[centre][h1]World in Revolution: 1910[/h1] [img]http://i.imgur.com/9FCl5QQ.png[/img] [i]First developed by Frymonmon, presented here by Gaebrael.[/i] [u][h3]Introduction[/h3][/u] It is 1910. The Great Powers of Europe are slowly descending into chaos, as old rivalries and new threaten to plunge the world into war. Empires are growing and shrinking, revolutions are birthing and dying, and a continent—and world—that has for decades been locked into an uneasy peace, is slowly coming apart at the seams. Will the powder keg be ignited, or extinguished? Will the ensuing explosion destroy what has been created, or give birth to new nations and new empires? These are the questions for the leaders of this World in Revolution, for you and your fellow players, to decide.[/centre] [u][centre][h3]Rules[/h3][/centre][/u] [b]I.[/b] Do as much research on your chosen nation as possible. Although you are in control of the nation you choose, you are expected to keep realism in mind. [b]II.[/b] Submit your orders (see Orders section) on time. 6:00 GMT on Saturday is the deadline, which is 24:00 Friday for me. This means I have two days to process things, and then we move on. You guys all have five days. That should be [i]plenty[/i] of time to submit rolls. [b]III.[/b] Create detailed literary accompaniments. Try to post IC at least once per update. [b]IV.[/b] Try to be active in the OOC and chat. [b]V.[/b] Be respectful at all times to all players and GMs. [b]VI.[/b] Generally, be kind. The largest incentive for me to invest so much time into this is that I am doing it for a community I am coming or have come to know and enjoy. [u][centre][h3]Nations[/h3][/centre][/u] Select a nation of your choosing and stake your claim in the OOC. The GM(s) will then fill out your Nation Sheet. The orders you submit each round will affect the statistics within your sheet. After the GMs post the initial sheet, you are responsible for copying the sheet into the Character Section and updating it as the GMs PM you. Regime changes and power level changes are possible and in fact likely in many circumstances. At some point, the rank of Superpower will most likely be established with 8 Orders and 4 War Orders. [hider=Claims] World Powers: UPDATED CLAIMS: United Kingdom of Great Britain and Ireland: [@The Grey Warden], Second Order GM Austria-Hungary: [@Murtox] German Empire: [@duck55223] French Empire: [@Dedonus] Russian Empire: [@The Nexerus], Second Order GM United States of America: [@Byrd Man] Ottoman Empire: [@Theodorable] Continental Powers: China: [@Chairman Stein], Second Order GM Japan: [@Ryu] Spain: Portugal: Belgium: Italy: [@LordZell] Sweden: [@Boop_Im_A_Dragon] Denmark: [@Lone Wanderer] Regional Powers: Netherlands: Argentina: Serbia: Romania: Bulgaria: Greece: First Order GMs: [@Dannaroo] [/hider] [hider=Nation Sheet] [center] [h1]The Republic of Altrania (Official Name)[/h1] [h2]Daerun (Player)[/h2] [hr] [h2]Atlas Information[/h2] [b]Map[/b] [img]http://hammer.ucla.edu/fileadmin/media/programs/2015/05_May/Treasure_Map.jpg[/img] [/center] Head of State: Prime Minister Lord Jamon Jaggeron Population: 8,804,732,324 Population Growth Rate: 4.71% Public Support: 61.00% (How much your country supports the current government) Capital City: Alergate Demonym: The Altraez, an Alraezian (People name) Power Level: Great Power Orders: 6 War Orders: 3 Home Territory: Altranis Isle (Where capital city is located) Colonial Administrations: (Colony Territories) Dominion of Great Hyrotus Dominion of Lesser Poliskyon Dominion of Kenuda Dominion of East Yndez [center] [h2]Economy[/h2] [/center] Treasury: 223 (How much money you have, negative for deficit, roughly in billions of USD) Income: 115 (How much money you make each year) Gross Domestic Product: 144,839 (The total amount of money produced in your nation during the year, roughly in billions of USD) Income Tax Rate: 1% (How much you tax incomes) Industry Tax Rate: 15% (How much you tax industry) Duty & Excise Tax Rate: 15% (How much you tax commercial ventures) Bureaucracy: 39 (How much money you spend on Government overhead) Economic Stability: +3 (How well investors see your country) Industry: -1 (The amount of industrial factories or establishments you have) Commercial: +2 (The amount of shops and small business you have) Agriculture: -4 (The amount of agricultural and mining output in your nation) Infrastructure: +1 (Measures the railroads, sewers, electricity, ect level in your nation) Infrastructure Spread: 100.00% (How far reaching the above is across the country) Debtor Nations (# Amount, Interest Rate %, and years): Creditor Nations (# Amount, Interest Rate %, and years): [center][h2]Military[/h2][/center] [h3]Army[/h3] Army Level: +2 (How advanced your Army is) Army Corps: 20 Artillery Level: +5 (How advanced your Artillery is) Artillery Power: 5 (How many Army Corps have Artillery) Army Upkeep: 454 (Amount paid every year to retain the Army) [h3]Navy[/h3] Navy Level: +1 (How advanced your Navy is) Navy Corps: 5 Navy Upkeep: 235 (Amount paid every year to retain the Navy) Mobilization: Stage I (How much of your army and is ready, Stages I-V, broken up by 2 point modifiers to effectiveness if caught off guard) At War With: The Republic of Gyrofyju (Who you are at war with) [/hider] [u][centre][h3]Orders[/h3][/centre][/u] Orders are the actions that you wish for your nation to undertake. They are sent each round to me, Gaebrael, and I apply dice rolls and modifiers to them to determine whether or not your action succeeds, and to what degree. Each order will also cost you income, the precise number depending on the outcome of the modifiers and rolls. When has a government ever followed its budget to the letter, after all? The amount of money that your nation has each round to put towards orders is your income. If you spend less than your income, the size of your treasury increases. If you spend more, it decreases. An (extremely simple) example of an order is as follows. "The Ottoman Empire builds factories in Ankara." According to the relevant modifiers and the results of the dice rolls, applied by the GM, the order can either have little to no effect (or even a slight negative effect), succeed somewhat, or be extremely successful. In this example's case, the statistics affected would be your income and/or your infrastructure rating. Different nations submit different amounts of orders each round, depending on their prominence in the world stage, as shown in the 'Claims' hider in the Nation section. What sort of power your nation is isn't set in stone, and can be changed by the events of the roleplay, if you become significantly more or significantly less powerful. [b]World Powers[/b] submit [b]6 Orders[/b] [b]Continental Powers[/b] submit [b]4 Orders[/b] [b]Regional Powers[/b] submit [b]2 Orders[/b] In addition to your normal orders there are war orders, submitted, in war time, alongside your regular orders. These are [i]only[/i] applicable during war, and determine your nation's general strategies against its opponents and the specific actions of your armies. Like normal orders, they are subject to various modifiers and rolls, and can succeed or fail. War orders cannot be used for production, even military production. They are only used for actual warfare. Your Nation Sheet will show you how many Navy, Army, and Artillery Units (Corps) you have. At the end of each order submitted to me, you must detail in a hider where each corps is located, ideally by city/town, although province or nation is acceptable. More specificity is better, as it gives you more control if and when war breaks out. Please embolden all changes in the position of military units from one order to the next. [i][b]The location of your corps must be submitted even in peace time.[/b][/i] Otherwise, your corps will be in no location in particular if you are attacked that turn, leaving you at a disadvantage. [u][centre][h3]IC Posts[/h3][/centre][/u] This is the bread and butter of the roleplay. Stats are ultimately a means to an end. In reality, everything serves to fuel the IC. Here are a few forms that you might find helpful. These are simply guidelines for what to include in various agreements between players, as well as some formatting tips. [i]Agreements don't need to be exactly like these examples.[/i] [hider=Bonds (Creation of Debtor or Creditor Nations)] [u]NATION A[/u] hereby grants [u]($1 Billion • IC amount) (Nationial Currency)[/u] to [u]NATION V[/u]. This is done in faith of repayment within [u]X Years[/u], at an interest rate of [u]#[/u]%. (Further Proclamation) [/hider] [hider=Treaties/Surrenders/Territory Exchanges] On [u]Date[/u], the [u]Nations[/u] agree to the following terms of conditions, to be renewed [u]Date[/u]. I. [u]Term[/u] (No Nations in the treaty may:) A. Engage in military conflict 1. This constitutes of... 2. Punishable by... B. Create additional Antarctic Colonies 1. This constitutes of... 2. Punishable by.. I. [u]Term[/u] (No Nations in the treaty may:) A. Engage in military conflict 1. This constitutes of... 2. Punishable by... B. Create additional Antarctic Colonies 1. This constitutes of... 2. Punishable by.. (This is one of the more regimented formats) [/hider] [hider=Declaration of War] On this day, [u]Date[/u], [u]Nation[/u] hereby declares war on [u]Nation[/u], I. To protect A. Our Liberty 1. That is being violated by [u]Nation's[/u] colonization of the coast 2. That is being violated by [u]Nation's[/u] ultimatums and threats B. Our Justice 1. That is being violated because of [u]Nation's[/u] aggression and self interest 2. That is being violated because of [u]Nation's[/u] hate of our people II. To ensure A. Our Liberty 1. That is being violated by [u]Nation's[/u] colonization of the coast 2. That is being violated by [u]Nation's[/u] ultimatums and threats B. Our Justice 1. That is being violated because of [u]Nation's[/u] aggression and self interest 2. That is being violated because of [u]Nation's[/u] hate of our people [/hider] [hider=Full Example Treaty] [hider=Treaty of Rio][center][b]Treaty of South American Cooperation Or Treaty of Rio de Janeiro[/b] Signed by the Council of Ministers reunited in Rio de Janeiro, in representation of each sovereign nation, composed of Colombia, Brazil and Argentina, which reunite in consideration of:[/center] 1) The ties established by the nations of this region that derive from both a love of freedom and self-determination, and a common cultural unity driven by this affiliation with the ideal of freedom. 2) The desire for peace, harmony and development of each nation that struggles valiantly to get on its feet, which can only be achieved in unity and the establishment of rules. 3) The need for protection each young nation requires to keep growing to achieve happiness for each citizen. [center][b][u]EACH NATION, REPRESENTED BY THE COUNCIL, AGREES ON THESE ARTICLES:[/u] TITLE 1:[/b] [i]PRINCIPLES OF THE TREATY[/i][/center] Article 1: The principles that reunite these nations are those of fraternity, liberty, independence and justice. Each of the articles must be interpreted by the spirit of this treaty, hereby stated. Article 2: If any of the articles violates these principles, the signatories can bring the matter up to the other signatories to reform the treaty, in order to correct it. And in order to organize the signatories into one body, a Council of South American Nations shall be established, with its home in Rio de Janeiro. Article 2.1: There shall be a biannual meeting of the Council of South American Nations, in order to discuss matters established in this treaty. In case of urgent need for a meeting, the Council shall meet as soon as it is possible, regardless of date. [center][b]TITLE 2:[/b] [i]ON THE DEFENSE OF SOUTH AMERICA[/i][/center] [b]Section 1:[/b] ON THE DEFENSE AGAINST FOREIGN ACTORS Article 3: Foreign Actors shall be defined as any State that doesn’t have its self-governing body within South America; for example, the French and British colonies of Guiana do not meet these requirements. Article 3.1: Independent states in the American Continent are excluded from this category. The relationship of the signatories with these states will be defined in the Pan-American Conference of Panamá. Article 3.2: In addition, Independent States will be the ones recognized by the majority of the council. This excludes the Confederate States of America, at the moment. Article 4: In order to preserve the sovereignty and independence of the South American nations, the signatories agree to defend each other against military intervention of any kind by foreign actors. Article 4.1: The military cooperation doesn’t cover any offensive actions taken against foreign bodies, only being limited to the defense of each nation’s sovereignty. Article 5: The signatories, in time of war against Foreign Actors –both offensive and defensive-, will open their ports to other signatories in order. However, each signatory will determine for how long and whether troops are allowed to disembark. Article 6: The signatories shall allow for military access across their territory, with the requirement of necessity to reach combat, of any kind, against a Foreign Actor. Article 7: In order to prepare each nation’s capacity for a possible attack on their sovereignty, the signatories agree to assist each other in military consultations and to assistance with equipment. [b]Section 2:[/b] ON THE RESOLUTION OF CONFLICTS WITHIN SOUTH AMERICA Article 8: It is established that a principle regarding this matter is the preservation of sovereignty for each state of South America, including non-signatories. Article 9: A second principle regarding this matter is the preservation of peace within the region. The states of South America will avoid any bloodshed between brothers in liberty. Article 10: Before taking the road of violent resolution, the parties of the conflict will agree to take up the matter to the jurisdiction of the Council, to be debated. Article 11: If there is a failure to resolve the conflict diplomatically through the Council, the states that do not take part in it must meet to decide their position on the matter. Article 11.1: There will be prevalence on favor of the defending nation; however, this prevalence can be overruled in debate. Article 11.2: Once a position is taken, any nation that was against said position shall not intervene against the defense the other states have taken for the defended nation. Article 11.3: This includes military access, the supplying of weapons, the access to ports and any other action that might aid militarily the attacked nation. Article 12: If war is to become a reality, all of the parties involved in the conflict must treat the citizens of the attacked and defended nations fairly, respecting their rights and not attacking any person who doesn’t belong to a military force. Article 12.1: Nations neighboring the nation intervened by the decision of the Council shall open their borders to receive war refugees and shall give them safety until the conflict is over. [b]Section 3:[/b] ON THE DEFENSE OF THE RIGHTS OF MAN INSIDE EACH NATION Article 13: If there is a violation of the liberties and rights of man within any of the nations of South America by the rulers of said nations, the citizen that has been victim of these infringements can take the matter up to the Council, if judicial resources within their nation have been exhausted. Article 13.1: In respect of the sovereignty of each nation, the only consequence of the sentences taken by the council will be recommendations and, at most, economic sanctions, depending on the grade of the violation. Article 14: If there were to be a gross and inhuman violation of the liberties and rights of man on one of the South American states, the Council shall reunite to debate whether intervention is appropriate or not. Article 14.1: In this case, signatories shall refrain from participating or not in this intervention. However, those who refuse can’t provide any aid to the unlawful regime. [center][b]TITLE 3:[/b] [i]ON COLONIAL POSSESIONS[/i][/center] Article 15: Colonial possessions shall be respected as long as the rights and liberties of man aren’t being violated within these territories. The people living within these possessions can take matters up to the Council, as any citizen referred in Article 13. Article 16: States who have any colonial possessions in the South American region can take up matters to the Council of States to debate any matters, related to South America, they see fit. Article 17: If any colony seeks independence, the Council shall meet to see if it’s fitting or not to aid them, and in what degree. [center][b]TITLE 4:[/b] [i]ON ECONOMIC COOPERATION[/i][/center] Article 18: In order to boost the development of the region, each signatory will reduce the tariffs for imports between them to increase regional trade. Article 19: Signatories will also open their ports and allow commercial transport within their waters and ports. Article 20: Signatories will take as an objective the investment on industry and infrastructure in each of their nations to help develop the region. Article 21: Signatories will allow for grants and transfers between each of their educational institutions to allow for national growth. Article 22: Signatories may decide to open their borders to other signatories, in order to boost immigration and migrant work within nation. If signatories so desire, they can change their laws to ease property by citizens of signatory nations. [center][b]TITLE 5:[/b] [i]ON MEMBERSHIP[/i][/center] Article 23: If a South American nation wishes to join the Council, they must get approved by the majority of the council. Doing so, also earns them recognition as an independent state. Article 24: If the Council votes to remove a member, they may do so if a majority of members vote to remove them. Article 25: If a signatory wishes to remove themselves from the treaty, they may do so in a biannual meeting. Article 25.1: If an amount of less than the original signatories remains, the treaty shall be considered as null and void. Article 26: An invitation is extended to every South American state to sign, from this present date. The contents of this treaty appear as published.[/hider] [ ] Juan Antonio Pardo, Colombian Foreign Minister and representative of the Grenadine Confederation on the Rio Conference [ ] Brazilian Foreign Minister and representative of the Empire of Brazil on the Rio Conference [ ] Argentine Foreign Minister and representative of the Argentine Confederation on the Rio Conference [/hider] [u][centre][h3]GMs[/h3][/centre][/u] If you would like to be a GM, PM me with qualifications and what role and I will probably accept. [u]Second Order GMs[/u] These guys help me research and keep things level. They may play nations, but are encouraged to not be rogue ones (e.g. North Korea). They do not roll, but they have a hand in the statistics and processing. [u]First Order GMs[/u] Extremely involved partner. Does the rolling with me, and a ton of research. Community leaders. These players may not play nations themselves, but they are permitted to take up whatever NPC nations they wish. [hr] [centre][url=http://us20.chatzy.com/26177163878804]World in Revolution Chat Room[/url][/centre]