[h3]Turn 6[/h3] [hider=KahleenCuthald] You find yourself in an office filled with cubicles. Compared to what you've just seen, it looks oddly normal. There are computers in each cubicle, though none of them turn on. Like the other rooms, papers are everywhere, stacked in piles on each desk. [color=ed1c24]Up [/color]is a door that is labeled "241 VEL. CHAMBER", but it is locked. You could [color=fff200]search[/color] the cubicles, in case someone left something important behind. You hear the painful screech of metal breaking on the [color=39b54a]left[/color]. [hider=Map] [img]http://i.imgur.com/acSocFF.png[/img] [/hider][/hider] [hider=greywolf375] The pole feels tough, despite its light weight. You find a gap in the door frame, jam the pole in and pull. The pole doesn't bend at all, but the door seems to have some give. You put your whole weight on the pole, pushing with all your strength and the door bends further and further until the lock gives in and [color=fff200]the door opens with a deafening screech[/color]. You can go [color=00a651]up[/color]. [hider=Map] [img]http://i.imgur.com/BhHkTIc.png[/img] [/hider][/hider]