[quote=@DOOM TEA] [@icmasticc] Could you show us an example of how 1 round of IC-combat would play out? I think I understand the HP and Stamina point system, but I'm wondering how a simple "Player 1 attacks Troll. -10 HP" would look in realtime. [i]"Each battle post will decrease the left number by one unless the battle post is the character literally doing nothing"[/i] Does that mean once our character reaches 0 stamina he/she should stop posting in the IC for the time being? [/quote] Once Stamina reaches 0--represented by 0/4 for example--you post with the mind frame that your character has reached a point of fatigue that would make them less effective in their attacks so it's probably better to be defensive or evasive for the time being (time being = two posts, after which your rating fully replenishes). When I said "unless the character is doing literally nothing", I was saying that you don't have to lower the Stamina rating if your battle post does not have your character attack or defend. So when the group begins a battle with enemies, every post during that time is a battle post. If your post does not actually have your character attacking or defending however (evasive movement counts as defense too) then there is no reason to lower the stamina rating because they haven't done anything to warrant that. [hider=True Combat System Example] [u]Player Post[/u] 4/4 1000 HP <--- [HP is required at the top of every IC post. Stamina Rating is only required during [i]battle posts[/i]] "Player attacks Bandit A" ~ "Bandit A is damaged, but also manages a successful attack of his own" [i]Next post[/i] 3/4 950 HP "Player attacks Bandit A" ~ "Bandit A is killed" [i]Next post[/i] 2/4 950 HP "Bandit B attacks Player" ~ "Player defends, but low stamina rating causes damage anyway" [i]Next post[/i] 1/4 900 HP "Player character is feeling the fatigue at this point" ~ "Bandit B attacks player while player tries to defend. They are not completely successful." [i]Next post[/i] 0/4 850 HP "Player character is fatigued. They can still attack, but at their own peril." ~ "Bandit B uses critical strike" [i]Next post[/i] 0/4 350 HP "Player character is saved from death thanks to choosing to wear heavy armor which granted them higher HP and protection"[/hider] Now keep in mind, battles will not be that cut and dry by a long shot, but that's the gist of it. The armor you chose for your characters has also given you a certain amount of HP. As they travel the world and encounter battles, certain enemies may have advantages over certain characters and vice versa. This battle system is one of the main things inspired by Dark Souls and the stamina bar it uses. Battles will not be unfair, but they will be [i]difficult[/i]. Like I said in the OP, this system is merely a guideline to enforce the danger of the world and encourage you guys to keep your literary actions grounded and not anime-ish. Hope this helped everyone. [@Luminosity] [@Rockette] [@OneWayOut] [@agentmanatee] [@wispered]