[center][i] Within the borders of the Kingdom of Ashkandi, it's always been relatively safe. Outside? Well, there's a reason we're the last civilization of humans left. There is a darkness, a plague that has held our world by the throat for as long as we can remember. The legends of old never spoke of a golden age. I suppose now is our time of peace. The age of light that the history texts thousands of years from now will depict. An age of light, a tiny, little mote that is only one moment away from being snuffed out forever. The children are kept blissfully unaware. Fictional stories like "The Hero King," "The Radiant Hero," and "The Challengers of Fate" keep their heads in the clouds. At least it's sunny up there. The rest of us are trying to go about our days, pretending that there isn't an entire world filled with eldritch horrors waiting for us to exhaust our little cocoon of a kingdom. With no gods to pray to, most of us have tried desperately to find some kind of hope. Some have declared it the end times, and even still others have tried to take the laws into their own hands, the damn brigands. The king's men do just about as good of a job as you'd expect keeping the land running as smoothly as a doomed humanity could run. There's no walls to patrol at the edge of the kingdoms, just a wasteland that we believe the creatures of the darkness have run dry in resource. Many years ago, the fighting along these lands was brutal. Now, we're content not exploring to see if they're still nearby. I agree with the callers. I think it's only a matter of time. Just have to see how much Time hates us. [/i] [h1][b][i][u]Fire Emblem: The Motes of Light[/u][/i][/b][/h1] A tabletop 1x1 roleplay between [@Powerpeon] and [@Light] using true [url=https://drive.google.com/open?id=0B2vyDLWGA9fIUTJva0Y2WlhSdnc]Fire Emblem game mechanics[/url] designed for roleplaying by [@Light] [/center]