[quote=@Ace of Hearts] How would the trait system be enforced? By the players, or the GM? How would they come into play? I could imagine perhaps a sort of "Dungeon Master" route to this, where you'll present us a scenario/obstacle that only a few traits could be used to overcome. Example: The party needs to find a way into some ruin, and there is debris of some kind blocking the [i]obvious[/i] entrance. A character with a trait that grants strength could move it, but if none of us have strength, we would have to find a different entrance. Yes? [/quote] Yep, that pretty much hits the nail on the head! Other uses include the ability to provide a quick synopsis of your character's skills and weaknesses, and a way of avoiding overpowered characters without the need for complex character sheets and dice rolls. Free-RP should hopefully still be at the heart of it, though -- your characters shouldn't just be a bundle of traits that get used as tools to bypass obstacles. [quote=@DeadBeatWalking] Nice trait system you got dere. Interested! [/quote] I suppose now is as good a time as ever to admit that I blatantly stole a lot of traits from your zombie RP that got started, and then quickly died out, a month or so ago.