[quote=@Lauder] [@Shorticus] So we have a general idea for a system as of now? [/quote] A rough idea. I'm going to make a rough draft this Friday or Saturday and present it to the other co-GMs. Essentially, we're going to be using a mixture of Theo's system and our interpretation of it. We don't have all the information we need to copy Theo's system completely, though I may see if there was just a communication error going on there. I won't go into more detail on what's happened exactly, but suffice it to say that we're looking at having to build a lot of our own stuff for this. We're also toying with the idea of using a new point-based trait system rather than the old one. I'm going to give you an example of what I mean, but please know the point values involved are NOT set in stone. Someone's sheet may have a trait section that looks like this: [quote=Example Traits on Character Sheet] [b]Traits[/b] [b]Fighters[/b] - Whether due to planetary conditions (high gravity) or an arduous lifestyle, your species breeds fighters who are highly capable in boarding battles and land battles. [color=66b3ff]+1[/color] [b]Tough[/b] - Your species has a habit of not dying. You take less casualties as a result of combat. [color=66b3ff]+2[/color] [b]Mineral Rich Homeworld[/b] - Your species lives on a planet that has surprisingly mineral wealth. Your homeworld has increased Labor and produces space-faring vessels much cheaper ([i]Homeworld has 75% production costs for ships and +6 labor[/i]). [color=66b3ff]+3[/color] [b]Underground[/b] - Your species is used to living underground and has techniques to create huge subterranean cities. This increases their max population on non-Aquatic, non-Gas Giant planets ([i]150% max population[/i]) and gives your species a defensive advantage when being invaded. [color=66b3ff]+3[/color] [b]Unique Biology[/b] - Your species is formed from somewhat different base elements than other species and breathes a different kind of air. Your species can live on Radioactive planets without penalty, but Terran and Tropical planets are toxic to them and cannot be settled without appropriate research. Your starting planet is considered Radioactive. [color=red]-2[/color] [/quote] Note: these traits are just examples. We haven't looked at the possibilities of a trait system like this at length yet, nor have we discussed balancing. I hope to start doing that within the week. Also note that the total number of points is +7. I'm basing this trait system off of one I saw in another roleplay where you had 7 points to spend to get traits you wanted. However, you're able to take negative traits (designated in red) to gain points for spending. It's likely that certain traits will bar the purchase of others. Using a trait system like this also means we can consider having traits be something you can gain through the course of the roleplay... or potentially through gene-modifying research.