[indent][indent][indent][indent][u][b][h3]Team Psychosoma -- Part II[/h3][/b][/u][/indent][/indent][/indent][/indent] [center] [u][h1]Alcera Strisirin[/h1][/u] [img]http://safebooru.org//images/1620/bfeb60e9984177d3d006cd0486991303d75a9bd4.jpg?1696962[/img] [url=http://pin.it/bo87JgU]Outfit mishmash[/url] [/center] [hider=Information] [b]Name:[/b] Alcera Koraya Strisirin [b]Official Title:[/b] Discord, Lucifer’s Muse, Vixen [b]Team Title:[/b] Psychosoma [b]Gender:[/b] Female [b]Age:[/b] 24 [b]Position:[/b] Asylum [b]Specialty:[/b] Hunter [b]Asylum Code:[/b] XIV (14) – Tattooed vertically down the center of her chest (i.e. between her breasts) in predominantly black ink with a sky-blue outline. [b]Weapons:[/b] [hider=Aurora] Weight: 5lbs A weapon of futuristic properties, with the aesthetic of a sword of old, Aurora is a prestine weapon that, when concealed is hidden in a holster within her left sleeve. When she flicks her wrist just so, the weapon is released. The handle, which remains the only solid portion of the weapon, is composed of a mysterious black metal, with smaller silver pieces inlaid. It is of an elegant design made both to appease aesthetic and to fit the hand marvelously. Upon activation, either end of the weapon may release first an invisible electromagnetic field, followed swiftly by enough heat to superheat gas in the air, turning it swiftly into plasma. The aforementioned EM field retains the blade's shape and sharpens it, giving it an edge, though such is not necessary for most tasks. While the 'blade' can emerge from either end of the handle, it cannot do so simultaneously. Lastly, it should be noted that the blade in question is bright blue in coloration alluding to its tremendous temperature. The EM field additionally regulates the heat around the blade, channeling it away from its wielder along the blade's edge. [/hider] [hider=Harmony] Weight: 1.17lbs A small, black leather choker with a powerful microphone and miniature speaker system inlaid, its power source being solar. Harmony is a piece of equipment essential to Alcera's style—in more ways than one. Most notably, the implement is utilized to amplify and accentuate various tones of her voice, more often than not when her alchemy is in use. One little known fact regarding Harmony is its ability to wirelessly connect to any speaker system with bluetooth or wifi capability, including, but not limited to her partner's own set of speakers. Beyond this, Harmony is a simple fashion accessory and is essentially indistinguishable from such unless dismantled.[/hider] [hider=Muse Alchemy] Alchemic Styles: Vocem (primary), Motem (secondary) Muse alchemy is the analytical discernment and stimulative anchoring of the [i]resolve[/i] (including its absence) that are present in all living, biological creatures. Resolves are innate, emotively determined urges to attain goals or satisfy needs. Muse alchemy focuses on the following resolves: directing your own life ([b]autonomy[/b]); getting better at things ([b]mastery[/b]); the feeling and intention that we can make a difference in the world ([b]purpose[/b]). In order to influence those resolves in a target, certain emotions must be assessed by Agent Strisirin and then anchored correctly using a few different tools; [b]alchemy[/b] to affect the emotion directly by touching the target; a certain sequence of appropriate actions; [b]pheromones[/b] to invade through the target’s sense of smell; [b]sound frequencies[/b] to stimulate the target’s ears. All four methods have their pros and cons, but only two drain less sanity and require prepared materials and substances; Pheromones, however, require Agent Strisirin to have already made contact with her intended target before being able to be adapted to them. For example, in an intense melee, if she touched someone, it could reveal a small obstacle in their progress to mastery, such as a weak leg, spinal injury, or scar tissue in the wrist. Alternatively, knowing what makes a target fight can force them to stand down or retreat if she makes the right actions. It is the target’s resolve to overcome those weaknesses that provides a window for exploitation, but they needn’t know about the obstacle, as Muse alchemy connects the dots automatically. In contrast, using smells and sounds carefully can allow an ambush or trap to tip the battle’s favor before it has even begun. Lastly, Agent Strisirin can pinpoint alchemists in a crowd simply by comparing resolves; no normal human would have a power fixation on [i]alchemy[/i] without good cause. Muse alchemy cannot access resolve-related information through a target’s memories or dreams, as the target’s mind is never entered at all. Nor can she channel her alch-spec through electronics in order to reach a target. It takes time and concentration to access a target’s list of resolves, too, but with experience and familiarity with the target, Agent Strisirin can work quickly whilst even multi-tasking. [/hider] [b]Appearance:[/b] Alcera exemplifies the image of fragility. Her small 5’0” (152.40cm) stature is accentuated by the fact that she weighs about 112lbs (50.8023kg). Though, it would be a mistake to truly base her off of the way she appears outwardly. Beneath her fair porcelain skin belies a hard sheet of undefined muscle, leaving many unprepared for the power she hides. More often than not, messy brown locks flow in waves about her head and torso, stopping just below the middle of her back. Hidden beneath naturally long, and delicate lashes are a pair of amber eyes, which burn with a molten passion for things unseen. Alcera gives off an aura of a suggestive, and sexual nature. The swing of her hips as she walks, the tilt of her head as she glances at others, even the way her eyes devour the sights around her seem to ooze sexuality, whether intentionally or not. Though, it would be a lie to say that there aren’t people who find her unattractive. There are those who don’t enjoy the way she flaunts herself, nor her appearance in general, and she doesn’t expect them to. [b]Personality:[/b] The phrase, “Big things come in small packages,” is one that Alcera favors immensely. There is no easy middle ground with this female asylum. Often called a tease, Alcera is flirtatious and coy. She loves to play games, but isn’t afraid to get her hands dirty, so-to-speak. Many think that her flirtatious nature is some sort of defense mechanism, or some dire need for attention. The reality of it is, however, that she just likes to have fun. If that means putting someone out of their comfort zone by getting a little too into their personal space, so be it. With a worldview nearly as malleable as her partner, a kindred spirit lies within Alcera’s small frame, causing her to seem as though she holds no loyalty to any one person or thing. This is not the case, however, as she is a very loyal and loving individual to those that deserve those qualities from her. Though still flirtatious and playful in many respects, Alcera is subtly more protective of those whom she deems worthy of it. On the battlefield her flirtatious demeanor becomes something of a tactic, allowing her to put her enemy off-guard and get [i]physically[/i] close to them where she can be more effective in combat situations. [b]History:[/b] To be shown IC. [b]Other:[/b] Alcera knows: American Sign Language, French, Italian, Russian, and Dutch fluently in both writing and speaking in the cases where those are necessary. [/hider]