The Character Creation System: So I made this system to prevent overpowered characters from being made. There are three different types of skills: Magic, Non-Magic Combat, and Support Skills. These are the useful abilities of your characters. You get 10 points to spend with Magic skills, 10 points to spend on Non-Magic Combat, and 10 to spend on Support Skills. Magic skill points effect how skilled you are with certain forms of magic, so say you have 1 point in blood magic, then you know very little and cant boil enemies blood, control people, or make people bleed out of all their orifices. The most you can do at 1 point here is slow blood clotting slightly or give someone a nose bleed. With Non-Magic Combat and Support Skills, its the same as far as skill points. Non-Magical Combat is how proficient you are with your fists or certain weapons. Support Skills are skills that are not combat related and might help the party during the rp in ways like getting into a locked up building, getting confidential info, making money, or otherwise. Let me give an example of what your characters starting skills might look like: Magic: Telepathy: 1 Psionics (Pyrokinesis): 5 Healing: 4 Non-Magic Combat: Hand to Hand (MMA): 3 Clubs: 4 Guns (Rifles): 3 Support Skills: Infiltration: 2 Guitar: 5 Hacking: 3 Notice how with certain skills I put another word parenthesese. This is because there are different variants of these skills. For psionics, there is pyrokinesis, telekinesis, cyrokinesis, hydrokinesis, and others. For hand to hand there are various different fighting styles and martial arts. For guns, there are rifles, shotguns, handguns, and machine guns. These are only examples of skills, and are not the only skills you may have. After you create your character, your character will need to train, study, or get experience with a skill to earn more points for it. Lets say you get into a lot of fist fights. Eventually your hand to hand will rise by one point. You may put any skills for each you can think of, so long as they match the description I gave for each in the first paragraph. The skill cap at the beginning is 30, but will raise as the plot advances. Basic CS Template CS Template: Name: Age: Gender: Appearance: (I like a good diversity of different characters. Part of the canon though is that being a mage in and of itself burns a lot of calories, so your character should either be really thin or a mix of thin and lean, but no fat or ultra buff characters plz.) Personality: (Doesn't have to be long and complex, just give a general idea.) Magic: Non-Magical Combat: Support Skills: History: (Optional) Notable Items: (Any items your character has that are significant)