Hidden 8 yrs ago Post by Ace of Hearts
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Ace of Hearts fight me irl

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<Snipped quote by Shorticus>

Sure. Endings to a piece don't necessarily need to be "huge life changing revelations". Silent hill had a secret ending that involved aliens and dogs.


Silent Hill had multiple endings involving Dogs and Aliens throughout the games.

Can't wait to play Silent Hill Dog/Alien Pachinko. Three Pyramid Heads is the big monies.
Hidden 8 yrs ago 8 yrs ago Post by Chrononaut
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Chrononaut

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No, they don't need to be, but what the HELL is that thing I just linked? And why have I talked to people that tried to convince me it was somehow deep?!


To be fair, Jonathan Blow is known for his previous game (Braid) having a pretentious "artsy" secret ending. What's interesting is we're starting to have known creators of work in videogames now, so you kind of know what you're getting into with some of these guys. Kojima always has some tits or crazy plot devices and a movie like plot, Jonathan Blow loves his pretentious endings and his game art is incredibly good, and Toby Fox is known for putting a lot of really quality music made by himself into his games.

Maybe it will become like movies where the developers will be more important than the company's releasing their work.
Hidden 8 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Oh, I'm perfectly okay with specific creators becoming famous for doing certain things. We've had that happen with game companies for a long time (Bethesda, Bioware, Maxis)...

But there's so much about The Witness - not just that ending, which I'd argue isn't artsy but is plenty pretentious and bad - that makes me seriously question the Indie fanbase. And that's all the reason I need to not trust the Indie fanbase when it flocks to a video game, and that's why I totally understand why people might be afraid of trying Undertale despite it being a pretty good game.

That's all my point is. Just hammering in the statement I made in previous posts about it not being hipster to want to not be disappointed again.
Hidden 8 yrs ago 8 yrs ago Post by TheMadAsshatter
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TheMadAsshatter Guess who's back

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Seeing as how I never really properly contributed to the conversation yet, I think I'll voice some of my thoughts.

I'll admit, I kinda fell for the whole hype train thing after I discovered it. That being said, I feel like my discovery of it was very abrupt and unexpected, and I found myself wondering why the hell I hadn't heard the word "Undertale" before, or anything about the game. I then felt cheated, because my first exposure to it was a playthrough. I watched it all the way through, then regretted that I wouldn't be able to play it without getting a more genuine experience. But even still, I found the concept of an adventure RPG where literally no one has to die interesting, and the way the characters were done, and how the story changed according to your behavior did make it feel more alive than damn near any game I've seen.

Speaking of the whole "your actions have consequences" thing, yes, Undertale does it, hands down, more effectively than any other game I can think of. The multiple endings thing is nothing new, but the fact that your entire fucking gameplay experience can change depending on how you play it is simply something else. To be fair, it was a little simplistic, in that you only REALLY see the effects on a genocide run, but the fact that there is such a massive contrast is pretty cool.

Of course, now that I've played it a couple of times and seen multiple playthroughs, I can safely say it's not the greatest game in the world. It's a pretty damn good one, and I will say I think it's one everyone should play at least once, but it's not perfect. I think my biggest gripe would be, as has been said before, the tutorial section, and by the same token Toriel herself. All I'll say about the ruins part is that it was too long, and would have been better were it shorter.

Now Toriel... I honestly just can't take her seriously as a character. Literally up until you get to the point where you get to her house the majority of her dialogue sounds robotic. I can't think of a better comparison than the holo-lady VI that tries to guide you around the citadel in Mass Effect. She sounds like her, and then she does the exact same thing during the pacifist ending when she stops the fight between you and Asgore. Her character shines at exactly one point, and that is before, during, and after fighting her (counting that all as one thing). She is essentially a plot device.

But anyways, back to the game itself. I feel like it's both a good and bad thing that it's been hyped as much as it has. I feel like it's good, because it's drawn more attention to itself and gotten people who otherwise wouldn't have given a shit to play it, and for that reason, I see it as bringing a refreshing game experience to casual gamers who are used to the simple "Go here, fuck shit up" formula; people to whom Undertale is probably completely different and perhaps even revolutionary (filthy casuals). And then, on the other end of the hype, there's those gamers who are used to kinda-thought-provoking indie games who get a case of the hype effect and inevitably complain about it a month or so later.

Nonetheless, I do still think it's a pretty damn good game, and definitely one that, like it or not, is probably going to go down in history in some way.
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