[quote=@Sven the Silent] [@Kingfisher] You're apparantly not intelligent enough to understand that a vertiberd can not make a transantlantic flight, hence I said that specifically. I knew even you could understand that. You have said nothing, nothing to back up anything that you've said. I've been continously poking holes in everything you've been saying because there is not a single grain of truth to be found. Amusingly enough, if you would ever participate in the chat on this website. The people there found your character quite amusing also. But of course, in your eyes they're all idiots now because they disliked something you made. [/quote] Despite your surely vast and not unremarkable Fallout knowledge, you're kind of coming off as a bit of a jerk, my friend. Reasonable arguments are one thing - personal attacks are quite something else. We can disagree without being disagreeable, and there's no need for this kind of ranting. If you want to keep your "realism" in your roleplay, that's all well and good. Despite the fact that much of Fallout's "realism" is secondary to simply making a fun and interesting game world where certain things are just shrugged off for the players' convenience. (See stimpacks, RadAway, fast-travel, VATS, charisma checks, mirelurk cakes allowing rebreathing, et al.) In this kind of speculative fiction, the rules completely matter, until they don't. There's no need to get one's proverbial panties in such a bunch over minor inconsistencies which A) Can be hand-waved with narrative ease and B) Only serve to make the story more interesting and therefore more engaging for the participants. This is all for the funs. No need for "non-realism" based conniption fits.