fleece and Peleus the dragon, helping to create the safety barrier that surrounds the camp itself. [b]Please Note:[/b] Both mortals and monsters cannot go past the hill's magic borders; the only way that either can pass through into the camp is if a camper, Chiron, or Mr. D allows them entry- though to mortals who know no better, Half-Blood Hill is nothing more than the entry to a strawberry farm. [u][b]The Forest[/b][/u] The woods surrounding Camp Half-Blood are where the dryads live, and the monsters are stocked and lurking about; they are known as a dangerous place, where no demigod should really venture unless they are both armed and accompanied with a companion. It is within these forests that the demigods play capture-the-flag each Friday, and where others choose to go to hunt monsters for training purposes. [u][b]The Mess Hall[/b][/u] The mess hall of Camp Half-Blood, also known to the demigods as the dining pavilion, is where the campers are able to come and eat breakfast, lunch and dinner- the food served is a diet primarily made up of grapes, cheese, bread and extra lean, nymph-cut barbecue; and while you can ask for whatever it is that you want to drink, some things such as Coke does not have the same flavor. Each and every cabin have their own tables, and while it used to be a ruling that campers were not allowed to sit at a table that wasn't that of their cabin's, it's no longer uncommon for demigods to mix around and socialize with their friends during meal times- campers are also permitted to use the mess hall outside of main meal times, however, at these times they are responsible for what they do within there and are expected to clean up after themselves. [b]Please Note:[/b] Located at the very center of the pavilion is a large bonfire which is always lit no matter what time of the day it is; at the beginning of each and every meal that campers partake in, each table takes it in turns to go up to the fire, and dropping in a share of their best food as an offering to their Godly parents. [u][b]The Infirmary[/b][/u] A large building which is located between both the mess hall and the camp cabins, the infirmary is where wounded Greek demigods usually get taken for treatment and healing from the children of Apollo who both run and maintain the infirmary; campers who return from quests are expected to at least drop by the infirmary for a quick check-up sometime within three days of returning to the camp. [u][b]The Stables[/b][/u] The stables are where Camp Half-Blood both house and look after the pegasi and the horses that they have living on the camp grounds; while any one of the demigods is more than welcome to help out around the stables when they have the time to do so, both the Demeter and the Aphrodite cabin's are in charge of making sure that the sweet creatures living within the stables are well cared for and have all that they need. [b]Please Note:[/b] The stables are looked after and maintained by the children of both Demeter and Aphrodite; if campers have any requests for pegasi riding lessons, they should see the counselors in both cabin four, and in cabin ten for details. [u][b]The Training Grounds[/b][/u] The training grounds is a large open space with bleachers situated on either side of the field; this is a safe space where campers are free to practice their combat skills either individually, in pairs, or even in groups if they so wish to do so. The training grounds are located between the cabins and the armory; the fields themselves are home to around a dozen straw dummies in Greek armor, around a dozen archery targets, as well as training swords and bows which campers are free to use at anytime they wish. [b]Please Note:[/b] The training grounds are looked after and maintained by the children of both Ares and Apollo; if campers have any requests for combat lessons, they should see the counselor in cabin eight for details, however, if campers have any requests for archery lessons, they should either see the Chiron or the counselor in cabin eleven for details. [u][b]The Amphitheater[/b][/u] The camps amphitheater is the one place where all campers can gather as one for various reasons; this could be because the camp leaders need to address the camp as a whole, the Gods and Goddesses choose to announce to the camp about something of importance, and if the camp director and leaders need to inform the other campers of either quests to begin, and or dangerous times falling upon the camp. The amphitheater is also used by campers mainly whenever they choose to throw parties or celebrations of some kind- the use of the area depending on the theme of the occasion being thrown. [u][b]The Climbing Wall[/b][/u] The climbing wall, also known to the demigods as the lava wall, is said to pour lava out as an "extra challenge" to campers who are brave enough to try their hand at mastering the wall- if a camper/s climbing the walls are not quick enough to get to the top, the walls clash together, causing the lava to pour out and catch upon the campers clothes, more times than none tearing them to shreds. [u][b]The Lake[/b][/u] The camps lake is situated not too far away from the cabins, and along with the shore of the beach that runs alongside the camp itself, is there for demigods to use at their leisure- the waters of the lake not only home to the water nymphs, but also used to water the fields of vegetation that are tended to and harvested by the children of Dionysus to help to stock the kitchens and to feed the campers of Camp Half-Blood. [u][b]The Camp Armory[/b][/u] [i]"Inside was not gardening tools, unless you want to make war on your tomato plants."[/i] ~ Piper McLean, Daughter of Aphrodite (No Longer A Camper). A large building located between both the training grounds and the forge; the camp armory is where demigods who call the camp their home get their weapons from; the building itself has quite an extensive collection of not only swords and spears, but also other weapons such as spears, clubs, shotguns, ect- most if not all weapons stored within the building created within the camps forge by the Hephaestus children. While every demigod within the camp is given the opportunity of having their own weapon, not all choose to take one until they feel that it is the right thing to do; and while they are two completely separate buildings, both the armory and the forge are oftentimes confused for one another. [b]Please Note:[/b] The camp armory is looked after and maintained by the children of Ares; if campers have any requests for choosing a weapon, weapon maintenance, and any training, they should see the counselor in cabin eight for details. [u][b]The Camp Forge[/b][/u] [i]"It was like a steam-powered locomotive had smashed into the Greek Parthenon and they had fused together."[/i] ~ Leo Valdez, Son of Hephaestus (No Longer A Camper). White marble columns lining the walls that are stained with soot, chimneys on the roof that pump out smoke over a gable with carvings of Gods and Monsters; the camp forge is located towards the edge of a stream, with water-wheels spinning bronze gears that help to keep it running. The campers at Half-Blood can always hear the sound of machinery working, of fires crackling, and the familiar sound of hammers hitting up against metal- inside the forge are tables filled with various projects and weapons created by the children of Hephaestus that live within the camp, the forge itself a place where the children of fire can oftentimes, if not all the time be found- the demigods either working on different projects, or using the wall-sized map of camp to plan traps and other things in the hopes of increasing the defense of the camp. [b]Please Note:[/b] The camp forge is looked after and maintained by the children of Hephaestus; if campers have any requests for weapons, machines, or specially made items, they should see Ky' vie Morgan in cabin nine for details. [u][b]Myrmeke Hill[/b][/u] Though only ever thought to be nothing more than a myth until found by some of the demigods who used to call Camp Half-Blood their home, Myrmeke Hill is located over in the North-West side of the woods surrounding the camp, and has many nests scattered around leading deep down towards the Earth's core that are full of larva, metals and various armor- though due to the myrmekes nesting within the area, not many demigods venture out into the area, and those who do, don't do so without having some sort of plan. [/hider] [hider=Camp Activities] [u][b]Capture The Flag[/b][/u] Capture the flag is a long-time tradition within Camp Half-Blood, and is help religiously every Friday unless unforeseen circumstances call for the match to be cancelled or postponed; the game itself is usually played within the forest surrounding the camp, and despite is being extremely dangerous due to the monsters located within that area, it is considered to be exceedingly beneficial for demigods as it trains them for life within the real world. Two teams are made and each is given a flag that they are to protect; on each side of the forest, both teams hide their flag somewhere not only visible, but also easily defensible, and in order for a team to win, they must first capture the opponents flag and then carry it across the river which helps to work as a divider and boarder between the two sides of the forest. Though the campers of Half-Blood usually play this game amongst themselves, it is tradition that whenever the Hunters of Artemis visit the camp, a 'friendly' game of capture the flag will be held in honor of their appearance and stay; however the record of games lost to the Hunters tends to make the campers who play weary of agreeing to such traditions, none of them wanting to add another loss to the score which currently stands at fifty-six to zero, much to Chiron's dismay. Mostly serving as battlefield medic and referee during the matches, Chiron often steps aside to allow the the older demigods, and sometimes even the Gods and Goddesses themselves a chance to run the games. [u][b]The Obstacle Tower[/b][/u] The obstacle tower is a fast-paced and dangerous activity where demigods have the chance to show the others within the camp just what they are made of; campers competing against one another in a show of strength, agility and intelligence as they race through the obstacles within their path, doing all that they can to be the first to scale the tower, and to be the first to take hold of the golden ring located at the very top. [u][b]The Chariot Course[/b][/u] Though a previously banned event within Camp Half-Blood, the chariot races were then reintroduced to the campers during the short period of time in which Chiron was suspended from his position in the camp- chariot races consist of teams with two campers racing their chariots around the large track that runs its course around both the lake and the camp itself; one team member focuses on being the driver, while the other does all in their power to attack their opponent's chariots with various magical weapons and modifications, it is because of this dangerous situation that the oldest members of the camp are the only demigods allowed to actually participate in the actual event. The horses used in this event can vary greatly depending on the members of the team; for example the Ares children more commonly prefer to use skeletal horses, the Hephaestus children preferring to use mechanical horses of their own making, while the children of Hades prefer to use horses raised in the Underworld. [u][b]The Trial Of Dreams[/b][/u] A rather newly formed activity, the trial of dreams is both hosted and supervised by the leader of the Morpheus cabin; campers who are brave enough to participate in the event are transported into the dream realm where all types of strange and unknown dangers lurk in waiting- campers are split into two teams and a leader is chosen to help gain victory for their team, but in order to do so, they not only have to work together to take out their opponents, but they must also need to face an ever shifting arena, strange and deadly creatures, and the very person that manipulates the world that they are in; Syleste Astrea Nioré. [b]Please Note:[/b] The trial of dreams is hosted by the counselor of the Morpheus cabin; if enough campers wish to participate in such an event, they should see Syleste Astrea Nioré in cabin fifteen for details. [/hider] [h3][b][i]Quests - Information[/i][/b][/h3] At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi and have been given the honor of receiving a prophecy from her; a quest is one of the few times in which a camper will be given permission to leave the safety of the camp, though there are other instances when such things are made possible to demigods. The demigod which receives the prophecy is normally automatically considered to be leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all depending on their personal preference- in some cases, the companions themselves are picked out, or suggested to the person during a meeting with the camp leaders to discus the quest in question. While a quest is something that all demigods strive to be able to be apart of, there are times when a camper will go mad after receiving a prophecy from the Oracle; however it is unknown about what happens to the quest itself if such a thing occurs. [h3][i][b]Character Rosters[/b][/i][/h3] [u][i][b]The Gods and Goddesses of Camp Half-Blood[/b][/i][/u] [color=Gold]Lord Zeus ~ King of the Gods. Lady Aphrodite ~ Goddess of Beauty. Lady Persephone ~ Goddess of Spring. Lord Ares ~ God of War. Lord Hermes ~ Messenger to the Gods. Lord Dionysus ~ God of Wine. Lady Hera ~ Queen of Gods. Lord Hades ~ King of the Underworld.[/color] [u][i][b]The Demigods Of Camp Half-Blood[/b][/i][/u] [color=DarkCyan]Erin Marie Chase ~ Daughter of Hades.[/color] [color=LightPink]Syleste Astrea Nioré ~ Daughter of Morpheus.[/color] [color=SlateGray]Hawley Eames Griffin ~ Son of Hermes.[/color] [color=IndianRed]Ky' vie Morgan ~ Daughter of Hephaestus.[/color] [color=Aqua]Arianna Louise Watson ~ Daughter of Dionysus.[/color] [color=OrangeRed]Aella Lorraine Stedford ~ Daughter of Mars.[/color] [color=LightSteelBlue]Roy Montag ~ Son of Boreas.[/color] [color=SpringGreen]Octavia ~ Daughter of Hermes.[/color] [color=8dc73f]Mathew Cartelle ~ Son of Morpheus.[/color] [color=SeaGreen]Ivan Theodore Moody ~ Son of Dionysus.[/color] [color=lightgreen]Elena Sarah Reese ~ Daughter of Ares.[/color] [color=deepskyblue]Charlie Alexander ~ Son of Athena.[/color] [color=firebrick]Gabriel Davidson ~ Son of Athena.[/color] [color=DarkOrange]Vanessa Charlotte Casey ~ Daughter of Hades.[/color] [color=Crimson]Eli Julius King ~ Son of Eris.[/color] [color=mediumspringgreen]Jessica Merrimont ~ Daughter of Demeter.[/color] [color=Palegoldenrod]Jayanti Soman ~ Daughter of Iris.[/color] [color=Blue]Peter Hasselbaink ~ Son of Apollo.[/color] ? ~ ?. ? ~ ?. [h3][i][b]Up-Coming Demigod Roster[/b][/i][/h3] ? ~ ?. ? ~ ?. [hider=Character Colors] [b][i][u]Vicier's Characters[/u][/i][/b] [color=DarkCyan]Erin Marie Chase ~ DarkCyan.[/color] [color=LightPink]Syleste Astrea Nioré ~ LightPink.[/color] [color=IndianRed]Ky' vie Morgan ~ IndianRed.[/color] [color=Aqua]Arianna Louise Watson ~ Aqua.[/color] [color=OrangeRed]Aella Lorraine Stedford ~ OrangeRed.[/color] [color=SpringGreen]Octavia ~ SpringGreen.[/color] ? ~ ?. ? ~ ?. [b][i][u]Ghost Shadow's Characters[/u][/i][/b] [color=SlateGray]Hawley Eames Griffin ~ SlateGray.[/color] [color=LightSteelBlue]Roy Montag ~ LightSteelBlue.[/color] ? ~ ?. ? ~ ?. [b][i][u]Classpet's Characters[/u][/i][/b] [color=8dc73f]Mathew Cartelle ~ 8dc73f.[/color] ? ~ ?. ? ~ ?. [b][i][u]Wombat's Characters[/u][/i][/b] [color=SeaGreen]Ivan Theodore Moody ~ SeaGreen.[/color] ? ~ ?. ? ~ ?. [b][i][u]Nallore's Characters[/u][/i][/b] [color=lightgreen]Elena Sarah Reese ~ lightgreen.[/color] ? ~ ?. ? ~ ?. [b][i][u]Smarty0114's Characters[/u][/i][/b] Charlie Alexander ~ None. ? ~ ?. ? ~ ?. [b][i][u]Grim327's Characters[/u][/i][/b] [color=firebrick]Gabriel Davidson ~ firebrick.[/color] ? ~ ?. ? ~ ?. [b][i][u]?'s Characters[/u][/i][/b] ? ~ ?. ? ~ ?. [b][i][u]?'s Characters[/u][/i][/b] ? ~ ?. ? ~ ?. [b][i][u]?'s Characters[/u][/i][/b] ? ~ ?. ? ~ ?. [b][i][u]?'s Characters[/u][/i][/b] ? ~ ?. ? ~ ?. [b][i][u]?'s Characters[/u][/i][/b] ? ~ ?. ? ~ ?. [u][i][b]PLEASE NOTE:[/b][/i][/u] When choosing a color for your character, please do not choose one that is already in use by another roleplayer! If you need the link, please let me know! [/hider] [h3][i][b]Characters - Information[/b][/i][/h3] Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons' and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it isn't unheard of. When it comes to making children of the big three (Zeus, Poseidon and Hades), there is a limit of two children at a time for each of them; this limit is inclusive for demigods of both camps- so for example if you have one child of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has decided to transfer to the other camp, the limit will have been reached. Those of you wishing to play Gods and Goddesses, must demonstrate a strong writing ability (good grammar, punctuation, ect.), please message me with a sample post of that particular character which will be considered by both myself and my Co-GM; if the character is accepted, then you shall be notified as soon as possible. [u][i][b]PLEASE NOTE:[/b][/i][/u] If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC. [h3][i][b]Character Sheet[/b][/i][/h3] [hider=Layout Sample] [h3][i]"-Insert Quote Here; Something Your Character Would Say-"[/i] ~ ?.[/h3] [h3][i][b]~General Information~[/b][/i][/h3] [b]Name:[/b] ?. [b]Nick-Names:[/b] ?. [b]Sex/ Gender:[/b] ?. [b]Age:[/b] ?. [b]Place Of Origin:[/b] ?. [b]Camp Cabin:[/b] ?. [b]Appearance - ? Years Old:[/b] -Insert Face-Claim Picture Here- (Please Note: Anime and other drawn pictures will not be accepted) [h3][i][b]~Relationship Information~[/b][/i][/h3] [b]Relationship Status:[/b] ?. [b]Sexuality:[/b] ?. [b]Partner:[/b] ?. [b]Godly Parent:[/b] ?. [b]Human Parent:[/b] ?. [b]Siblings:[/b] ?. [b]Legacy:[/b] ?. [b]Pet/s:[/b] ?. [b]Other:[/b] ?. [h3][i][b]~Personal Information~[/b][/i][/h3] [b]Personality:[/b] ?. [b]Skills:[/b] ?. [b]Biography:[/b] ?. [h3][i][b]~Demigod Information~[/b][/i][/h3] [b]Demigod Abilities:[/b] [h3][i][b]~Weaponry Information~[/b][/i][/h3] [b]Weapon/s:[/b] ?. [b]Weapon/s Name:[/b] ?. [b]Weapon/s Type:[/b] ?. [b]Attributes:[/b] ?. [hider=Weapon Appearance] [b]Weapon/s Appearance:[/b] -Insert Weapon Picture Here- [/hider] [h3][i][b]~Other Information~[/b][/i][/h3] [b]Other:[/b] ? [h3][i][b]~Theme Song~[/b][/i][/h3] [b]Theme Song:[/b] "?" by ?. [/hider] [u][i][b]PLEASE NOTE:[/b][/i][/u] When it comes to posting, please don't spam post. Make sure at least two people have posted before you post again. If you have both read and accept these rules and conditions please put the following phrase at either the top or the bottom of your submitted CS: "Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him." [/center]