[@Kingfisher] My thought was to create an Imperial officer of sufficient, but not too superior rank, who actually harbors a secret infatuation with Galhaena, which he is personally ashamed of. He was initially sent as an ambassador to the Coalition, and is known in the organization, but is very rigid, traditional, and strict, and his personal feelings seem to be causing him problems, considering she continues to try manipulating him. I believe such a character could provide some unique insights into the Imperial attitude, and would give us an "in" later that would be more "insider" than the perspectives Hudson could give when he reports back. Speaking of which... [@Catchphrase][@Kingfisher][@Lord Coake][@Legion-114] I was thinking about this last night, actually, noticing where the characters were set, and the reason I bring up an Imperial character is just because it seems to be one of the last "pieces" to fill in to understand our primary setting and groups. Each character so far provides a unique and useful perspective to explore things, especially as we go forward: [b]Galhaena[/b] is Coalition leadership, which as a moderately-sized organization is useful in displaying their cunning and capability, especially in garnering the respect of other, larger factions. Exploring how such an upstart "trading company" was able to take over much of the caravan industry in the Vancouver wastes is very interesting. [b]Abram[/b] provides the long-history outsider perspective, as a character who was alive before the Enclave officially existed as it is now, and has seen these other factions grow out of practically nothing. He'd be able to comment on the Coalition's creation, on the Empire's increased presence, and who the Enclave is and what they stand for, even possibly talking about how they are just like (or are [i]nothing[/i] like) the former United States. [b]Hudson[/b] was designed chiefly as the "new guy on the block" kind of character, somewhat fish-out-of-water-like. I wanted to give him some history to work with, but he's not really from around here, and so it makes sense to have him there as the outsider, not quite understanding some things, making social faux pas, yet being just useful enough to keep around and not just shoot outright. Similarly, [b]Bluey[/b] offers a far-outside perspective as a raider, which is unique, considering we rarely get much backstory and understanding of raider culture outside of the little loading-screen snippets talking about how they just kill whatever, whenever, for whatever reason. Gaining a broader understanding of "raider culture" and how they interact with other groups could be quite interesting. Plus, the idea of a raider actually talking and speaking to "normals" instead of just attacking on-sight is fascinating. [b]Col. Davis[/b] seems like a good lead in to the Enclave mindset, but considering his high status, his perspective is going to be as a career man who is firmly entrenched in the organization. That will certainly prove to be useful in providing exposition about what the Enclave is doing (I mean, you need that kind of character if you want to boot up Irons or have a magical pop-up military facility), but deep dogma can sometimes be a little impenetrable, which is why: I believe there needs to be an Enclave soldier character. I would root for either the soldier who was recently shot and carried back to base, or the one who carried the former. Here's my reasoning: An Enclave soldier is definitely "in" the organization, but is also not as indoctrinated. He has the potential to become disillusioned with what they're doing up here, especially if he was just shot. It lets us explore the Enclave as more than just a dogmatic pro-Good Ol' USA organization, and casts a cynical eye on things. It seems like the kind of character that would be useful in humanizing some of the Enclave troops instead of just making them drones to be shot. Anyway, just my thoughts.