[center][img]https://s-media-cache-ak0.pinimg.com/736x/b8/6f/bd/b86fbd69b72c4c0e676621b2f78d5eed.jpg[/img] [b]A HOSTILE GALAXY[/b][/center] [center][i]The beginning of the 29th century is fraught with terror. Your people have, in recent times, climbed to the stars. What lies ahead, no one can guess. For hundreds of thousands of years your people have long doubted the existence of other civilizations. They are in for a great awakening.[/i][/center] [b]Hey![/b] This is [i]A Hostile Galaxy[/i], a science fiction nation RP based on a few distinct game characteristics. I am known for my stat based RPs and this is no different. Let's talk about [i]A Hostile Galaxy[/i]. -- [b]First Contact[/b]: Most science fiction RP's deal with bloated empires on the verge of tearing at the seams. One of this RP's great characteristics is that of first contact. All civilizations, whether they have only their home planet or several inhabited worlds, have until the first few turns of this game, will have never met another intelligent life form. -- [b]Diplomacy[/b]: Once first contact occurs, there will be instances of diplomacy required. These bouts of diplomacy will deal with minor civilizations controlled by myself, the moderator. -- [b]Economics[/b]: While keeping it simple, a base economy has been developed so that one might be able to shape themselves into an economic power. -- [b]War[/b]: While inevitable, war will be abstracted in sending orders and seeing them unfold in front of you. Generals, be weary. [hr] [b][u]Civilization Creation[/u][/b] There are 15 or so [b]Characteristics[/b], each with an underlying ability. When you create your civilization, you may select any two. Some require a certain physiology to be relevant, others are political in nature. Once you've selected your characteristics, fill out the application below and we'll get the game underway. ---------------------------------------------- [b]CHARACTERISTICS[/b] ([i]Choose 2[/i]) -- [b]Tough[/b]: [i]A hostile life has turned our people into exceptional physical specimens[/i]. [Decreased Military Casualties] -- [b]Disciplined[/b]: [i]Defeat and surrender are considered beneath us.[/i] [Military Leaders -50% Cost] -- [b]Curious[/b]: [i]We have long kept our eyes to the stars, wondering what my lay in the blackness[/i]. [Starts with 3 Free Technologies] -- [b]Industrious[/b]: [i]Long have our people toiled, understanding that work is freedom.[/i] [+1 Labor Per Population] -- [b]Spacefaring[/b]: [i]We have already settled our solar system, seeking the secrets of the galaxy.[/i] [Starts with 3 Free Colonies] -- [b]Adaptive[/b]: [i]We are well adapted to survival in all corners of the galaxy[/i]. [May colonize ANY planet type]. -- [b]Savvy[/b]: [i]Our people are some of the slickest dealers and traders[/i]. [Tourism / Trade generates +2 Income/Turn] -- [b]Deceptive[/b]: [i]There are few things more important than secrets[/i]. [Spies have +10% Success Rates] -- [b]Synthetic[/b]: [i]Having transcended biology, we are superior[/i]. [Pop is created by spending 10 Labor, not Food] -- [b]Wise[/b]: [i]Our scientists are among the best, there is no doubt[/i]. [Laboratories generate +2 Science] -- [b]Populous[/b]: [i]Our people will flourish, no matter the cost[/i]. [Population Growth costs -50%] -- [b]Charismatic[/b]: [i]Ever have we been popular and respected[/i]. [Diplomacy costs are -20%] -- [b]Trustworthy[/b]: [i]Our leaders are revered for their truth telling[/i]. [Civilization generates +1 Influence/Turn]. -- [b]Worldeaters[/b]: [i]We take what we want, and that is all[/i]. [Does not build buildings. Planets generate +20 Labor for 10 turns. Then 0 after that.] -- [b]Evolved[/b]: [i]We have surpassed the need for technology[/i]. [Does not build buildings. Cannot trade. Requires only Labor for all units.] INFLUENCE.. RESEARCH?! What does this all mean?! Don't worry. There are 3 Resources. [b]Income[/b]: This is MONEY. Generated by trade and tourism. This buys things. [b]Labor[/b]: This is WORK. Generated by population. This builds things. [b]Influence[/b]: This is political clout, generated by your leaders. And you'll have the following: [b]Head of State[/b]: The leader of your civilization. [b]Planetary Governor[/b] ([i]1 Per Planet[/i]): The leader of a particular planet. [b]General[/b]: Leader of an army. [b]Admiral[/b]: Leader of a space fleet. [b]Minister of Economics[/b]: The leader of your economy. ---------------------------------------------- [b]APPLICATION[/b] [code][b]CIVILIZATION NAME[/b]: [b]CHARACTERISTIC 1[/b] ([i]Please copy and paste selected Characteristic[/i]) [b]CHARACTERISTIC 2[/b] ([i]Please copy and paste selected Characteristic[/i]) [b]GOVERNMENT NAME[/b]: ([i]IE: Terran Empire, Federation of Graal, etc[/i]) [b]10 RANDOM CITIZEN NAMES (First & Last if Plausible)[/b]: [b]HOMEWORLD[/b]: [b]SUBSEQUENT COLONIES[/b]: ([i]Requires [b]Spacefaring[/b] Characteristic[/b]) [b]CIVILIZATION DESCRIPTION[/b]:[/code] [hr] [u][b]Buildings[/b][/u] [Every planet has 3 Build Slots. You may build these in those slots.] -- [b]Industry[/b] ([i]Costs 12 Income / 5 Labor[/i]): Generates +3 Labor. -- [b]Tourism[/b]: ([i]Costs 10 Income / 3 Labor[/i]): Generates X Income. [See PLANET TOURISM] -- [b]Trade Hub[/b] ([i]Costs 10 Income / 5 Labor[/i]): Allows for 5 [i]Trade Lanes[/i]. -- [b]Laboratory[/b]: ([i]Cost 15 Income / 2 Labor[/i]): Generates +2 Research. -- [b]Embassy[/b]: ([i]Costs 8 Income / 3 Labor[/i]): Generates +1 Influence -- [b]Garrison[/b]: ([i]Costs 5 Income / 4 Labor[/i]): Creates [i]Planetary Garrison[/i]. -- [b]Orbital Shipyard[/b]: ([i]Costs 16 Income / 8 Labor[/i]): Ships Built Here Finish 1 Turn Faster. -- [b]Agriculture[/b]: ([i]Costs 8 Income / 6 Labor[/i]): Generates +3 Food. [u][b]Units[/b][/u] -- [b]Explorer[/b] ([i]Costs 12 Income / 8 Labor[/i]): May [i]Explore[/i]. [-1 Income/Maintenance] -- [b]Planetary Army[/b] ([i]Costs 7 Income / 5 Labor[/i]): May [i]Fight[/i]. [-1 Income/Maintenance] -- [b]Troop Ship[/b] ([i]Costs 5 Income/ 5 Labor[/i]): May [i]Transport 1 Planetary Army[/i]. [-1 Income/Maintenance] -- [b]Freighter[/b] ([i]Costs 4 Income / 3 Labor[/i]): Uses [i]Trade Routes[/i]. -- ??? -- ??? -- ??? [u][b]Actions[/b][/u] -- [b]Colonize[/b]: Costs 15 Income, 15 Labor, 1 Population. Settles new Habitable Planet. -- [b]Explore[/b]: Requires [i]Explorer[/i] ship. Can explore [i]Galactic North, South, East[/i] or [i]West[/i]. Reveals new Systems. -- [b]Research[/b]: Select category. Once adequate Research is accrued, random tech unlocks. -- [b]Build[/b]: Builds selected buildings or units. -- [b]Recruit Military Leader[/b]: Costs 10 Income. Generates 3 Random Leaders. 1 May be chosen. [u][b]Research[/b][/u] (Select 1 Category. When prerequisite research is reached, 3 random techs will 'appear', and one may be selected) [i]-- Economics -- Production -- Military -- Diplomacy -- Colonization -- Governance -- Subterfuge[/i] [hr] [b][center]YEAR: 2901 | TURN: 2[/center][/b] [b]ACCEPTED NATIONS | NATION LEDGER[/b] [b]KEY[/b] [_] = Turn unfinished. [X] = Turn finished. [[b]X[/b]] [b][color=orange]Zelloxian Empire[/color][/b] ([i]1/1 Worlds | 4 Income | 18 Labor | 2 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES[/i]) -- [i]Zell[/i] [SWAMP] (5/10 POPULATION) [Empty Build Spot 1] [Empty Build Spot 1] [Empty Build Spot 1] [hider=ZELL LEDGER][b][ZELL UNITS[/b] -- Explorer (In orbit of [i]System H3[/i]) [-1 Income/Maintenance] [[i]ZEN Zelis[/i]][/hider] [[b]X[/b]] [b][color=darkorange]United Nations of Terra[/color][/b] ([i]1/3 Worlds | 11 Income | 14 Labor | 3 Influence | 3 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +4 RES[/i]) -- [i]Earth[/i] [TERRAN] (5/10 POPULATION) [Empty Build Spot 1] [Empty Build Spot 1] [Empty Build Spot 1] [hider=UNITED NATIONS LEDGER][b][UNITED NATIONS UNITS[/b] -- Explorer (In orbit of [i]Earth[/i]) [-1 Income/Maintenance] [[i]Unnamed?[/i]][/hider] [_] [b][color=lavender]Qol Cluster[/color][/b] ([i]1/1 Worlds | 19 Income | 20 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES[/i]) -- [i]Saezjae[/i] [DESERT] (5/10 POPULATION) [hider=QOL LEDGER][b][QOL UNITS[/b] -- Explorer (In orbit of [i]Saezjae[/i]) [-1 Income/Maintenance] [[i]Saezjae[/i]][/hider] [_] [b][color=lightgreen]Fioliun Empire[/color][/b] ([i]1/2 Worlds | 25 Income | 20 Labor | 2 Influence | 3 Research --- PER TURN +14 INC | +10 LAB | +1 INF | +4 RES[/i]) -- [i]Vellmar[/i] [TERRAN] (5/10 POPULATION) [hider=FIOLIUN LEDGER][b]FIOLIUN UNITS[/b] -- Explorer (In orbit of [i]Vellmar[/i]) [-1 Income/Maintenance] [[i]Wanderer[/i]] -- Troop Ship (In orbit of [i]Vellmar[/i] [-1 Income/Maintenance] [[i]Harbinger[/i]][/hider] [_] [b][color=maroon]The New Arkadian Empire[/color][/b] ([i]4/4 Worlds | 15 Income | 17 Labor | 2 Influence | 4 Research --- PER TURN +15 INC | +10 LAB | +1 INF | +2 RES[/i]) -- [i]Etoile[/i] [TERRAN] (5/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] -- [i]Ester[/i] [ICE] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] -- [i]Ansharr[/i] [AQUATIC] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] -- [i]Tiamat[/i] [DESERT] (1/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] [hider=ARKADIAN EMPIRE LEDGER][b]ARKADIAN UNITS[/b] -- Explorer (In orbit of [i]Etoile[/i]) [-1 Income/Maintenance] [[i]UNNAMED?[/i]][/hider] [[b]X[/b]] [b][color=gray]Isari Combine[/color][/b] ([i]1/2 Worlds | 6 Income | 10 Labor | 4 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +2 INF | +2 RES[/i]) -- [i]Adronis[/i] [TERRAN] (5/10 POPULATION) [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] [hider=ISARI COMBINE LEDGER][b]ISARI UNITS[/b] -- Explorer (In orbit of [i]Andoni[/i]) [-1 Income/Maintenance] [[i]UNNAMED?[/i]][/hider] [_] [b][color=darkgreen]Kingdom of the Vaal[/color][/b] ([i]1/1 World | 11 Income | 29 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +25 LAB | +1 INF | +2 RES[/i]) -- [i]Vaalgebied[/i] [TERRAN] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] [hider=VAAL][b]VAAL UNITS[/b] -- Explorer (In orbit of [i]Vaalgebied[/i]) [-1 Income/Maintenance] [[i]Der Geluk[/i]][/hider] [_] [b][color=pink]Uarshi Swarms[/color][/b] ([i]1/1 World | 19 Income | 35 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +25 LAB | +1 INF | +2 RES[/i]) -- [i]Abrius[/i] [TERRAN] (5/10 POPULATION): [NO BUILD SLOTS. UNITS COST LABOR.] [hider=UARSHI SWARMS][b]UARSHI UNITS[/b] -- Explorer (In orbit of [i]Abrius[/i]) [-1 Income/Maintenance] [[i]Saezjae[/i]][/hider] [[b]X[/b]] [b][color=blue]Mithran Union[/color][/b] ([i]1/2 Worlds | 4 Income | 18 Labor | 3 Influence | 3 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +4 RES[/i]) -- [i]Hearthworld[/i] [TROPIC] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] -- [i]Habitable World 2[/i] [ICE] [hider=MITHRAN UNION LEDGER][b]MITHRAN UNITS[/b] -- Explorer (In orbit of [i]Hearthworld[/i]) [-1 Income/Maintenance] [[i]Venture Star[/i]] [b]TECHNOLOGIES[/b] -- [b]Concentrated Production[/b]: By dumping our production industries onto one planet, we can increase efficiency by up to 30%. -- When a planet has 3 Industry Buildings, that planet generates an extra +5 Labor. --[b]FTL Economics[/b]: Understanding how markets change and grow between lightyears is the fundamental first step to intragalactic finance. -- For every [b]Space Lane[/b] under control, you gain +1 Income per turn. -- For every [b]Major Trade Hub[/b] owned, you gained +5 Income per turn. -- [b]"Free Colonial Charter"[/b]: Allowing those adventurers who wish to go forward with our blessing is important. -- May spend 20 Income and will colonize 1 chosen world (Habitable or not) and automatically generates +1 Population on that planet for free.[/hider] [[b]X[/b]] [b][color=yellow]Killasumaq Ishatakh Union[/color][/b] ([i]1/1 Worlds | 1 Income | 16 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +15 LAB | +1 INF | +2 RES[/i]) -- [i]Inkasisa[/i] [TERRAN] (5/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] [hider=KIU LEDGER][b]KIU UNITS[/b] -- Explorer (In orbit of [i]F6[/i]) [-1 Income/Maintenance] [[i]Q´allitch[/i]][/hider] [_] [b][color=purple]The Preservers[/color][/b] ([i]1/3 Worlds | 19 Income | 13 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +12 LAB | +1 INF | +2 RES[/i]) -- [i]Oros Prime[/i] [TROPICAL] (6/10 POPULATION): [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] -- [i]Habitable World 2[/i] [AQUATIC] -- [i]Habitable World 3[/i] [AQUATIC] [hider=THE PRESERVERS LEDGER][b]THE PRESERVERS UNITS[/b] -- Explorer (In orbit of [i]Oros Prime[/i]) [-1 Income/Maintenance] [[i]Absolution[/i]] [b]TECHNOLOGIES[/b] -- -- [b]Basic Automated Services[/b]: [i]We can utilize advanced computing technology to help automate our services[/i]. -- All Colonized planets generate +1 Labor.[/hider] [_] [b][color=green]The High Council of Anqallyt[/color][/b] ([i]1/1 Worlds | 19 Income | 20 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES[/i]) -- [i]Deftros[/i] (5/10 POPULATION) [DESERT]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] [hider=THE HIGH COUNCIL OF ANQALLYT][b]THE HIGH COUNCIL OF ANQALLYT UNITS[/b] -- Explorer (In orbit of [i]Deftros[/i]) [-1 Income/Maintenance] [[i]Wandering Eye[/i]][/hider] [_] [b][color=red]The New League of Empires[/color][/b] ([i]1/1 Worlds | 19 Income | 25 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +15 LAB | +1 INF | +2 RES[/i]) -- [i]Deftros[/i] (5/10 POPULATION) [ICE]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] [hider=NEW LEAGUE OF EMPIRES][b]NEW LEAGUE OF EMPIRES[/b] -- Explorer (In orbit of [i]Sirisai[/i]) [-1 Income/Maintenance] [[i]UNNAMED?[/i]][/hider] [_] [b][color=lightblue]Fuso Mercantile Empire[/color][/b] ([i]1/7 Worlds | 19 Income | 44 Labor | 3 Influence | 4 Research --- PER TURN +9 INC | +10 LAB | +1 INF | +2 RES[/i]) -- [i]Geishan[/i] (5/10 POPULATION) [DESERT]: [Empty Build Slot 1] [Empty Build Slot 2] [Empty Build Slot 3] -- [i]Habitable Planet 2[/i] [GAS GIANT] [-2 Building Slots] -- [i]Habitable Planet 3[/i] [DESERT] -- [i]Habitable Planet 4[/i] [DESERT] -- [i]Habitable Planet 5[/i] [GAS GIANT] [-2 Building Slots] -- [i]Habitable Planet 6[/i] [UTOPIAN] [+10 Income] -- [i]Habitable Planet 7[/i] [DESERT] [hider=FUSO MERCANTILE EMPIRE][b]FUSO EMPIRE UNITS[/b] -- Explorer (In orbit of [i]Gaishen[/i]) [-1 Income/Maintenance] [[i]UNNAMED?[/i]][/hider] [hr] [b]DISCOVERED SYSTEMS[/b] [b]J3 System[/b] ([i]Discovered by [b][color=darkorange]United Nations of Terra[/color][/b] in 2901[/i]) -- [i]Habitable World 1[/i]: [ICE] -- [i]Habitable World 2[/i]: [AQUATIC] -- [i]Habitable World 3[/i]: [TERRAN] [b]F6 System[/b] ([i]Discovered by [b][color=yellow]Killasumaq Ishatakh Union[/color][/b] in 2901[/i]) -- [i]Habitable World 1[/i]: [ICE] -- [i]Habitable World 2[/i]: [DESERT] -- [i]Habitable World 3[/i]: [SWAMP] [b]D9 System[/b] ([i]Discovered by [b][color=blue]Mithran Union[/color][/b] in 2901[/i]) -- [i]Habitable World 1[/i]: [GAS GIANT] (-2 Building Slots) -- [i]Habitable World 2[/i]: [DESERT] [b]I9 System[/b] ([i]Discovered by [b][color=gray]Isari Combine[/color][/b] in 2901[/i]) -- [i]Habitable World 1[/i] [AQUATIC] [hr] [b]A1 System[/b] ([i]Discovered by [b][color=lavender]Qol Cluster[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i]: [ICE] -- [i]Habitable World 2[/i]: [BARREN] (Requires [i]Terraforming[/i] Technology) -- [i]Habitable World 3[/i]: [BARREN] (Requires [i]Terraforming[/i] Technology) -- [i]Habitable World 4[/i]: [BARREN] (Requires [i]Terraforming[/i] Technology) [b]J2 System[/b] ([i]Discovered by [b][color=purple]The Preservers[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i]: [GAS GIANT] (-2 Building Slots) [b]S5 System[/b] ([i]Discovered by [b][color=blue]Mithran Union[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i]: [DESERT] -- [i]Habitable World 2[/i]: [GAS GIANT] (-2 Building Slots) -- [i]Habitable World 3[/i]: [BARREN] (Requires [i]Terraforming[/i] Technology) -- [i]Habitable World 4[/i]: [GAS GIANT] (-2 Building Slots) [b]Z4 System[/b] ([i]Discovered by [b][color=lightblue]Fuso Mercantile Empire[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i] [TERRAN] ([i]UNIDENTIFIED LIFEFORMS DETECTED. NEED ANALYSIS[/i]). [b]W9 System[/b] ([i]Discovered by [b][color=yellow]Killasumaq Union[/color][/b] in 2900[/i]) -- [i]Asteroid Belt[/i] ([i]NEED ANALYSIS[/i]) [b]H5 System[/b] ([i]Discovered by [b][color=green]High Council of Anqallyt[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i] [UTOPIAN] [+10 INCOME] -- [i]Habitable World 2[/i] [GAS GIANT] (-2 Building Slots) [b]L3 System[/b] ([i]Discovered by [b][color=pink]Uarshi Swarms[/color][/b] in 2900[/i]) -- [I]Habitable World 1[/i] [SWAMP] -- [i]Habitable World 2[/i] [GAS GIANT] (-2 Building Slots) -- [i]Habitable World 3[/i] [ICE] [b]Y8 System[/b] ([i]Discovered by the [b][color=red]The New League of Empires[/color][/b] in 2900[/i]) -- No habitable worlds. [b]G3 System[/b] ([i]Discovered by the [b][color=lightgreen]Fioliun Empire[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i] [TERRAN] -- [i]Habitable World 2[/i] [GAS GIANT] (-2 Building Slots) [b]B1 System[/b] ([i]Discovered by the [b][color=gray]Isari Combine[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i] [DESERT] [b]U3 System[/b] ([i]Discovered by the [b][color=orange]Zelloxian Empire[/color][/b] in 2900[/i]) -- [i]Habitable World 1[/i] [AQUATIC] -- [i]Habitable World 2[/i] [GAS GIANT] (-2 Building Slots) [b]F3 System[/b] ([i]Discovered by the [b][color=orange]Zelloxian Empire[/color][/b] in 2901[/i]) -- [i]Habitable World 1[/i] [TERRAN] ([i]UNIDENTIFIED LIFEFORMS DETECTED. NEED ANALYSIS[/i]). [hr] [b]BUILD SLOTS[/b] [b][u]5 TURNS[/u][/b] [b][u]4 TURNS[/u][/b] [b][u]3 TURNS[/u][/b] -- [b]LABORATORY[/b] ([i]ZELLOXIAN EMPIRE[/i]) -- [i]Zell[/i]. -- [b]LABORATORY[/b] ([i]MITHRAN UNION[/i]) -- [i]Hearthworld[/i]. [b][u]2 TURNS[/u][/b] -- [b]AGRICULTURE[/b] ([i]UNITED NATIONS OF TERRA[/i]) -- [i]Earth[/i]. -- [b]AGRICULTURE[/b] ([i]KILLASUMAQ ISHATAKH UNION[/i]) -- [i]Inkasisa[/i]. -- [b]GARRISON[/b] ([i]ISARI COMBINE[/i]) -- [i]Andoni[/i]. [b][u]1 TURN[/u][/b] -- [b]AGRICULTURE[/b] ([i]FUSO MERCANTILE EMPIRE[/i]) -- [i]Gaishen[/i]. -- [b]TOURISM[/b] ([i]KILLASUMAQ UNION[/i]) -- [i]Inkasisa[/i]. -- [b]GARRISON[/b] ([i]HIGH COUNCIL OF ANQALLYT[/i]) -- [i]Deftros[/i]. -- [b]AGRICULTURE[/b] ([i]ISARI COMBINE[/i] -- [i]Androsi[/i]. -- [b]TOURISM[/b] ([i]NEW ARKADIAN EMPIRE[/i] -- [i]Ansharr[/i].