[quote=@Dinh AaronMk] [@Keyguyperson] EDIT - Carrying on into military I have to offer a "Probably big no". [/quote] That's where most of the problems I expected were, mainly because a state shouldn't be capable of operating a carrier in general. I threw it in as an actual military vessel at the last moment for the hell of it, without really considering the sheer size making it literally invincible despite the intended lackluster complement. I'd originally planned for it to be a civilian vessel that rarely leaves port, I'll switch it to that, deflate the numbers, and maybe throw in a couple extra ironclads. Or just the North Carolina. Actually, I think I'll go with that. It fits better with the "It'll make you shit your pants but isn't capable of much else" idea behind the Commune Navy. I would, however, like to know just what sort of stuff I'm dealing with when it comes to the rest of my military. Do WWII-era tanks make sense? Should I only be using the very first tanks ever to be built? What about wood and canvas scout planes, nobody's even mentioned anything like that, but it seems like a pretty logical thing to use given the fact that people are capable of operating pickup trucks and frankentanks. The population was originally 1.6 or so, then 3.6, then it ended up here because I kept moving it around and nothing seemed right. Clock has a population of 6.3 million, while some nations have it at 3, others below two, I really didn't know where to put it. Given your comment, I'd guess putting it around three million would be preferable?