[quote=@Dervish] Quick question on NPCs, do you mean ones that are GM created or are these player created? For instance, say you ask a city guard for help. [/quote] You can control one of the friendlies (EEC and DG guys) marked on the map. GM created NPCs are not controllable but you can still ask them for help. [quote=@MiddleEarthRoze] As the outcome of various maneuvers and attacks will be determined by the roll of the dice, does that mean our characters could potentially be killed off? I do hope not... [/quote] Nah, as long as you're playing them, the characters won't be killed. Worst case scenario for PCs is being too injured to fight. [quote=@MacabreFox] So... Are arrows dipped in oil, and then set ablaze, out of the question? I'm also thinking about improvising a slingshot like devise, much like a balloon launcher, so bigger than a slingshot per se, but that shoots projectiles that can be set aflame, not sure what these projectiles would be. [/quote] Flaming arrows are perfectly plausible, in fact, some archers are doing just that. The slingshot can be done, though the limitation is size when transporting and deploying it to the walls. As for ammo, some dried branches tied together with fabric is enough to be flammable. However, the accuracy and area effect would mean collateral damage is a very real possibility. Alternatively, you could load up good ol' fashioned rocks and bricks. Alchemy bottles can be launched too, I'll let you decide what to fill the bottles with. And one more thing, the company still have one leftover arcane charge. It's at the warehouse behind pier three.