[center][color=SlateGray][h1][b][i]~Hawley Eames Griffin~[/i][/b][/h1] [img]https://s-media-cache-ak0.pinimg.com/originals/4e/39/ea/4e39ea51359db79bb0c6e339acff39f1.gif[/img] [h3][i]"Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."[/i] ~ Hermes[/h3] [h3][i][b]~General Information~[/b][/i][/h3] [b]Name:[/b] Hawley Eames Griffin. [b]Nick-Names:[/b] Grif, Wingfoot, [The] Trickster. [b]Sex/Gender:[/b] Male. [b]Age:[/b] Twenty-Years Old. [b]Place Of Origin:[/b] Northern Ireland, raised in America. [b]Camp Cabin:[/b] Counselor of Cabin Six - Hermes. [b]Appearance - Twenty Years Old:[/b] [img]http://www.vokrug.tv/pic/person/2/2/f/3/medium_22f32f01997fcc8927e8b08f7e879cac.jpeg[/img] [h3][i][b]~Relationship Information~[/b][/i][/h3] [b]Relationship Status:[/b] Single. [b]Sexuality:[/b] Heterosexual/Straight. [b]Partner:[/b] None at this point in time. [b]Godly Parent:[/b] Ερμής - Hermes, God of roads, speed, messengers, commerce, travel, thieves, merchants & athletes. [b]Human Parent:[/b] Holly Griffin, High-School student. [b]Siblings:[/b] Connor Stoll (Older Half-Brother - No Longer A Camper), Travis Stoll (Older Half-Brother - No Longer A Camper), Octavia (Half-Sister). [b]Legacy:[/b] Αθήνα - Athena, Goddess of wisdom, handicrafts, useful arts & battle strategy. [b]Pet/s:[/b] None. [b]Other:[/b] Syleste Nioré (Best Friend - Childhood Friend), Ky' vie Morgan (Close Friend - Met at Camp), Arianna Waton (Close Friend - Met at Camp), Erin Chase (Close Friend/Acquaintance - Met at Camp), Aella Stedford (Friend - Met at Camp), Roy Montag (Friend - Met at Camp). [h3][i][b]~Personal Information~[/b][/i][/h3] [b]Personality:[/b] Upon first impression, many people dislike Griffin for his sardonic nature, snarky attitude, and apathetic, brutally honest demeanor. Often unwilling to take a position of responsibility and begrudgingly following orders, Griffin can be aptly described as a "free spirit", uncaring of what he does so long as he chooses to do it. Griffin does not suffer fools gladly, and completely disregards anyone he perceives to be arrogant, rude, cruel, or stupid, treating them with open disdain and sarcasm. This mocking nature masks a more insightful side that Griffin only displays to those he is closest to. Remarkably intelligent and well-read, his span of knowledge is only bested by his thirst for it. Problem-solving by nature, Griffin will often lock himself in his cabin for hours, poring over some old book or scroll and scrawling down notes. This thirst for knowledge stems from a naturally passionate personality. Griffin will pursue anything that interests him to the ends of the earth, seeking to learn all he can about said topic. Consequently, Griffin will outright ignore subjects that bore or disinterest him, dismissing them as simply not worth his time (even if all evidence points to the contrary). Griffin is fun-loving and humorous by nature, known for his frequent jokes and quips, as well as playing the odd practical joke whenever the whim strikes him. Despite his scornful behavior and borderline cruel nature, Griffin highly values loyalty and honesty, with a distinct desire to be trusted and liked by his fellows. This nature often causes him to attempt to "prove himself" to those he respects, taking compliments very sincerely and letting critiques bother him far more than they should. Griffin is something of a hypocrite in regards to his personal philosophies. He values honesty in his friends and despises those who deceive him, though he has little issues lying himself if he believes it to be the best course of action. In compliance with his free-spirited personality, Griffin does not believe in things such as fate and destiny, disliking the Oracle intensely due to her cryptic prophecies that send young demigods on (often fatal) adventures. On a more serious note, Griffin is a conflicted and complex young man. While he's immersed himself in his Greek heritage, he believes his demigod status to be a curse of sorts, as it forces him into hiding to preserve not only his own well-being, but the well-being of others as well. Lastly, unlike many demigods, Griffin has a rather close relationship with his godly parent, communicating with Hermes on a semi-regular basis and seeking to improve his abilities constantly to impress him. [b]Skills:[/b] [list] [*][b]Athleticism:[/b] As a son of Hermes, Griffin is incredibly athletic, noted for being remarkably fast, agile, and nimble. He is well-coordinated, especially dexterous, and highly reflexive. [*][b]Swordsmanship & Combat:[/b] As a sub-skill of his above-average athleticism, Griffin is a highly skilled swordsman, noted for being fast, precise, and deadly. Griffin prefers ingenuity and creativity over sheer might in combat, and thus frequently incorporates hand-to-hand techniques and misdirection to his arsenal when fighting. [*][b]Lock-picking:[/b] Griffin is capable of magically sensing the inner mechanisms and structures of nearly any lock he touches, and is able to make it unlock with minimal effort. Griffin is even capable of unlocking certain locks telepathically. Likewise, Griffin can identify curses or traps placed on locks, and can deactivate them with concentrated effort. [*][b]Pick-pocketing:[/b] Due to his heritage, Griffin possesses remarkable intuition when it comes to pick-pocketing, capable of taking just about anything from someone's pockets without them noticing. It's even theorized that his ability with thievery is capable of even affecting the Olympians, themselves... [*][b]Money Skills:[/b] As Hermes is the god of merchants, Griffin is quite skilled when it comes to dealing with finances. Likewise, he is remarkably adept at poker, and it is said that he rarely loses. [*][b]Stamina:[/b] Aside from his great physical ability, Griffin possesses remarkable, almost inhuman levels of endurance and stamina; capable of running great lengths, swimming vast distances, or engaging in combat for an extended period of time without appearing to tire. [*][b]Intelligence:[/b] Noted for his creativity, resourcefulness, and sharp mind, Griffin possesses an instinctual, intuitive intelligence that allows him to make various intellectual leaps that others who rely on logical conclusions would not be able to. This cleverness is also matched by an inborn curiosity, as Griffin constantly desires to gain knowledge of new things or items that intrigue him. [*][b]Cunning:[/b] Uncommonly cunning, Griffin is highly adept at all manners of misdirection, ranging from pulling humorous pranks to severely wounding foes with dangerous tricks. He is also an incredibly skilled liar. [/list] [b]Biography:[/b] Griffin's backstory is a somewhat complicated and bittersweet one. His mother, at the time, was a high school senior with aspirations of being a physical therapist. Hermes unintentionally soon found himself involved with the young girl, first as a friend, then as something more... Nine months later, Baby Griffin was born. Young, scared, and with no idea how to raise a child, Griffin's mother, Holly felt that her child's best option would be with someone who could care and provide for him. That answer came in Holly's maternal uncle, Redmond. Officially putting Redmond down as the baby's godfather, Griffin was raised in the capital city of Belfast in Northern Ireland under the caring, watchful eye of his great-uncle. Highly curious and mischievous in youth, Griffin, given the first name Hawley in remembrance of his birth mother, was an explorer, frequently running off on his own to appease his inquisitive nature. Though Redmond tried his best to steer the young Griffin towards a more quiet, conservative nature, Hawley nonetheless continued his haphazard 'adventures'. Unbeknownst to Griffin at the time, his guardian was no mere mortal - but a demigod, son of Athena. Knowing full well the dangers that came with raising a demigod, Redmond did all in his power to keep the boy safe from harm, monitoring him closely for any sign of his special powers. Such a sign would come when Hawley was merely 6 years old. An old rusted shed he was trying to break into in his backyard was sealed shut by multiple padlocks. In a fit of irritation, Hawley tugged at the chains securing the doors, only for the locks to shatter into pieces, falling onto the ground. Now with Hawley's growing powers revealed, Redmond took the boy and fled to America to escape any potential monster threat, settling in the bustling state of New York in hopes that the extensive mortal presence would hide the young Griffin's blood. As Griffin grew older, he began experiencing the various troubles that came with demigod children: crippling ADHD, debilitating dyslexia, and a feeling of disconnect with the other children. As such, when he turned 13 years old, Redmond decided to reveal Hawley's heritage to him. Learning that he was the son of Hermes, messenger of the gods, Griffin did not react with vehement disbelief like many other demigods had, but merely took the fact as an interesting note of his heritage. Shortly after, he was sent to Camp Half-Blood, where he would be kept safe from harm, taught to hone on his abilities. [h3][i][b]~Weaponry Information~[/b][/i][/h3] [b]Weapon/s:[/b] A single xiphos sword, given to him by his father. [b]Weapon/s Name:[/b] κουρά αέρα - Roughly translated to: The Shear Wind [b]Weapon/s Type:[/b] Wrought of Celestial Bronze [b]Attributes:[/b] The blade is said to be remarkably light, yet weighed almost inhumanly perfect for one's grip. Shearwind is nigh-indestructible and dangerously sharp, capable of slicing through stone and even certain metals. Perhaps most remarkably, the sword is capable of teleporting individuals when swung through the air. Similar to the infamous Shadow Travel used by children of the Underworld, the blade's reach is capable of sending one nearly anywhere they desire, though it causes Griffin great fatigue which only increases with the gain of distance, thus he limits himself as much as he can. Likewise the blade needs time to recharge between instances, as overuse will cause it to shatter. [hider=Shearwind] [img]http://static-5.nexusmods.com/15/mods/110/images/7510-1-1328053996.jpg[/img] [/hider] [h3][i][b]~Other Information~[/b][/i][/h3] [b]Other:[/b] [list] [*]Griffin despises his first name, not liking the sound of it. As such, he introduces himself solely by his surname, and reacts negatively anytime his first name is said. [*]Griffin has never met his birth mother, and yearns to one day meet her, though he keeps this hidden from all but his closest friends. [*]Griffin is somewhat known for a trademark two-fingered salute that he will use as a greeting or acknowledgement. [*]Griffin is incredibly skilled at video games. [*]Though relatively laid-back, any negative mention of Griffin's mother will send him into an uncharacteristic fiery rage that few can console him from. [*]Griffin has a fondness for animals, primarily dogs, that belie his generally barbed nature. [*]Though raised in America for most of his life, Griffin speaks with a typical Irish accent [*]A self-proclaimed aficionado of western pop culture, Griffin frequently makes various references to books, movies, TV shows, and video games from that era. [*]An avid fan of music, Griffin carries a personal iPod on his person at all times, loaded with a random assortment of genres, ranging from Oldies from the 1920s-'50s, Alternative Rock and Grunge, all the way up to musical scores from various movies and video games. [*]It is said that Griffin's interest in intellectual pursuit and skill in battle come from his ancestral ties to Athena. [/list] [h3][i][b]~Theme Song~[/b][/i][/h3] [b]Theme Song:[/b] [url=https://www.youtube.com/watch?v=7dwuzqF6huc]"Learn to Fly" by Foo Fighters[/url] [img]http://data.whicdn.com/images/27144167/large.gif[/img] [/color] [/center]