[@Gun] The Zephyr Materia isn't meant to be indefinite. It has a duration, about 3 posts. With a cool down period afterward of 2 posts before another can be used. Where I usually Rp such limits can be internal and up to player discretion. Much like the guy that can break the sound barrier with a particular move this is allowing freedom of movement with the use of an item. What it does is clearly defined, an increase in speed, and for the purpose of this tournament I don't mind limiting it to his speed. Instead using the materia for just the freedom of movement aspect. Moving in a vacuum would kill whoever was in it unless they could generate their own personal atmospheric pressure and fill their own lungs with air. And on the topic of being open ended and being vague. If I were to detail what it can actually do I'd probably reach the character limit a few times over, so being vague was intentional for convenience sake for both myself and the reader. I'd rather not have people slog through multiple posts of a list of mundane and complex energy based spells. But I have made some edits in the form of drop down menus for the Energy usage and the Magical ability. I also added the post duration and cooldown to Zephyr materia. Let me know if more is required.