[color=ed1c24][center]────────════════════════════════════╦══════════════╦════════════════════════════──────── LOCKE ╚══════════════╝[/center][hider][center] [b]Full Name[/b] ⇎ Locke Wind ⇎ [b]Born[/b] ⇎ Spring 7th, Calxus ⇎ [b]Titles Held[/b] ⇎ Pirate ⇎ [b]Affiliation[/b] ⇎ The Sea ⇎ ────────════════════════════════════╦══════════════╦════════════════════════════──────── APPEARANCE ╚══════════════╝ [img]http://i839.photobucket.com/albums/zz313/Glendowyr/Locke20Wind20Damnerung.jpg[/img] [b]Gender[/b] ↳ Male [b]Maturity[/b] ↳ 34 [b]Sexuality[/b] ↳ Heterosexual [b]Race[/b] ↳ Human [b]Eye Colour[/b] ↳ Gold [b]Hair Colour[/b] ↳ Brown [b]Weight[/b] ↳ 182lbs [b]Height[/b] ↳ 6'0" [b]Birthmarks[/b] ↳ [b]Other Features[/b] ↳ [b]Equipment & Valuables[/b] ↳ Flintlock Pistols: The new and deadly weapon developed by Calxus, these weapons pack a deadly punch, by shooting metal balls at extreme speeds. The pistols are good for one shot before requiring a reload, so it's only natural that Locke keep at least four on him at all times. ↳ The Dark Vial: A shard of Damnerung, which is the hollowed tip of the sword that pierced the eye. The demons are constantly trying to possess Locke's body, however for some reason, even in his drunken state they cannot. Due to the eyepatch on Locke's left eye, the spirit of Zarest cannot see through him. This vial is what secretly grants Locke his regenerative powers. ↳ Tickle's Trunk: It looks like a normal treasure chest, albeit four three tall, and four feet wide. Many sealing runes have been engraved across the chest, enchanting it to become a treasure hoarder’s best friend. At the bottom of the chest lies a powerful space-time pocket boasting several acres of open space. This treasure chest was looted from a marooned shipwreck ten years ago by Locke, and it has served as his personal treasure hoard ever since. In it he keeps an arsenal of swords, daggers, guns, beverages, and piles of gold, silver, cutlery and tupperware that deny sight of the chest’s true floor. Weight is mitigated by seals, and etched runes enforce the chests bindings to near invincible durability. Tickle's Trunk is by far the most magnificent treasure ever looted by Locke’s fleet. There are three keys to the legendary Tickle Trunk, each opening a different space. Locke is currently in possession of two, and actively seeks the third. The first key opens a portal to his treasury, which is the one most used. The second keyhole opens a pathway to the very depths of the sea. If tipped sideways while the second portal is open, a continuous stream of water will pour out until the chest is stabilized upright. ────────════════════════════════════╦══════════════╦════════════════════════════──────── IDENTITY ╚══════════════╝ [b]Personality[/b] ↳ Some see Locke as a disgusting pig, others see him as an inspirational hero, but everyone could agree when they say he is just plain eccentric. Erratic describes how the pirate captain is during one of his drinking binges, where he becomes much braver than he should be. A fan of any drunken brawl, Locke earns his share from robbery, mugging the innocent and strong alike, for he does truly believe this world is a kill or be killed kind. It's survival of the strongest, and any pirate with an ego would see themselves as a higher member of that food chain. Though to counter his evil, Locke has a strange sense of generosity, which is sparked every time he makes a fortune bigger than his coffer can carry. In turn, the pirate also can't help but find a blind spot where children and women look. His lust filled love of women lure him astray when dealing with him. Children are adorable and make lifelong friends if captured, sometimes they're even worth money and can be bargained among certain folk! [b]Traits[/b] ↳ Belligerent ↳ Greedy ↳ Forceful [b]Likes[/b] ✔: Treasure ✔: Women ✔: Alcohol [b]Dislikes[/b] ✖: Authorities ✖: Weaklings ✖: Deserts [b]Talents & Powers[/b] ↳ Damnerung's Curse: ↳ Baron o' Booze: ↳ Trial by Storm: ↳ Aquamancy: First and foremost, to brave the Zarmidian seas it is necessary for a good sailor to practice the elemental control over water. Having sailed for many years, Locke has mastered this element down to a core. He can propel himself in water when he fancies a swim, and has no trouble summoning tsunamis to capsize his opponents ships. The advancement of his aquamancy goes as far as to allow him some regeneration, as most aquamancers realize they too are water. Flesh wounds are nothing to Locke, however a broken bone or loss of brain cells is still hard to repair. ↳ Aeromancy: To guide the Cruel Knave to new shores, Locke has studied the wind endlessly, and adapted his elemental control to it as well. The second among his three elemental powers, his ability to guide and control the wind gives him an incredible advantage at sea. His ship always seems to sail at high speeds, and his opponents know fear when the typhoons he summons fall upon them. ↳ Iomancy: One of the most difficult elements to master, Locke has only begun dipping his toes in to this magical art. To brave the storms found at sea all too often, it has come to Locke's attention that control over lightning is necessary if he is to become the greatest pirate ever. He can enhance his speed through absorbing electricity from around him, or channel it in to a bolt of pure lightning to annihilate his enemies. As strong as those abilities are, they are the peak of his control over electricity at this current point of time. ────────════════════════════════════╦══════════════╦════════════════════════════──────── BIOGRAPHY ╚══════════════╝ [b]History Synopsis[/b] ↳ [b]Goals & Aspirations[/b] ↳ ────────════════════════════════════╦══════════════╦════════════════════════════──────── OTHER ╚══════════════╝[/center][/hider][/color]