[h3]Turn 9[/h3] [hider=KahleenCuthald+greywolf375] Grey aims the prod at the left wall and fires. Beams of electricity jump at the corners of the wall from the four prongs of the prod. The wall suddenly changes its color to a metallic sheen and starts to compress, getting thinner and thinner. Before long, the prod displays a full loading bar and the wall has shrunk to [color=fff200]a thin chrome pole[/color], like the one Grey has. Behind the VM wall is a wooden door with a metal plate next to it reading "241-Power B". When you try the handle, the door falls off its hinges and onto the floor. Presumably it was broken in the past and the wall was being used to cover it up. You go left. The room you enter is clearly a power supply room. [color=fff200]Light panels, switches[/color] and loose cables cover the walls from ceiling to floor, though none seem to be activated. One panel of interest is a [color=fff200]5 by 5 grid of switches that has a North arrow pointing up[/color]. As well as that, in the center of one of the walls are [color=fff200]two large buttons, one red and one green[/color]. Near the door is [color=fff200]a handheld radio[/color]. Next to it is a post-it that has the [color=fff200]maintenance crew’s radio number[/color] which can be used with any radio. [hider=Map] [img]http://i.imgur.com/5XDWM3L.png[/img] [/hider] [/hider] [hider=Nyu Nyu] You wake up in a glass tube facing rows and rows of shelves. You should [color=00aeef]look[/color] around. [img]http://i.imgur.com/yFtkEqo.png[/img] [/hider] Somewhere, the elevator keeps humming.